Super Smash Bros. 4

Dr. Mario (SSB4)/Up tilt: Difference between revisions

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(added an overview for the move.)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:Dr.MarioUpTilt.gif|thumb|270px|Hitbox visualization showing Dr. Mario's up tilt.]]
[[File:Dr.MarioUpTilt.gif|thumb|270px|Hitbox visualization showing Dr. Mario's up tilt.]]
{{competitive expertise}}
 
{{technical data}}
==Overview==
Dr. Mario performs a spinning uppercut. It is very similar to {{SSB4|Mario}}'s up tilt, where it can combo into itself and other aerials at low percents, but it provides an extra 1.556%. This makes his up tilt slightly worse for combos, but slightly better for killing off the top. However, Dr. Mario's up tilt is seen less in competitive play, as his down throw has too much knockback to combo into it in most scenarios, unless it is a fastfaller or heavyweight. It is mostly seen as either an out of shield option or a punish tool when looking for combos at low percents. The move can also sometimes [[shark]] the lower platforms of [[Battlefield]] and [[Lylat]].


==Hitboxes==
==Hitboxes==

Revision as of 04:26, November 17, 2018

Hitbox visualization showing Dr. Mario's up tilt.

Overview

Dr. Mario performs a spinning uppercut. It is very similar to Mario's up tilt, where it can combo into itself and other aerials at low percents, but it provides an extra 1.556%. This makes his up tilt slightly worse for combos, but slightly better for killing off the top. However, Dr. Mario's up tilt is seen less in competitive play, as his down throw has too much knockback to combo into it in most scenarios, unless it is a fastfaller or heavyweight. It is mostly seen as either an out of shield option or a punish tool when looking for combos at low percents. The move can also sometimes shark the lower platforms of Battlefield and Lylat.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7.056% 0 AngleIcon96.png 28 130 0 3.5 19 -0.5 -0.8 0.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 7.056% 0 AngleIcon96.png 28 130 0 4.2 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
2 0 7.056% 0 AngleIcon96.png 28 130 0 5.0 22 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png