Ganondorf (SSBU): Difference between revisions
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*{{buff|Neutral aerial has a faster startup.}} | *{{buff|Neutral aerial has a faster startup.}} | ||
*{{nerf|Neutral aerial deals slightly less damage.}} | *{{nerf|Neutral aerial deals slightly less damage.}} | ||
*{{buff|Forward aerial has improved reach.}} | *{{buff|Forward aerial's animation has been changed to resemble its Melee animation, granting it improved reach.}} | ||
*{{bugfix|Forward aerial's auto-cancel window was restored.}} | *{{bugfix|Forward aerial's auto-cancel window was restored.}} | ||
*{{nerf|Up aerial has more start-up and no longer hits below, significantly weakening its [[gimp]]ing potential while completely removing its [[jab reset]] combos.}} | *{{nerf|Up aerial has more start-up and no longer hits below, significantly weakening its [[gimp]]ing potential while completely removing its [[jab reset]] combos.}} |
Revision as of 20:50, July 4, 2018
Ganondorf in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Ganon, The Demon King |
Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate. Ganondorf is once again voiced by his original voice actor, Takashi Nagasako, with updated voice clips.
Changes from Super Smash Bros. 4
Ganondorf was granted some of the most notable changes from the transition from Smash 4 to Ultimate, with a boost in power and attack speed, and a reduction in landing lag. Many of his moves have altered animations and his smash attacks now involves him wielding his sword from the Space World 2000 tech demo, both of which further separate him from Captain Falcon and make him his own completely unique character for the first time in the series.
Aesthetics
- Ganondorf's appearance has reverted to his original design from The Legend of Zelda: Ocarina of Time, albeit with a complete graphical overhaul to his appearance, bearing closer resemblance to his original concept art from Ocarina of Time.
- Ganondorf's initial dash and running animations were altered, with his arms placed more out to the side rather than next to him.
- Ganondorf's on-screen appearance now shows him stepping out of a liquid-like vortex of darkness.
- All of Ganondorf's darkness-type moves have become significantly flashier, causing large purple explosions on hit.
- Ganondorf has a new victory animation, which has him flip his cape before pumping a fist.
Attributes
- Universal frame 3 jumpsquat significantly improves Ganondorf's ground-to-air maneuverability.
- Ganondorf jumps higher.
Ground attacks
- Neutral attack no longer has a sourspot.
- Dash attack's animation is slightly altered.
- Up tilt has significantly faster startup and less ending lag. It also deals slightly more damage and knockback.
- Up tilt now has a flame effect on Ganondorf's foot during the startup, and no longer has him holding up his leg.
- All of Ganondorf's new smash attacks involve his sword from the Space World 2000 tech demo. This grants them both extra range and disjointed hitboxes.
- Ganondorf has a new forward smash, a downward sword slash. Compared to the previous forward smash, it has significantly improved range, and covers overhead. It also deals more damage when fully charged.
- Forward smash has more startup, more ending lag, and fewer active frames.
- Ganondorf has a new up smash, an overhead sword swing. Compared to the previous up smash, it has less startup, more active frames, significantly improved range, and covers around his body.
- Up smash has more ending lag.
- Ganondorf has a new down smash, a low sword hilt thrust forward into a stab behind him, similar to Cloud's down smash. Compared to the previous down smash, it has less ending lag, sends opponents at a semi-spike angle, has a much lower hitbox placement allowing it to hit low crouching opponents, and lowers Ganondorf's hurtbox. The hitbox on the first hit that sent opponents forward and away from the second hit was removed.
Aerial attacks
- Neutral aerial has a faster startup.
- Neutral aerial deals slightly less damage.
- Forward aerial's animation has been changed to resemble its Melee animation, granting it improved reach.
- Forward aerial's auto-cancel window was restored.
- Up aerial has more start-up and no longer hits below, significantly weakening its gimping potential while completely removing its jab reset combos.
- Up aerial's animation has been altered to be a right legged kick.
- Down aerial's animation has been altered to resemble Captain Falcon's down aerial in previous games and Ganon's down aerial animation from Super Smash Bros. Melee.
Throws/other attacks
- Grab range improved.
- Ganondorf now grabs with his left hand instead of his right.
- Pummel deals less damage but is faster.
- Ganondorf's forward throw is now an uppercut.
Special Moves
- Grounded Flame Choke has less ending lag, improving its combo capabilities. Ganondorf also no longer dashes over the edge when using it on the ground.
- Opponents can now escape aerial Flame Choke via button mashing, significantly hindering Ganoncide's utility.
- Dark Dive has higher knockback, launches opponents at a lower angle, and has lower ending lag. In addition, opponents released by trading attacks now receive 8.4% damage.
- Dark Dive's landing lag glitch has been fixed.
- Grounded Wizard's Foot has significantly lower ending lag. In addition, the sourspot was moved from the foot to the leg, making it easier to hit the sweetspot.
- Beast Ganon's appearance is now that of his Ocarina of Time incarnation. Instead of slamming the ground, Beast Ganon slashes with his swords before rushing forward.
Alternate costumes
Gallery
On Coliseum.
Attacking Marth on Arena Ferox.
On Bridge of Eldin.
Running from a bomber.
Posing with Zelda.
Being attacked by Link.
Character Showcase video
<youtube>Q7pzoLQlrsM</youtube>
Trivia
- Super Smash Bros. Ultimate marks the first time in the series that Ganondorf utilizes a sword in his base moveset.
- However, Super Smash Bros. 4 allows him to utilize his sword, albeit as a custom move.
- One of Ganondorf's updated clips, specifically relegated to his down smash, features him shouting "Oooh-yah!", which was a clip that notably went unused in Melee. It also made an appearance in Brawl as Ganondorf's Wii Remote selection sound.