Super Smash Bros. 4

Meta Knight (SSB4)/Forward tilt/Hit 3: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(added an update history for the move.)
Line 67: Line 67:
==Update history==
==Update history==
{{GameIcon|ssb4}} [[1.0.8]]
{{GameIcon|ssb4}} [[1.0.8]]
*{{buff|Forward tilt's last hitdeals 1% more damage|3%|4% and its last hit's ending lag decreased: frame 41 → 31.}}
*{{buff|Forward tilt's last hit deals 1% more damage|3%|4% and its last hit's ending lag decreased: frame 41 → 31.}}
*{{change|Forward tilt's last hit's angle altered|65°|361°. This improves its spacing and edge-guarding potential, but removes its set-up potential.}}  
*{{change|Forward tilt's last hit's angle altered|65°|361°. This improves its spacing and edge-guarding potential, but removes its set-up potential.}}  
*{{buff|Neutral aerial's landing lag decreased|20 frames|16.}}
*{{buff|Neutral aerial's landing lag decreased|20 frames|16.}}

Revision as of 06:22, August 24, 2018

Hitbox visualization showing Meta Knight's third forward tilt.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 Sakurai angle 80 107 0 6.0 ? 0.0 15.0 8.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 4% 0 Sakurai angle 80 107 0 5.0 ? 0.0 7.2 14.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing

Hitbox 2
Interruptible 31
Animation length 44
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Update history

Super Smash Bros. 4 1.0.8

  • Buff Forward tilt's last hit deals 1% more damage: 3% → 4% and its last hit's ending lag decreased: frame 41 → 31.
  • Change Forward tilt's last hit's angle altered: 65° → 361°. This improves its spacing and edge-guarding potential, but removes its set-up potential.
  • Buff Neutral aerial's landing lag decreased: 20 frames → 16.