Roy (SSBU): Difference between revisions
SonicSpeed48 (talk | contribs) No edit summary |
|||
Line 1: | Line 1: | ||
{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
{{Future release}} | {{Future release}} | ||
{{disambig2|Roy's appearance in '' | {{disambig2|Roy's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Roy}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Roy | |name = Roy | ||
Line 14: | Line 14: | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | {{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}} | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all [[veteran]]s returning from ''SSB4'', Roy's model features a more subdued color scheme.}} | *{{change|As with all [[veteran]]s returning from ''SSB4'', Roy's model features a more subdued color scheme.}} | ||
Line 46: | Line 47: | ||
===Special Moves=== | ===Special Moves=== | ||
*{{buff|[[Flare Blade]] has slightly less startup, and like with most non-storeable charge moves, Roy can now turn the move to the opposite direction while charging.}} | *{{buff|[[Flare Blade]] has slightly less startup, and like with most non-storeable charge moves, Roy can now turn the move to the opposite direction while charging.}} | ||
*{{buff|As with | *{{buff|As with Marth and {{SSBU|Lucina}}'s [[Dancing Blade]], [[Double-Edge Dance]] transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.}} | ||
*{{buff|Double-Edge Dance also has more knockback on the 4th hit.}} | *{{buff|Double-Edge Dance also has more knockback on the 4th hit.}} | ||
*{{change|Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in [[Critical Hit]].}} <!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.--> | *{{change|Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in [[Critical Hit]].}} <!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.--> | ||
*{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}} | *{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}} | ||
==Role in [[World of Light]]== | |||
Roy was absent in the World of Light trailer, though he presumably became a [[Spirits (characters)|spirit]] alongside the rest of the galaxy (sans {{SSBU|Kirby}}) when [[Galeem]] unleashed its beams of light. | |||
==[[Alternate costume (SSBU)#Roy|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Roy|Alternate costumes]]== |
Revision as of 09:35, November 13, 2018
Roy in Super Smash Bros. Ultimate | |
---|---|
Universe | Fire Emblem |
Other playable appearances | in Melee in SSB4 |
Availability | Unlockable |
Final Smash | Critical Hit |
Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Jun Fukuyama's portrayal of Roy from Smash 4 was recycled for the Japanese release of Ultimate. In international versions, Roy is now voiced by Ray Chase, who reprises his role from Fire Emblem Heroes.[1]
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
- Roy has a new crouching animation.
- Some of Roy's moves, such as his down aerial, have fire effects added to them.
- Roy's sweetspotted moves now use the sound effects from Ike's sword, Ragnell.
- All of Roy's victory animations have been slightly altered with added flair.
- As with Marth, Roy is re-voiced in English outside of Japan.
Attributes
- Roy benefits significantly from Ultimate's mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.
- Like all characters, Roy’s jumpsquat animation now takes three frames to complete.
- As a result of initial dashes being standardized, Roy's initial dash is significantly faster, improving his already excellent ground mobility.
- Roy's hilt sweetspots have been increased in size.
- Roy's air acceleration has been increased.
- Roy's double jump covers less distance.
Ground Attacks
- Dash attack has less ending lag.
- Forward smash now hits overhead. It also has slightly less startup.
Aerial Attacks
- All aerials have less landing lag.
- Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.
- Up aerial is stronger.
- Down aerial now deals flame damage and ignites the Sword of Seals during the move.
Throws/other attacks
- Roy's forward throw is now an elbow strike to the chest, just like Marth's.
Special Moves
- Flare Blade has slightly less startup, and like with most non-storeable charge moves, Roy can now turn the move to the opposite direction while charging.
- As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
- Double-Edge Dance also has more knockback on the 4th hit.
- Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
- Critical Hit now causes a flaming background to appear once the main hit is unleashed.
Role in World of Light
Roy was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (sans Kirby) when Galeem unleashed its beams of light.
Alternate costumes
Gallery
Roy countering on 3D Land.
Using Double-Edge Dance on Skyworld.
Attacking Diddy Kong with Counter on The Great Cave Offensive.
Attacking Link with his neutral aerial on Skyloft.
Taunting with a frozen Wii Fit Trainer on Summit.
Performing his down smash on Coliseum.
Roy and Meta Knight facing a Fake Smash Ball on Mushroomy Kingdom.
Roy being bitten by a Klaptrap on Pokémon Stadium.
Performing his jab on Kalos Pokémon League.
With all playable Fire Emblem veterans on Coliseum.
Character Showcase Video
<youtube>FtDn6HBn_Qk</youtube>
Trivia
- Roy's pose in his official artwork resembles his forward tilt.
- Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.
Fire Emblem universe | |
---|---|
Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |