Super Smash Bros. Ultimate

List of updates (SSBU)/1.1.0 changelog: Difference between revisions

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(Added information that was present on Mii Swordfighter's page about 1.1.0, but not present on this page.)
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=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
*{{nerf|[[Disable]] has more ending lag (FAF 47 → 52).}}
*{{nerf|[[Disable]] has more ending lag (FAF 47 → 52).}}
=={{SSBU|Mii Swordfighter}}==
*{{nerf|[[Chakram]] and [[Gale Strike]] now have significantly less range; previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}}


=={{SSBU|Ridley}}==
=={{SSBU|Ridley}}==

Revision as of 13:52, January 25, 2019

This is the list of known changes in version 1.1.0 of Super Smash Bros. Ultimate.

Universal

  • Bug fix Fixed a glitch causing throws in Training Mode to gradually reduce knockback taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.

Bayonetta

  • Nerf Witch Time's duration scaling is lower (40 → 30).
  • Nerf Witch Time's regeneration per frame is slower (0.04 → 0.03).
  • Change A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and becoming extremely long under certain circumstances.

Bowser Jr.

Daisy

  • Change Toad has some animations updated.

Dark Pit

  • Nerf Up throw's ending lag has been increased (FAF 33 → 38), making it identical to Pit's.

Inkling

  • Buff Splat Bomb deals more damage (8%-14% → 9%-15%).
  • Buff Splat Bomb applies more ink (80/140 → 110/170).

Kirby

Luigi

  • Buff Up aerial has less ending lag (FAF 30 → 27).

Meta Knight

Mewtwo

  • Nerf Disable has more ending lag (FAF 47 → 52).

Mii Swordfighter

Ridley

Wii Fit Trainer

  • Buff Dash attack has less ending lag (FAF 43 → 39).

References