Roy (SSBU): Difference between revisions
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===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Roy's [[neutral attack]] | *{{buff|Roy's [[neutral attack]] has an altered animation, granting it more vertical range.}} | ||
*{{buff|Dash attack has less ending lag.}} | *{{buff|Dash attack has less ending lag.}} | ||
*{{buff|[[Forward smash]] now hits overhead.}} | |||
===Aerial Attacks=== | ===Aerial Attacks=== |
Revision as of 12:46, November 7, 2018
Roy in Super Smash Bros. Ultimate | |
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Universe | Fire Emblem |
Other playable appearances | in Melee in SSB4 |
Availability | Unlockable |
Final Smash | Critical Hit |
Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Roy is voiced by Jun Fukuyama in the Japanese version of the game (albeit with recycled voice clips) while in international versions of the game, Roy is now voiced in English by Ray Chase. [1]
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
- Roy's dashing animation has been altered.
- Some of Roy's moves, such as his down aerial, have fire effects added to them.
- Roy's sweetspotted moves now use the sound effects from Ike's sword, Ragnell.
Attributes
- Roy benefits significantly from Ultimate's mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.
- Like all characters, Roy’s jumpsquat animation now takes three frames to complete.
- Roy's hilt sweetspots have been increased in size.
- Roy's air acceleration has been increased.
- Roy's double jump covers less distance.
Ground Attacks
- Roy's neutral attack has an altered animation, granting it more vertical range.
- Dash attack has less ending lag.
- Forward smash now hits overhead.
Aerial Attacks
- All aerials have less landing lag.
- Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.
- Up aerial is stronger.
- Down aerial now deals flame damage and ignites the Sword of Seals during the move.
Throws/other attacks
- Roy's forward throw is now an elbow strike to the chest, just like Marth's.
Special Moves
- Flare Blade has slightly less startup.
- Like with most non-storeable charge moves, Roy can now turn Flare Blade to the opposite direction while charging the move.
- As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
- Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
- Critical Hit now causes a flaming background to appear once the main hit is unleashed.
Gallery
Roy countering on 3D Land.
Using Double-Edge Dance on Skyworld.
Attacking Diddy Kong with Counter on The Great Cave Offensive.
Attacking Link with his neutral aerial on Skyloft.
Taunting with a frozen Wii Fit Trainer on Summit.
Performing his down smash on Coliseum.
Roy and Meta Knight facing a Fake Smash Ball on Mushroomy Kingdom.
Roy being bitten by a Klaptrap on Pokémon Stadium.
Performing his jab on Kalos Pokémon League.
With all playable Fire Emblem veterans on Coliseum.
Character Showcase Video
<youtube>FtDn6HBn_Qk</youtube>
Trivia
- Roy's pose in his official artwork resembles his forward tilt.
- Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.
Fire Emblem universe | |
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Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |