Dr. Mario (SSB4)/Down aerial: Difference between revisions
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(added an update history for the move.) |
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{{technical data}} | {{technical data}} | ||
==Overview== | ==Overview== | ||
Dr. Mario's down aerial is a drill kick with good horizontal knockback on the last hit. This move has a decent damage output, and like most drills, its hits connect more reliably than some other multi-hitting attacks, making it a proficient damage-racker. Its low angle also makes it good at gimping opponents recovering low. However, it has little horizontal range, not much use in combos due to its unfavorable launch angle, and it has no KO power whatsoever because of its low knockback scaling. | Dr. Mario's down aerial is a drill kick with good horizontal knockback on the last hit. This move has a decent damage output, and like most drills, its hits connect more reliably than some other multi-hitting attacks, making it a proficient damage-racker. Its low angle also makes it good at gimping opponents recovering low. However, it has little horizontal range, not much use in combos due to its unfavorable launch angle, and it has no KO power whatsoever because of its low knockback scaling. | ||
==Update history== | |||
{{GameIcon|ssb4-3ds}} [[1.0.4]] | |||
*{{nerf|Down aerial deals 1.456% less damage: 10.976% → 9.52%.}} | |||
*{{buff|Down aerial's loop hits deal 0.336% more damage: 1.568% → 1.904%.}} | |||
*{{buff|Down aerial has decreased landing lag.}} | |||
*{{nerf|Down aerial hit rate decreased: 7 → 5. This makes it deal less damage overall: 14.336% → 12.88%.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 23:22, September 1, 2018
Overview
Dr. Mario's down aerial is a drill kick with good horizontal knockback on the last hit. This move has a decent damage output, and like most drills, its hits connect more reliably than some other multi-hitting attacks, making it a proficient damage-racker. Its low angle also makes it good at gimping opponents recovering low. However, it has little horizontal range, not much use in combos due to its unfavorable launch angle, and it has no KO power whatsoever because of its low knockback scaling.
Update history
- Down aerial deals 1.456% less damage: 10.976% → 9.52%.
- Down aerial's loop hits deal 0.336% more damage: 1.568% → 1.904%.
- Down aerial has decreased landing lag.
- Down aerial hit rate decreased: 7 → 5. This makes it deal less damage overall: 14.336% → 12.88%.
Hitboxes
Looping hit rehits every 4 frames.
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