Roy (SSBU): Difference between revisions
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(Undid edit by 24.177.97.99: How many times, people? We need a source for this.) |
(Undid edit by 99.33.86.131: Oh my god. Please, this isn't the first nor fourth time: check Roy's Melee/Smash 4 pages, check the names that they use in the trophies, and stop reverting this.) |
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===Attributes=== | ===Attributes=== | ||
<!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.--> | |||
*{{buff|Roy benefits significantly from ''Ultimate'''s mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.}} | *{{buff|Roy benefits significantly from ''Ultimate'''s mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.}} | ||
*{{buff|Like all characters, Roy’s [[jumpsquat]] animation now takes three frames to complete.}} | *{{buff|Like all characters, Roy’s [[jumpsquat]] animation now takes three frames to complete.}} | ||
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*{{buff|Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.}} | *{{buff|Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.}} | ||
*{{buff|Up aerial is stronger.}} | *{{buff|Up aerial is stronger.}} | ||
*{{change|Down aerial now deals [[flame]] damage and ignites the | *{{change|Down aerial now deals [[flame]] damage and ignites the Sword of Seal during the move.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
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*{{buff|As with {{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Dancing Blade]], [[Double-Edge Dance]] transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.}} | *{{buff|As with {{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Dancing Blade]], [[Double-Edge Dance]] transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.}} | ||
*{{buff|Like with most non-storeable charge moves, Roy can now turn [[Flare Blade]] to the opposite direction while charging the move.}} | *{{buff|Like with most non-storeable charge moves, Roy can now turn [[Flare Blade]] to the opposite direction while charging the move.}} | ||
*{{change|Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in [[Critical Hit]].}} | *{{change|Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in [[Critical Hit]].}} <!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.--> | ||
*{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}} | *{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}} | ||
Revision as of 22:21, November 5, 2018
Roy in Super Smash Bros. Ultimate | |
---|---|
Universe | Fire Emblem |
Other playable appearances | in Melee in SSB4 |
Availability | Unlockable |
Final Smash | Critical Hit |
Roy (ロイ, Roy) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Roy's model features a more subdued color scheme.
- Roy's dashing animation has been altered.
- Some of Roy's moves, such as his down aerial, have fire effects added to them.
- Roy's sweetspotted moves now use the sound effects from Ike's sword, Ragnell.
Attributes
- Roy benefits significantly from Ultimate's mechanics, as the general faster pace of the game and reduction in lag allow him to play more aggressively and makes him more mobile.
- Like all characters, Roy’s jumpsquat animation now takes three frames to complete.
- Roy's hilt sweetspots have been increased in size.
- Roy's air acceleration has been increased.
- Roy's double jump covers less distance.
Ground Attacks
- Roy's neutral attack appears to have an altered animation, granting it more vertical range.
- Dash attack has less ending lag.
Aerial Attacks
- All aerials have less landing lag.
- Forward aerial's autocancel window has been restored, meaning it now autocancels in a short hop.
- Up aerial is stronger.
- Down aerial now deals flame damage and ignites the Sword of Seal during the move.
Throws/other attacks
- Roy's forward throw is now an elbow strike to the chest, just like Marth's.
Special Moves
- As with Marth and Lucina's Dancing Blade, Double-Edge Dance transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.
- Like with most non-storeable charge moves, Roy can now turn Flare Blade to the opposite direction while charging the move.
- Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in Critical Hit.
- Critical Hit now causes a flaming background to appear once the main hit is unleashed.
Gallery
Roy countering on 3D Land.
Using Double-Edge Dance on Skyworld.
Attacking Diddy Kong with Counter on The Great Cave Offensive.
Attacking Link with his neutral aerial on Skyloft.
Taunting with a frozen Wii Fit Trainer on Summit.
Performing his down smash on Coliseum.
Roy and Meta Knight facing a Fake Smash Ball on Mushroomy Kingdom.
Roy being bitten by a Klaptrap on Pokémon Stadium.
Performing his jab on Kalos Pokémon League.
With all playable Fire Emblem veterans on Coliseum.
Character Showcase Video
<youtube>FtDn6HBn_Qk</youtube>
Trivia
- Roy's pose in his official artwork resembles his forward tilt.
- Roy is the first fighter to be introduced as a clone and later have an echo of their own in a later installment.
Fire Emblem universe | |
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Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |