Dr. Mario (SSB4)/Up tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
(added an overview for the move.) |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Dr.MarioUpTilt.gif|thumb|270px|Hitbox visualization showing Dr. Mario's up tilt.]] | [[File:Dr.MarioUpTilt.gif|thumb|270px|Hitbox visualization showing Dr. Mario's up tilt.]] | ||
{{ | ==Overview== | ||
Dr. Mario performs a spinning uppercut. It is very similar to {{SSB4|Mario}}'s up tilt, where it can combo into itself and other aerials at low percents, but it provides an extra 1.556%. This makes his up tilt slightly worse for combos, but slightly better for killing off the top. However, Dr. Mario's up tilt is seen less in competitive play, as his down throw has too much knockback to combo into it in most scenarios, unless it is a fastfaller or heavyweight. It is mostly seen as either an out of shield option or a punish tool when looking for combos at low percents. The move can also sometimes [[shark]] the lower platforms of [[Battlefield]] and [[Lylat]]. | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 04:26, November 17, 2018
Overview
Dr. Mario performs a spinning uppercut. It is very similar to Mario's up tilt, where it can combo into itself and other aerials at low percents, but it provides an extra 1.556%. This makes his up tilt slightly worse for combos, but slightly better for killing off the top. However, Dr. Mario's up tilt is seen less in competitive play, as his down throw has too much knockback to combo into it in most scenarios, unless it is a fastfaller or heavyweight. It is mostly seen as either an out of shield option or a punish tool when looking for combos at low percents. The move can also sometimes shark the lower platforms of Battlefield and Lylat.
Hitboxes
|