Super Smash Bros. for Wii U
Super Smash Bros. Ultimate

8-Player Smash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
(Cleaning up and adding more info and trivia)
Line 1: Line 1:
{{articleIcons|ssb4-u=y|ssbu=y}}
{{articleIcons|ssb4-u=y|ssbu=y}}
[[File:8-Player Smash Original 8.jpg|thumb|450px|The original eight characters taunting in 8-Player Smash's Battlefield.]]
[[File:8-Player Smash Original 8.jpg|thumb|450px|The original eight characters taunting on Battlefield in 8-Player Smash.]]
'''8-Player Smash''' ({{ja|8人乱闘|Hachi-Ri Rantō}}, ''8-Person Fray'') is a gameplay mode in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. This mode allows eight players to play on the same stage at one time. In addition to red, blue, yellow, and green indicators for players 1-4, players 5-8 receive new indicators colored orange, cyan, purple, and slate respectively. In [[Team Battle]]s, an additional team color, the yellow team, can be selected. Additionally, when using the Team Battle function in 8-Player Smash, CPUs will almost always utilize the [[Share stock|life stealing]] technique, even more often than they do in the other modes.
'''8-Player Smash''' ({{ja|8人乱闘|Hachi-Ri Rantō}}, ''8-Person Fray'') is a gameplay mode in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. This mode allows up to eight players to play together at once, as opposed to the standard four. In addition to red, blue, yellow, and green indicators for players 1-4, players 5-8 receive new indicators colored orange, cyan, purple, and slate respectively. In [[Team Battle]]s, an additional team color, the yellow team, can be selected.
 
If the 8-Player Smash mode is played with less than five players, it functions largely the same as the regular Smash mode, with no stage restrictions.


==Stages available in 8-Player Smash==
==Stages available in 8-Player Smash==
Only certain stages and their [[Final Destination (SSB4)|Ω Forms]] can be played on. Sizes of stages may change to accommodate for the larger amount of players. Several of the stages' hazards or background elements are also removed. Certain stages allow for 5 or 6 players, but not 7 or 8. Ω forms of stages will be scaled up depending on how many players are present. The stages' 8-Player Smash versions are also used in [[All-Star Mode]] and the horde battles in the [[Special Orders]] mode.
Only certain stages and their [[Final Destination (SSB4)|Ω Forms]] can be selected; if there are more players present than a stage (or Ω form) allows, the stage's icon on the stage selection screen will be darkened and the stage will not be selectable. Some stages only allow for up to 6 players. Additionally, several stages' hazards or other background elements will be disabled in 8-Player Smash.
 
In 8-Player Smash, Ω form stages will be scaled up to approximately 1.6 times their size. Note that battles with more than 4 players in [[All-Star Mode]] and horde battles in the [[Special Orders]] mode will count as 8-Player Smash and thus use the 8-Player Smash versions of stages.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 195: Line 199:
**{{SSB4|Final Destination}} being shown with 5 players in a [[:File:SSB4-Wii U challenge image R04C04.png|challenge grid image]].
**{{SSB4|Final Destination}} being shown with 5 players in a [[:File:SSB4-Wii U challenge image R04C04.png|challenge grid image]].
*{{for3ds}} includes various [[Beta elements (SSB4)|unused elements]] within its data for 8-player Smash.
*{{for3ds}} includes various [[Beta elements (SSB4)|unused elements]] within its data for 8-player Smash.
*While Ω forms of stages are available in 8-Player Smash, {{SSB4|Final Destination}} itself cannot be used in 8-Player Smash, despite the Ω stages usually being no larger than Final Destination itself.
*According to [[Masahiro Sakurai]], 8-Player Smash was [http://mynintendonews.com/2014/12/11/sakurai-talks-inclusion-of-duck-hunt-in-smash-bros-8-player-smash-planned-for-melee-and-more/ going to appear] in ''[[Super Smash Bros. Melee]]'', but was "more than impossible" at the time. Notably, usage of ''Melee''{{'}}s {{SSBM|debug menu}} can allow for partially implemented 6-player battles, though this is only used for [[Multi-Man mode]].
*According to [[Masahiro Sakurai]], 8-Player Smash was [http://mynintendonews.com/2014/12/11/sakurai-talks-inclusion-of-duck-hunt-in-smash-bros-8-player-smash-planned-for-melee-and-more/ going to appear] in ''[[Super Smash Bros. Melee]]'', but was "more than impossible" at the time. Notably, usage of ''Melee''{{'}}s {{SSBM|debug menu}} can allow for partially implemented 6-player battles, though this is only used for [[Multi-Man mode]].
*After the 1.0.8 update, players no longer have to select a separate page for Ω forms and now presses a button on the controller for the Ω version like in a normal Smash. This now means that the blue stage select color scheme is unused.
*When playing a Team Battle in 8-Player Smash, CPUs will almost always utilize the [[Share stock|life stealing]] technique, even more often than they do in the other modes.
*[[Miiverse]] is the only DLC stage not available in 8-Player Smash.
*While Ω forms of stages are available in 8-Player Smash, {{SSB4|Final Destination}} itself cannot be selected in 8-Player Smash. This is likely due to the visual-intensiveness of the stage's background animations.
*The [[Pirate Ship]] is the only DLC stage that is playable in its Ω form but not in its Normal form in 8-Player Smash.
*After the 1.0.8 update, players no longer have to select a separate page for Ω forms and can now simply press a button on the controller for the Ω version, like in a normal Smash. This means that the blue stage select color scheme previously used for the Ω form page is now unused.
*Every familiar stage is available in 8-Player Smash, either as a Normal stage or an Ω form.
*Every familiar stage has at least its Ω form available in 8-Player Smash. Only four of them ([[Delfino Plaza]], [[Halberd]], [[Port Town Aero Dive]] and [[Pirate Ship]]) have their normal form unavailable in 8-Player Smash.
*Every stage not normally playable in 8-Player Smash except [[Miiverse]] can be played on by hacking to no ill effect. Miiverse will lag the game.
**Pirate Ship and [[Miiverse]] are the only DLC stages that are not completely available in 8-Player Smash, with Pirate Ship being unavailable in its normal form and Miiverse being unavailable in either form.
*Through game modifications, it is possible to allow any stage or Ω form to be selected in 8-Player Smash. The stages are all functional, but some stages (such as [[Miiverse]]) will cause the game to lag due to the intensity.
*The majority of fighters have separate models for 8-Player Smash battles, to improve game performance. These models lack fluid hand animation, instead using sharp transitions between different hand states.
*Due to the fact that everything on Ω forms is scaled up in 8-Player Smash, stages with fog in the background have the fog visibly covering more of the geometry. This is most noticeable on the Ω form of [[Kalos Pokémon League]].


{{SSB4-UMenus}}
{{SSB4-UMenus}}

Revision as of 17:59, July 22, 2018

The original eight characters taunting on Battlefield in 8-Player Smash.

8-Player Smash (8人乱闘, 8-Person Fray) is a gameplay mode in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. This mode allows up to eight players to play together at once, as opposed to the standard four. In addition to red, blue, yellow, and green indicators for players 1-4, players 5-8 receive new indicators colored orange, cyan, purple, and slate respectively. In Team Battles, an additional team color, the yellow team, can be selected.

If the 8-Player Smash mode is played with less than five players, it functions largely the same as the regular Smash mode, with no stage restrictions.

Stages available in 8-Player Smash

Only certain stages and their Ω Forms can be selected; if there are more players present than a stage (or Ω form) allows, the stage's icon on the stage selection screen will be darkened and the stage will not be selectable. Some stages only allow for up to 6 players. Additionally, several stages' hazards or other background elements will be disabled in 8-Player Smash.

In 8-Player Smash, Ω form stages will be scaled up to approximately 1.6 times their size. Note that battles with more than 4 players in All-Star Mode and horde battles in the Special Orders mode will count as 8-Player Smash and thus use the 8-Player Smash versions of stages.

Stage Max players
(normal)
Max players
(Ω form)
Notes
Donkey Kong (universe) 75m 8 8
Super Smash Bros. (universe) Battlefield 8 8
Super Smash Bros. (universe) Big Battlefield 8 8
The Legend of Zelda (universe) Bridge of Eldin 8 8 King Bulblin does not appear and the bridge does not blow up.
Fire Emblem (universe) Castle Siege 8 8
Mario (universe) Delfino Plaza 4 8
Kirby (universe) Dream Land (64) 8 8
Duck Hunt (universe) Duck Hunt 8 8 The dog and ducks do not appear.
Game & Watch (universe) Flat Zone X 6 8
Wario (universe) Gamer 4 8
Pikmin (universe) Garden of Hope 4 8
Xenoblade Chronicles (universe) Gaur Plain 8 8 Metal Face does not appear.
Kirby (universe) Halberd 4 8
The Legend of Zelda (universe) Hyrule Castle (64) 8 8
Donkey Kong (universe) Jungle Hijinxs 4 8
Pokémon (universe) Kalos Pokémon League 4 8
Donkey Kong (universe) Kongo Jungle 64 8 8
Mario (universe) Luigi's Mansion 8 8 The mansion cannot be attacked or destroyed, and the pillars are intangible.
Star Fox (universe) Lylat Cruise 8 8 The background is only set to starry space, though the space warp will still be shown.
Mario (universe) Mario Circuit (Brawl) 8 8 Shy Guys do not appear.
Mario (universe) Mario Galaxy 8 8 Background ships are removed.
Final Fantasy (universe) Midgar 8 8 No Summon Materia appear.
Mario (universe) Mushroom Kingdom U 4 8
Metroid (universe) Norfair 8 8 No lava-related hazards appear.
EarthBound (universe) Onett 8 8
Star Fox (universe) Orbital Gate Assault 4 8 Arwings do not appear in the background.
Pac-Man (universe) Pac-Land 6 8
Kid Icarus (universe) Palutena's Temple 8 8 The bridge cannot be broken.
Mario (universe) Peach's Castle (64) 8 8
Pilotwings (universe) Pilotwings 4 8 The Planes do not appear in the background.
The Legend of Zelda (universe) Pirate Ship 4 8
Pokémon (universe) Pokémon Stadium 2 8 8 The stage does not change its layout, and the screen that normally shows battle information is blank.
F-Zero (universe) Port Town Aero Dive 4 8 No F-Zero Racers appear.
Metroid (universe) Pyrosphere 8 8 Ridley and other hazards do not appear. The lava doesn't flow in the background.
Kid Icarus (universe) Skyworld 6 8
Animal Crossing (universe) Smashville 8 8 No background characters appear.
Mario (universe) Super Mario Maker 8 8
Street Fighter (universe) Suzaku Castle 8 8
The Legend of Zelda (universe) Temple 8 8
Kirby (universe) The Great Cave Offensive 8 8
Animal Crossing (universe) Town and City 8 8 No background characters appear.
Bayonetta (universe) Umbra Clock Tower 8 8 The battle will not transition to Purgatorio.
Wii Fit (universe) Wii Fit Studio 8 8 The background does not change to a mirror.
Mega Man (universe) Wily Castle 4 8
Sonic the Hedgehog (universe) Windy Hill Zone 8 8 Animal Friends do not appear.
Yoshi (universe) Woolly World 4 8 The terrain does not depress when players stand on it.
Wrecking Crew (universe) Wrecking Crew 4 8
Yoshi (universe) Yoshi's Island 8 8

Unavailable stages

The following stages are unavailable in 8-Player Smash in normal or Ω form. Custom Stages are also not selectable, with the option on the stage select screen replaced with the option for switching to Ω Forms and later DLC stages.

Punch-Out!! (universe) Boxing Ring
Fire Emblem (universe) Coliseum
Super Smash Bros. (universe) Final Destination
Mario (universe) Mario Circuit
Miiverse (universe) Miiverse
The Legend of Zelda (universe) Skyloft
Wii Sports (universe) Wuhu Island

Gallery

Update history

Super Smash Bros. for Wii U 1.0.2

Super Smash Bros. for Wii U 1.0.6

Super Smash Bros. for Wii U 1.0.8

Super Smash Bros. for Wii U 1.1.0

Super Smash Bros. for Wii U 1.1.1

Super Smash Bros. for Wii U 1.1.3

  • Added 8-player mode versions of the following stages:

Super Smash Bros. for Wii U 1.1.4

Trivia

  • Various stages unavailable in 8-Player Smash in publicly available versions of SSB4 have been shown in official media with more than 4 players. Examples include:
  • Super Smash Bros. for Nintendo 3DS includes various unused elements within its data for 8-player Smash.
  • According to Masahiro Sakurai, 8-Player Smash was going to appear in Super Smash Bros. Melee, but was "more than impossible" at the time. Notably, usage of Melee's debug menu can allow for partially implemented 6-player battles, though this is only used for Multi-Man mode.
  • When playing a Team Battle in 8-Player Smash, CPUs will almost always utilize the life stealing technique, even more often than they do in the other modes.
  • While Ω forms of stages are available in 8-Player Smash, Final Destination itself cannot be selected in 8-Player Smash. This is likely due to the visual-intensiveness of the stage's background animations.
  • After the 1.0.8 update, players no longer have to select a separate page for Ω forms and can now simply press a button on the controller for the Ω version, like in a normal Smash. This means that the blue stage select color scheme previously used for the Ω form page is now unused.
  • Every familiar stage has at least its Ω form available in 8-Player Smash. Only four of them (Delfino Plaza, Halberd, Port Town Aero Dive and Pirate Ship) have their normal form unavailable in 8-Player Smash.
    • Pirate Ship and Miiverse are the only DLC stages that are not completely available in 8-Player Smash, with Pirate Ship being unavailable in its normal form and Miiverse being unavailable in either form.
  • Through game modifications, it is possible to allow any stage or Ω form to be selected in 8-Player Smash. The stages are all functional, but some stages (such as Miiverse) will cause the game to lag due to the intensity.
  • The majority of fighters have separate models for 8-Player Smash battles, to improve game performance. These models lack fluid hand animation, instead using sharp transitions between different hand states.
  • Due to the fact that everything on Ω forms is scaled up in 8-Player Smash, stages with fog in the background have the fog visibly covering more of the geometry. This is most noticeable on the Ω form of Kalos Pokémon League.