Super Smash Bros. Ultimate

Rosalina & Luma (SSBU): Difference between revisions

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(Undid edit by Tweedymoss: What part of “SmashWiki is not speculative” don’t you understand?)
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*{{change|Luma's attacks now benefit from a 1.5 damage amplifier when Rosalina launches it away, but normally deal half as much damage as they did in Smash 4.}}
*{{change|Luma's attacks now benefit from a 1.5 damage amplifier when Rosalina launches it away, but normally deal half as much damage as they did in Smash 4.}}
*{{buff|Rosalina [[dash]]es much faster.}}
*{{buff|Rosalina [[dash]]es much faster.}}
*{{buff|Rosalina is heavier, now weighing the same as {{SSBU|Falco}}, being more difficult to kill her.}}
*{{buff|Rosalina is heavier, now weighing the same as {{SSBU|Falco}}.}}
**{{Nerf|But this also means that is easier to combo.}}


===Ground Attacks===
===Ground Attacks===

Revision as of 04:33, December 1, 2018

Future.png This page documents information about or related to a future release.
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This article is about Rosalina & Luma's appearances in Super Smash Bros. Ultimate. For the characters in other contexts, see Rosalina and Luma.
Rosalina & Luma
in Super Smash Bros. Ultimate
Rosalina & Luma SSBU.png
MarioSymbol.svg
Universe Mario
Other playable appearance in SSB4


Availability Unlockable
Final Smash Grand Star
Rosalina & Luma (SSBU)
Luma mimicks Rosalina's attacks. Luma also increases Rosalina's reach and can even take a hit for her! If Rosalina gets hit, Luma gets very flustered and flutters both hands.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Rosalina & Luma (ロゼッタ&チコ, Rosetta & Chiko) are playable characters in Super Smash Bros. Ultimate, controlled as one. They were confirmed as playable characters on June 12, 2018. Continuing a trend often set in the Mario series, Rosalina & Luma are now unlockable characters. Rosalina & Luma are classified as fighter #48.

Kerri Kane's portrayal of Rosalina from Smash 4 was repurposed for Ultimate, as was Yuya Takezawa's portrayal of Luma from Super Mario Galaxy.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Rosalina and Luma's models feature a more subdued color scheme. Rosalina's gown now features simple textile detailing.
  • Change Rosalina's slippers are now their usual silver, rather than matching the blue shade of her dress.
  • Change Luma always face the screen regardless of direction it turns towards; Rosalina's stance, on the other hand, is not mirrored.
  • Change Rosalina's dress now has independent physics.
  • Change Rosalina's airdodge now causes a bright light to appear as she steps right or left. Additionally, her sidestep animation now features more effects as she teleports.

Attributes

  • Buff Like all characters, Rosalina's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Rosalina's shield now covers Luma as well. [1]
  • Nerf Luma now panics when Rosalina takes damage, preventing her from controlling it while she's in hitstun.
  • Buff Luma's respawn time has shortened from 13 seconds to 12.5 seconds in 1v1 matches, and 7 seconds in matches with 3+ players.
  • Change Luma's attacks now benefit from a 1.5 damage amplifier when Rosalina launches it away, but normally deal half as much damage as they did in Smash 4.
  • Buff Rosalina dashes much faster.
  • Buff Rosalina is heavier, now weighing the same as Falco.

Ground Attacks

  • Nerf Luma's jab movement and range have decreased significantly, no longer pushing Luma forward. This hinders Rosalina's ability to space with jab.

Aerial Attacks

  • Change Rosalina has a new neutral aerial: she spins her wand around herself.
    • Buff Neutral aerial now hits in front of Rosalina first, improving its usability and safety. It also has greatly decreased endlag.
    • Nerf However, neutral aerial's range has been nerfed significantly. It also has slightly increased startup frames and less active frames.
  • Nerf Up aerial's endlag has increased.
  • Nerf Down aerial is slower in terms of speed.

Special Moves

  • Buff Star Bits has more range.
  • Nerf Star Bits fires fewer stars.
  • Buff Gravitational Pull can now equip items instead of only pulling them in.
  • Buff Power Star pulls opponents in towards the multi-hitting star, making it more effective as a damage dealing attack. The Power Star itself also covers more area, and grows significantly faster.
  • Nerf Power Star has a shorter duration.
  • Change During Power Star, an outer space backdrop temporarily appears.
  • Change Power Star is now a Grand Star.

Role in World of Light

Rosalina and Luma were among the fighters that were summoned to fight the army of Master Hands.

Rosalina and Luma were present on the cliffside when Galeem unleashed its beams of light. They attempted to fly away, but were hit by a beam of light, and vaporized and transformed into spirits along with the other fighters, excluding Kirby.

Alternate costumes

Rosalina Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>JX2mySkglVU</youtube>

Trivia

  • Rosalina's video on the official website features a visual glitch: when Rosalina uses her new neutral aerial her dress goes abnormally high, revealing her legs disjointed from her body.
  • One of the screenshots on the official website featuring Rosalina in a white-and-red dress and a seemingly dazed Pichu is a reference to the White Mage, a classic healing class from the Final Fantasy series.
  • Despite Rosalina's Final Smash being a Power Star in her video like in Super Smash Bros. for Nintendo 3DS/Wii U, she instead summons a Grand Star in the final version of the game.
  • Rosalina's entry on the official Super Smash Blog was on October 31st, one day off from the game's 11th anniversary, which is on November 1st. It's possible that this was done because the final Super Smash Bros. Ultimate Direct was held on November 1st, and to avoid Rosalina's entry overlapping with new info from the Direct, her entry had to be written earlier than intended.
    • However, Japan, being 14 hours ahead of Eastern Standard Time, would have received the update on November 1st.
  • While every other character has the announcer say "(character) wins!" at the victory screen, Rosalina has the announcer say "Rosalina & Luma win!"; "(character) win!" is usually reserved for the Japanese version, though it is most likely used with Rosalina and Luma because of their two-in-one nature and name. Ice Climbers also share this distinction because of the previously mentioned two-in-one nature.