Super Smash Bros. Ultimate

Chrom (SSBU): Difference between revisions

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==Differences from Roy==
==Differences from Roy==
===Aesthetics===
===Aesthetics===
*{{change|Chrom has a different idle stance and different taunts. One taunt is based off of his official artwork in ''Fire Emblem Awakening'', while saying "Come at me!" which pairs with the one done for {{SSBU|Lucina}}'s up taunt, counter, and render in ''SSB4''. His second taunt involves a twirl of Falchion before he rests its blade lightly on his palm, saying "I will not fail!" His third and final taunt has him holding Falchion out in front of him while saying "Come on!".}}
*{{change|As with all echo fighters, Chrom has different taunts and victory animations.}}
*{{change|Unlike Roy, Chrom does not use backhanded attacks for certain moves like his neutral attack, and forward tilt.}}
*{{change|Chrom's idle stance and animations are different as well. However, this does not apply to holding a light item.}}
*{{change|Chrom has different victory poses:}}
*{{change|Unlike Roy, Chrom does not use backhanded attacks for certain moves like his upwards and forward tilt.}}
**The first involves him swinging Falchion twice, then performing the same pose from his official ''Awakening'' artwork, saying, "Anything can change!" This victory pose pairs with one of Lucina's victory poses.
*{{change|Chrom's [[neutral special]], [[Flare Blade]], is identical to [[Roy]]'s version of the move. However, instead of charging up with flames for a fiery explosion, Chrom's sword charges with a wind effect before it unleashes a yellow blast. Additionally, as the move is charged, Falchion's blade slowly sparkles from the blade's base to the tip, and shockwaves of dust appear around Chrom. }}
**The second has him spinning Falchion before plunging it into the ground, saying, "I will cut a path!" The animation is based off his "end turn" animation in ''Fire Emblem Awakening'' if he successfully defeats an enemy.
**The third has him rushing forward, similar to the first part of the animation for his skill Aether from ''Fire Emblem Awakening'', then spinning his sword around his side before pointing the tip towards the camera and posing, saying, "The training paid off!" [https://youtu.be/vf9moeYEy84?t=153]


===Attributes===
===Attributes===
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===Ground attacks===
===Ground attacks===
*{{change|[[Neutral attack]] has a slightly different animation from Roy's, being another case of similar animation, but done in the more usual grip.}}
*{{bugfix|Chrom's [[Forward tilt]] attack moves him forwards, unlike Roy's variant.}}
*{{change|[[Forward tilt]] has a different animation, with Chrom holding Falchion in a proper grip, unlike Roy's reverse grip. The blade also doesn't move as far as Roy's afterwards, though Chrom does move forward with the attack.}}


===Special Moves===
===Special Moves===
*{{change|Chrom's [[neutral special]], [[Flare Blade]], is identical to [[Roy]]'s version of the move. However, instead of charging up with flames for a fiery explosion, Chrom's sword charges with a wind effect before it unleashes a yellow blast. Additionally, as the move is charged, Falchion's blade slowly sparkles from the blade's base to the tip, and shockwaves of dust appear around Chrom. }}
*{{change|Chrom's up special, [[Soaring Slash]], is a variant of {{SSBU|Ike}}'s [[Aether]]. Instead of throwing his sword first, he launches the opponent upwards with his sword then performs an upwards slash, resembling a move he performs in the Two Falchions cutscene of ''Fire Emblem Awakening'' and a move he can perform in ''Fire Emblem Warriors''. Like Aether, Soaring Slash grants Chrom [[super armor]] before he leaps upwards.}}
*{{change|Chrom's up special, [[Soaring Slash]], is a variant of {{SSBU|Ike}}'s [[Aether]]. Instead of throwing his sword first, he launches the opponent upwards with his sword then performs an upwards slash, resembling a move he performs in the Two Falchions cutscene of ''Fire Emblem Awakening'' and a move he can perform in ''Fire Emblem Warriors''. Like Aether, Soaring Slash grants Chrom [[super armor]] before he leaps upwards.}}
**{{buff|In comparison to Ike's Aether, Soaring Slash is faster and has less start-up lag.}}
**{{buff|In comparison to Ike's Aether, Soaring Slash is faster and has less start-up lag.}}

Revision as of 08:42, December 13, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Chrom’s appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Chrom.
Chrom
in Super Smash Bros. Ultimate
Chrom SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Availability Unlockable
Final Smash Awakening Aether
Chrom (SSBU)
Chrom Joins the battle!!!
—Introduction Tagline
The protagonist of Fire Emblem Awakening joins the battle as Roy's echo fighter. His Final Smash is Awakening Aether. Like Aether in the original game, this move has Chrom charge toward his opponent, slashing with his sword.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Chrom (クロム, Chrom) is a playable character in Super Smash Bros. Ultimate. He was announced as a newcomer alongside Simon, Richter, Dark Samus, and King K. Rool in the Nintendo Direct on August 8th, 2018. He serves as an Echo Fighter of Roy, though his up special move is adapted from Ike. Chrom is classified as fighter #25ε.

Matthew Mercer, who voiced Chrom in Fire Emblem Awakening, confirmed on his Twitter that he would be reprising his role in English versions of the game.

How to unlock

Complete one of the following:

  • Play VS. matches, with Chrom being the 59th character to be unlocked.
  • Clear Classic Mode with Yoshi or any character in his unlock tree, being the seventh character unlocked after Ridley.
  • Have Chrom join the player's party in World of Light.

With the exception of the third method, Chrom must then be defeated on Arena Ferox.

Differences from Roy

Aesthetics

  • Change As with all echo fighters, Chrom has different taunts and victory animations.
  • Change Chrom's idle stance and animations are different as well. However, this does not apply to holding a light item.
  • Change Unlike Roy, Chrom does not use backhanded attacks for certain moves like his upwards and forward tilt.
  • Change Chrom's neutral special, Flare Blade, is identical to Roy's version of the move. However, instead of charging up with flames for a fiery explosion, Chrom's sword charges with a wind effect before it unleashes a yellow blast. Additionally, as the move is charged, Falchion's blade slowly sparkles from the blade's base to the tip, and shockwaves of dust appear around Chrom.

Attributes

  • Change Unlike Roy, Chrom's attacks lack a flame effect and instead have a wind/slash effect.
  • Change Chrom's Falchion lacks a sweetspot and sourspot. As a result, it always deals consistent damage and knockback throughout, like Lucina's Parallel Falchion. Overall, this gives Chrom more effective range than Roy, but in exchange for the high damage and KO power of Roy's sweetspots.

Ground attacks

  • Bug fix Chrom's Forward tilt attack moves him forwards, unlike Roy's variant.

Special Moves

  • Change Chrom's up special, Soaring Slash, is a variant of Ike's Aether. Instead of throwing his sword first, he launches the opponent upwards with his sword then performs an upwards slash, resembling a move he performs in the Two Falchions cutscene of Fire Emblem Awakening and a move he can perform in Fire Emblem Warriors. Like Aether, Soaring Slash grants Chrom super armor before he leaps upwards.
    • Buff In comparison to Ike's Aether, Soaring Slash is faster and has less start-up lag.
    • Buff Soaring Slash deals more damage compared to Blazer and Chrom can go for a Sacrificial KO to close out a stock with it.
    • Nerf Soaring Slash stops Chrom's horizontal momentum, making it much worse for recovering despite it traveling a higher vertical distance than Roy's Blazer. It also cannot reliably KO on stage and lacks Blazer's KO confirms.
      • Nerf As Chrom does not throw his sword up, it is easier to edgeguard Chrom than Ike's.
  • Change Chrom has a unique Final Smash called Awakening Aether, inspired by Aether's portrayal in Fire Emblem Awakening.

Classic Mode: Fight as One

Chrom fights mainly in team battles, with the exception of the first round.

Round Opponent Stage Notes
1 Lucina Arena Ferox
2 Fox and Falco Lylat Cruise Lucina is a CPU ally.
3 Ness and Lucas Onett Female Robin is a CPU ally.
4 Donkey Kong and Diddy Kong Kongo Jungle Lucina is a CPU ally.
5 Peach and Daisy Mario Circuit Male Robin is a CPU ally.
6 Simon and Richter Dracula's Castle Lucina is a CPU ally.
Bonus Stage
Final Master Hand and Crazy Hand Final Destination Female Robin is a CPU ally.

Role in World of Light

Although Chrom does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes

Chrom Palette (SSBU).png

Gallery

Character introduction video

<youtube>733o521fbdE</youtube>

Trivia

  • In Robin and Lucina's reveal trailer for Smash 4, a defeated Chrom remarks that he'll "get [his] chance another day". This later became true with his playable appearance in Ultimate.
  • Chrom is the second character to become playable after previously being featured in a Final Smash, the first being Palutena, who appeared in Pit's Final Smash in Brawl, Palutena's Army.
    • Unlike Palutena however, Robin still summons him during his Final Smash.
  • Chrom is the second newcomer in Ultimate that was previously featured as a Mii Fighter costume in Super Smash Bros. 4, after Inkling and followed by King K. Rool and Isabelle.
    • He is also the only Echo Fighter to have been featured as a Mii Outfit in Super Smash Bros. 4.
  • In SSB4's Palutena's Guidance, Viridi teases Chrom for being too similar to Ike, calling him a "carbon copy". Although Chrom is an Echo Fighter, it's of a different Fire Emblem fighter, Roy (though with elements from Ike).
    • Additionally, Palutena mocks Chrom's lack of an Aether recovery move, but he gains the ability to use such a move in Ultimate, and is able to use it as a skill in Fire Emblem Awakening.
  • Chrom is the first Echo Fighter of a semi-clone (Roy), and the first Echo Fighter that borrows moves from more than one character; in this case, both Ike and Roy.
  • Chrom is the first Fire Emblem newcomer since Marth to not be from the latest Fire Emblem game at the time.
  • Due to an error on the official site, Chrom's character showcase video was not visible on the mobile variants of the main page, and was barely visible on the desktop version. Strangely, the video was still visible when going into his blog post. This has been fixed.
  • According to Sakurai's weekly Famitsu column, Chrom was added due to his popularity in Japan, while Dark Samus was added due to her popularity overseas.
  • Despite Robin and Lucina having a distinct victory theme based off of "Id (Purpose)," Chrom does not also have it despite originating from Fire Emblem Awakening like Robin and Lucina. Ironically, the original theme is used for his character showcase video.
  • Chrom's classic mode references the Pair Up system in Fire Emblem Awakening, in which two units can team up to deal additional damage to an opponent. Chrom's teammates in this mode are Lucina and both versions of Robin, all of which come from the same game as him.
    • Additionally, Chrom's first battle is against Lucina in Arena Ferox, referencing their fight in Chapter 4 of Fire Emblem Awakening.
  • Chrom is the only character who travels to Mario Circuit in Classic Mode.
  • Chrom may occasionally yell "Sorry!" when KO'd. He is one of the few characters that speak during a KO.
  • During Awakening Aether, a special camera angle will activate during the second half of the attack. However, if Chrom, or his opponent, are near a wall or a large part of the stage when Awakening Aether hits, the camera angle won't activate, and the standard camera angle will be in its place. It's possible that this was done to stop the in-game camera from clipping through the object(s), and obstructing the player's view.