Roy (SSBU): Difference between revisions
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<!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.--> | <!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.--> | ||
*{{buff|Like all characters, Roy’s [[jumpsquat]] animation now takes three frames to complete.}} | *{{buff|Like all characters, Roy’s [[jumpsquat]] animation now takes three frames to complete.}} | ||
*{{buff|As a result of initial [[dash]]es being standardized, Roy's initial dash is significantly faster | *{{buff|Roy [[dash]]es much faster (1.95 → 2.145). As a result of initial [[dash]]es being standardized, Roy's initial dash is significantly faster.}} | ||
*{{buff|Roy's hilt sweetspots have been increased in size.}} | *{{buff|Roy's hilt sweetspots have been increased in size.}} | ||
*{{buff|Roy's [[air acceleration]] has been increased.}} | *{{buff|Roy's [[air acceleration]] has been increased.}} |
Revision as of 05:57, November 29, 2018
Roy in Super Smash Bros. Ultimate | |
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Universe | Fire Emblem |
Other playable appearances | in Melee in SSB4 |
Availability | Unlockable |
Final Smash | Critical Hit |
Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Jun Fukuyama's portrayal of Roy from Smash 4 was recycled for the Japanese release of Ultimate. In international versions, Roy is now voiced by Ray Chase, who reprises his role from Fire Emblem Heroes.[1] Roy is classified as fighter #25.
Changes from Super Smash Bros. 4
Roy has been significantly buffed from the previous game, by fixing some of his largest weaknesses and enhancing his ability to rush down and combo other characters.
Aesthetics
- As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
- Roy has a new crouching animation.
- Some of Roy's moves, such as his down aerial, have fire effects added to them.
- Roy's sweetspotted sword attacks now adopt the sound effects from Ike's sword, Ragnell.
- Roy’s side taunt has been dubbed in English and now has him saying “I won’t lose!”
- All of Roy's victory animations have been slightly altered with new camera angles. In addition, all of his victory lines have been dubbed in English. “That was a fierce battle!”, “Failure is not an option!”, and "Now the true battle begins!" respectively.
Attributes
- Like all characters, Roy’s jumpsquat animation now takes three frames to complete.
- Roy dashes much faster (1.95 → 2.145). As a result of initial dashes being standardized, Roy's initial dash is significantly faster.
- Roy's hilt sweetspots have been increased in size.
- Roy's air acceleration has been increased.
- Roy's double jump covers less distance.
Ground Attacks
- Dash attack has less ending lag.
- Forward smash now hits overhead. It also has slightly less startup.
Aerial Attacks
- All aerials have less landing lag.
- Neutral aerial is faster.
- Forward aerial's autocancel window has been restored, allowing it to autocancel within a short hop.
- Up aerial is stronger, making it more potent for juggles.
Throws/other attacks
- Roy's forward throw is now an elbow strike to the chest, just like Marth's.
Special Moves
- Flare Blade has slightly less startup, and like with most non-storeable charge moves, Roy can now reverse the move while charging.
- As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
- Double-Edge Dance's last hit has increased knockback, improving its KO potential.
- Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
- Critical Hit now causes a flaming background to appear once the main hit is unleashed.
Role in World of Light
Roy was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.
Alternate costumes
Gallery
Roy countering on 3D Land.
Using Double-Edge Dance on Skyworld.
Attacking Diddy Kong with Counter on The Great Cave Offensive.
Attacking Link with his neutral aerial on Skyloft.
Taunting with a frozen Wii Fit Trainer on Summit.
Performing his down smash on Coliseum.
Roy and Meta Knight facing a Fake Smash Ball on Mushroomy Kingdom.
Roy being bitten by a Klaptrap on Pokémon Stadium.
Performing his jab on Kalos Pokémon League.
With all playable Fire Emblem veterans on Coliseum.
Character Showcase Video
<youtube>FtDn6HBn_Qk</youtube>
Trivia
- Roy's pose in his official artwork resembles his forward tilt.
- Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.
- In Roy's character showcase video, he is seen with a new dashing animation, but in the final build of the game, he reuses his old dashing animation from Smash 4.
References
Fire Emblem universe | |
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Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |