Zelda (SSBU): Difference between revisions
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*{{buff|All aerials have less landing lag.}} | *{{buff|All aerials have less landing lag.}} | ||
*{{change|[[Lightning Kick]]s and down aerial have unique sound effects, regardless of when they hit.}} | *{{change|[[Lightning Kick]]s and down aerial have unique sound effects, regardless of when they hit.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== |
Revision as of 14:18, November 8, 2018
Zelda in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triforce of Wisdom |
Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12, 2018. Zelda speaks English in the World of Light trailer, but it is currently unknown who is portraying her.
Changes from Super Smash Bros. 4
Aesthetics
- Zelda's appearance is based on her design from The Legend of Zelda: A Link to the Past [1][2] and A Link Between Worlds.[3]
- Zelda always faces the screen regardless of which direction she turns, causing all of her animations to be mirrored.
- Zelda now hangs onto the ledge with only one hand.
- Zelda is more positively expressive, boasting a cheery smile during several animations.
- Many of Zelda's attacks produce brighter orange trails of magic.
- Zelda's standing pose, idle poses, walking animation, up taunt, and down taunt have been changed.
- All of Zelda's victory animations have been changed:
- For the first, she summons a small flame out of her finger and swirls it around playfully.
- For the second, she summons the Phantom Armor and proudly poses in front of it.
- For the third, she summons magic out of her fingers and points at the screen.
Attributes
- Like all characters, Zelda's jumpsquat animation now takes three frames to complete.
- Zelda jumps higher.
- Zelda dashes faster.
Ground attacks
- Neutral attack now has a rapid jab and a finisher.
- Neutral attack has less startup lag. Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.
- Neutral attack's final hit deals much more knockback and is capable of KOing at high percentages.
- Neutral attack has more end lag, is less safe on shield, and no longer reliably combos into dash attack or dash grab at low percents.
- Dash attack deals more knockback.
- Dash attack has less end lag.
- Forward tilt has slightly more end lag.
- Down tilt has slightly less end lag.
Aerial attacks
- All aerials have less landing lag.
- Lightning Kicks and down aerial have unique sound effects, regardless of when they hit.
Throws/other attacks
- Grab and pummel have altered animations.
- Dash grab has slightly more startup lag and end lag.
- Pummel is faster.
- Forward throw, up throw, and down throw have altered animations with her hands emanating bright orange trails of magic.
- Up throw and forward throw have greater knockback growth and are more reliable KO options, with the former potentially being one of the strongest up throws in the game.
- Forward throw deals less damage.
- Down throw deals more damage.
Special moves
- Nayru's Love no longer halts vertical momentum, allowing Zelda to move in the air while using the move.
- Din's Fire no longer leaves Zelda helpless when used in the air.
- Din's Fire can travel slightly farther.
- Din's Fire is easier to control and can move in tighter arcs.
- Farore's Wind has less startup lag and end lag, travels faster after disappearing, and preserves more momentum when used right after a jump. Zelda can also drift in the air much sooner after reappearing.
- Farore's Wind travels a shorter distance.
- Farore's Wind produces a more intense green wind at both the start and end of the move.
- Phantom Slash has been heavily reworked:
- The Phantom armor assembles itself behind Zelda rather than appearing fully formed out of a portal in front of her.
- It is now a single press chargeable move; Pressing B again will cause the incomplete armor to attack at its current charge level.
- The move has six charge levels, each resulting in a different attack: 1) Kick, 2) Punch, 3) Outward slash, 4) Downward slash, 5) Upward slash, 6) Delayed upward slash.
- Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru’s Love.
- Zelda can summon a Phantom two seconds after the previous one is destroyed, down from nine seconds.
- Phantom Slash's fully charged attack deals less damage since it no longer hits twice.
- Zelda has a new Final Smash called Triforce of Wisdom. She magically opens a glowing, triangular portal that sucks in the opponent and immobilizes them while dealing damage. If the opponent is at or above 100% damage by the end of the attack, they are instantly KO'd when the portal closes.
Role in the World of Light
Zelda was among the fighters that were summoned to fight the army of Master Hands.
Zelda tried to rally the other fighters to fight the army of Master Hands by saying, "Stow your fears, it's now or never!". Zelda was present when Galeem unleashed its beams of light. Zelda and Mewtwo attempted to reflect the beams using Nayru's Love and Confusion respectively; this method failed, with both being vaporized and transformed into spirits, along with the rest of the fighters (excluding Kirby).
Alternate costumes
Gallery
Zelda on Temple.
Using her neutral aerial in her red costume on Tortimer Island.
Zelda using her forward tilt on King Dedede on Coliseum.
Kneeling next to a sleeping Pichu on Tortimer Island.
Using Farore's Wind on Luigi's Mansion.
Posing in her dark costume on Spirit Train.
Zelda taunting next to Ganondorf on Hyrule Castle.
Zelda giving Rosalina a high-five on Prism Tower.
Firing a Super Scope at Yoshi on Mario Galaxy.
Taunting near Donkey Kong on Kapp'n's bus on Temple.
Zelda, Ridley, Jigglypuff, and the Ice Climbers on Summit.
Using Phantom Slash on Mario Galaxy.
With all playable The Legend of Zelda veterans on the Great Plateau Tower.
Character Showcase Video
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Trivia
- Zelda is the only fighter from The Legend of Zelda whose design originates from the "downfall" timeline instead of the "unified", "child", or "adult" timelines, not including Breath of the Wild Link, whose timeline placement is officially stated to be at the end of all timelines.
- Zelda's current default design was previously an alternate costume, while her previous default design based on Twilight Princess has now become an alternate costume.
- In the "World of Light" trailer, Zelda is heard speaking English. However, unlike her Breath of the Wild incarnation (who spoke with a Received Pronunciation accent), she speaks with an American accent; additionally, she speaks English in all Western language versions of the game, unlike her BotW incarnation who was dubbed into multiple languages.
- This also marks the first time Zelda speaks with dialogue in the Super Smash Bros. series.
References
- ^ Masahiro Sakurai (translated by Brando) (2018-06-20). “Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557. SourceGaming.info (original Japanese publication in Famitsu). Retrieved on 2018-06-20. “Zelda’s new design is based on "The Legend of Zelda: A Link to the Past"”
- ^ Dairantou Smash Bros. SPECIAL (E3 2018). Nintendo (2018-06-12). Retrieved on 2018-07-08. “Breath of the Wild Zelda isn't interested in combat, so her design is from A Link to the Past.”
- ^ Super Smash Bros. Ultimate - E3 2018. Nintendo (2018-06-12). Retrieved on 2018-07-08. “In The Legend of Zelda: Breath of the Wild, Zelda's more into research than fighting, so her design is from The Legend of Zelda: A Link Between Worlds.”