Ganondorf (SSBU): Difference between revisions
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*{{nerf|Grab has slightly more start-up and ending lag.}} | *{{nerf|Grab has slightly more start-up and ending lag.}} | ||
*{{change|Ganondorf now grabs with his left hand instead of his right, and has an altered dash grab animation.}} | *{{change|Ganondorf now grabs with his left hand instead of his right, and has an altered dash grab animation.}} | ||
*{{ | *{{buff|[[Pummel]] deals less damage but is twice as fast.}} | ||
*{{change|Ganondorf's [[forward throw]] is now an uppercut.}} | *{{change|Ganondorf's [[forward throw]] is now an uppercut.}} | ||
*{{buff|[[Up throw]] deals more damage.}} | *{{buff|[[Up throw]] deals more damage.}} |
Revision as of 10:52, November 6, 2018
Ganondorf in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Ganon, The Demon King |
“ | His new design matches his appearance in The Legend of Zelda: Ocarina of Time! Now he uses his sword for all his smash attacks. He's a bit slimmer then [sic] he was before, but his Warlock Punch is devastating! For his final smash he transforms into Ganon, The Demon King and quickly charges forward. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate. Ganondorf is once again voiced by his original voice actor, Takashi Nagasako, with updated voice clips.
Changes from Super Smash Bros. 4
Ganondorf was granted some of the most notable changes from the transition from Smash 4 to Ultimate, with a boost in power and attack speed, and a reduction in landing lag. Many of his moves have altered animations and his smash attacks now involve him wielding his sword from the Space World 2000 tech demo, both of which further separate him from Captain Falcon.
Aesthetics
- Ganondorf's appearance has reverted to his original design from The Legend of Zelda: Ocarina of Time, albeit with a complete graphical overhaul to his appearance, bearing a closer resemblance to his official art from Ocarina of Time 3D, but his younger hair is remained.
- Ganondorf's initial dash and running animations were altered, with his arms placed more out to the side rather than next to him.
- Ganondorf's on-screen appearance now shows him stepping out of a liquid-like vortex of darkness.
- All of Ganondorf's darkness-type moves have become significantly flashier, causing large purple explosions on hit.
- Ganondorf has new victory animations: the first has him flip his cape before pumping a fist; the second has him levitate in the air, land on the ground while punching his right hand into his palm, then reeling back his fist before thrusting his hand towards the screen. He retains his victory pose where he laughs wickedly, but now flips his cape prior to laughing. [1]
- When Ganondorf activates his Final Smash, the Triforce of Power can briefly be seen on the back of his hand.
Attributes
- The universal 3-frame jumpsquat significantly improves Ganondorf's ground-to-air mobility, down from 7 frames.
- Ganondorf jumps higher.
- Ganondorf can dash cancel into his forward tilt and down tilt, letting him to use his fast options alongside dash attack on the ground, allowing for potential mixups. This also helps Ganondorf mitigate forward tilt's range, and lets him have a potent semi-spike while approaching.
- Ganondorf’s air speed is slightly faster.
- Ganondorf dashes slightly faster.
- Ganondorf's initial dash speed and range are noticeably faster and longer.
Ground attacks
- Neutral attack no longer has a sourspot.
- Forward tilt deals slightly more damage.
- Down tilt deals slightly more damage.
- Up tilt has significantly faster startup and less ending lag.
- Up tilt now has a flame effect on Ganondorf's foot during the startup, and no longer has him holding up his leg, similar to its animation in Super Smash Bros. Melee.
- All of Ganondorf's new smash attacks involve his sword from the Space World 2000 tech demo. This grants them both extra range and disjointed hitboxes.
- Aesthetically, his up smash and forward smash both resemble Ike's attacks, while his down smash resembles Cloud's.
- Ganondorf has a new forward smash, a downward sword slash. Compared to the previous forward smash, it has significantly improved range, covers overhead, and deals slightly more damage.
- Forward smash has more startup, more ending lag, and fewer active frames.
- Ganondorf has a new up smash, an overhead sword swing. Compared to the previous up smash, it has less startup, a much larger sweetspot, more active frames, significantly improved range, and covers around his body.
- Up smash has more ending lag.
- Ganondorf has a new down smash, a low sword hilt thrust forward into a stab behind him. Compared to the previous down smash, the second hit comes out slightly faster, it has less ending lag, sends opponents at a semi-spike angle, has a much lower hitbox placement allowing it to hit low crouching opponents, and lowers Ganondorf's hurtbox. The hitbox on the first hit that sent opponents forward and away from the second hit was removed.
- First hit of down smash deals slightly less damage.
Aerial attacks
- All aerials have significantly lower landing lag, improving his offensive and defensive game, grants him landing options.
- Forward aerial has Ganondorf lean more forward as he swings, similar to its animation in Melee, giving it more range.
- Forward aerial's auto-cancel window was restored.
- Back aerial does more damage.
- Back aerial has an altered animation, where Ganondorf no longer crosses his legs.
- Up aerial has more start-up and no longer hits below, significantly weakening its gimping potential while completely removing its jab reset combos.
- Up aerial is now a right-legged kick instead of his left.
- Down aerial's reduced landing lag makes it no longer susceptible to being punished at low percentages.
- Down aerial has Ganondorf lean back slightly as he stomps, similar to its animation in Melee, which in turn was originally derived from Captain Falcon.
Throws/other attacks
- Grab range improved.
- Grab has slightly more start-up and ending lag.
- Ganondorf now grabs with his left hand instead of his right, and has an altered dash grab animation.
- Pummel deals less damage but is twice as fast.
- Ganondorf's forward throw is now an uppercut.
- Up throw deals more damage.
Special Moves
- Warlock Punch deals more damage and has higher knockback.
- Grounded Flame Choke has less ending lag, significantly improving its combo capabilities and allowing more possible follow-ups on missed techs; in particular, a combo into down tilt is now guaranteed against the entire cast. Ganondorf also no longer dashes over the edge when using it on the ground. It also deals more damage.
- Opponents can now escape aerial Flame Choke via button mashing, significantly hindering Ganoncide's utility.
- Dark Dive does more damage with significantly higher knockback, launches opponents at a lower angle, and the grab release has lower ending lag. Opponents released by trading attacks now receive damage.
- Dark Dive's explosion is now a vibrant burst of purple magic, rather than a standard explosion.
- Fixed landing lag glitch on Flame Choke and Dark Dive.
- Grounded Wizard's Foot does more damage, no longer has late weak hits, and the start-up no longer has blindspots. It also travels faster with significantly lower ending lag, making the move much safer at low percentages while giving it combo starting potential.
- Grounded opponents can no longer tech the initial hit of aerial Wizard's Foot
- Wizard's Foot now resembles its Falcon Kick-like Melee appearance.
- Beast Ganon's appearance is now that of his incarnation in Ocarina of Time. Instead of slamming the ground, Beast Ganon slashes with his swords before rushing forward.
Alternate costumes
Gallery
Striking Marth on Arena Ferox.
Idling on Bridge of Eldin.
Running from Ness and a Bomber on Gaur Plain.
Idling with Zelda on Hyrule Castle.
Performing Demon King Ganon on Arena Ferox.
Struck by Bayonetta on Mario Galaxy.
Taunting with Captain Falcon on Temple.
Being put to sleep by Jigglypuff on Town and City.
Trapped by Toon Link's Triforce Slash.
Taunting with all Zelda veterans on Great Plateau Tower.
Idling towards the Moon on Bridge of Eldin.
Character Showcase video
<youtube>Q7pzoLQlrsM</youtube>
Trivia
- Super Smash Bros. Ultimate marks the first time in the series that Ganondorf utilizes a sword in his base moveset.
- Super Smash Bros. 4 allows him to utilize his sword, albeit as a custom move.
- One of Ganondorf's updated clips, specifically relegated to his down smash, features him shouting "Oooh-yah!", which was a clip that notably went unused in Melee. It also made an appearance in Brawl as Ganondorf's Wii Remote selection sound.
- Ganondorf's entry on the official Super Smash Blog has a slight grammatical error. The entry states that Ganondorf is "a bit slimmer then he was before", when it is supposed to be "a bit slimmer than he was before".
- Similarly, the words "Final Smash" in his blog entry are lowercased instead of uppercased, unlike what is seen on other fighters' entries.