Super Smash Bros. Ultimate: Difference between revisions
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*[[75m]] | *[[75m]] |
Revision as of 08:51, June 13, 2018
Super Smash Bros. Ultimate | |
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Publisher(s) | Nintendo |
Projected release date | December 7, 2018 |
Genre(s) | Fighting |
Super Smash Bros. Ultimate (大乱闘スマッシュブラザーズ SPECIAL) is an upcoming fighting game for the Nintendo Switch. It was first announced on March 8th, 2018 at the end of the Nintendo Direct released the same day. It will be the fifth installment in the Super Smash Bros. series (sixth if both versions of Super Smash Bros. 4 are counted as two games). The game is scheduled to release on December 7, 2018.
Trailer
The first teaser trailer was revealed at the end of the Nintendo Direct on March 8th, 2018. It suggested that Inklings were newcomers to the game (although this had not yet been explicitly confirmed at the time).
Confirmed elements
All 63 characters from all four Smash Bros. games return as playable characters. Inkling, with Boy and Girl designs from the original Splatoon, has been confirmed to appear in the game. Ridley is confirmed to be a playable character with Meta Ridley as an alternate costume. Daisy is confirmed to be a playable clone character (or Echo Fighter (ϵ)) of Peach.
Veterans (65) | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mario |
Luigi |
Peach |
Bowser |
Dr. Mario |
Rosalina & Luma |
Bowser Jr. |
Yoshi | ||||||||
Donkey Kong |
Diddy Kong |
Link |
Zelda |
Sheik |
Ganondorf |
Young Link |
Toon Link | ||||||||
Samus |
Zero Suit Samus |
Kirby |
Meta Knight |
King Dedede |
Fox |
Falco |
Wolf | ||||||||
Pikachu |
Jigglypuff |
Mewtwo |
Pichu |
Pokémon Trainer (Squirtle, Ivysaur, Charizard) | |||||||||||
Lucario |
Greninja |
Captain Falcon |
Ness |
Lucas |
Ice Climbers |
Marth |
Roy | ||||||||
Ike |
Robin |
Lucinaε |
Corrin |
Mr. Game & Watch |
Pit |
Palutena |
Dark Pitε | ||||||||
Wario |
Olimar |
R.O.B. |
Villager |
Wii Fit Trainer |
Little Mac |
Shulk |
Duck Hunt | ||||||||
Snake |
Sonic |
Mega Man |
Pac-Man |
Ryu |
Cloud |
Bayonetta |
|||||||||
Mii Brawler |
Mii Swordfighter |
Mii Gunner |
|||||||||||||
Newcomers (24) | |||||||||||||||
Daisyε |
Piranha Plant (DLC) |
King K. Rool |
Ridley |
Dark Samusε |
Incineroar |
Chromε |
Byleth (DLC) | ||||||||
Isabelle |
Pyra/Mythra (DLC) |
Inkling |
Min Min (DLC) |
Kenε |
Sephiroth (DLC) |
Simon | |||||||||
Richterε |
Joker (DLC) |
Hero (DLC) |
Banjo & Kazooie (DLC) |
Terry (DLC) |
Steve (DLC) |
Kazuya (DLC) |
Sora (DLC) |
Bold denotes starter characters.
"ε" denotes Echo Fighters.
Stages
Entire List:
- 3D Land
- 75m
- Arena Ferox
- Balloon Fight
- Battlefield
- Big Blue
- Boxing Ring
- Bridge of Eldin
- Brinstar
- Castle Siege
- Coliseum
- Corneria
- Distant Planet
- Dream Land (64)
- Duck Hunt
- Final Destination
- Find Mii
- Fourside
- Frigate Orpheon
- Garden of Hope
- Gaur Plain
- Gerudo Valley
- Great Bay
- Great Plateau Tower
- Green Greens
- Green Hill Zone
- Halberd
- Hyrule Castle
- Jungle Japes
- Kalos Pokémon League
- Kongo Falls (previously known in Melee as Kongo Jungle.)
- Living Room
- Luigi's Mansion
- Lylat Cruise
- Magicant
- Mario Circuit (SSBB)
- Mario Circuit (SSB4)
- Mario Galaxy
- Midgar
- Moray Towers
- Mushroom Kingdom 2
- Mushroom Kingdom U
- Mushroomy Kingdom
- Mute City
- New Pork City
- Norfair
- Onett
- Pac-Land
- Palutena's Temple
- Pokémon Stadium
- Pokémon Stadium 2
- Port Town Aero Dive
- Pilot Wings
- Princess Peach's Castle
- Prism Tower
- Reset Bomb Forest
- Saffron City
- Shadow Moses Island
- Skyloft
- Skyworld
- Smashville
- Spear Pillar
- Spirit Train
- Suzaku Castle
- Summit
- Super Mario Maker
- Temple
- The Great Cave Offensive
- Tomodachi Life
- Tortimer Island
- Town and City
- Umbra Clock Tower
- Unova Pokémon League
- Venom
- WarioWare, Inc.
- Wii Fit Studio
- Wily Castle
- Wrecking Crew
- Wuhu Island
- Yoshi's Island (SSB)
- Yoshi's Island (SSBB)
- Yoshi's Story
An unnamed stage based on New Donk City from Super Mario Odyssey has also been confirmed to appear. It has also been confirmed that either Flat Zone 2 or Flat Zone X will appear; however, it can not be determined which one it is at the moment. The same is also true for PictoChat or PictoChat 2.
Development
Towards the end of Super Smash Bros. 4's post-launch development, Masahiro Sakurai announced that his next project had been decided and that he would be taking a small vacation following the end of development.[1] Prior to leaving Bandai Namco, presumably sometime in 2016, Tiago Sonobe, then a software engineer and graphics programmer for the company, started development on the game's rendering engine. On November 12th, 2017, Nintendo filed a number of trademarks, notably including a Japanese Super Smash Bros. logo.[2]
A Super Smash Bros. title for Nintendo Switch was later officially revealed on March 8th, 2018 via a Nintendo Direct. Shortly after, Sakurai confirmed in a tweet that he had been working on the game "in silence, day after day".[3][4] On March 22nd, 2018, Nintendo announced the Super Smash Bros. Invitational 2018, a tournament taking place on June 12th where invited professional players will play the upcoming game. This will likely be the first glimpse of actual gameplay, alongside other footage that will be taken at Nintendo's E3 event. In volume 542 of his Famitsu article, Sakurai revealed that his work schedule had been cut down significantly, citing strict regulations regarding work hours.[5] On April 18th, 2018, Nintendo again filed a number of trademarks for several game logos, including the Super Smash Bros. logo. Most of these game logos originate from games with some relationship to the Smash series, including Pikmin, Star Fox, and F-Zero. These trademarks were approved on May 14th, 2018.[6]
Changes from SSB4
Gameplay changes
- The stage selection screen now appears before the character selection menu, making players select a stage before selecting characters.
- There is a versus splash screen, which shows the combatants for each match.
- Fighters inflict more damage during one-on-one fights to increase gameplay speed.
- In timed matches, characters in the lead will occasionally flash gold.
- Screen KOs are much faster, making them once again faster than Star KOs.
- Rolling or Sidestepping often will slowly cause grounded dodges to lag and lose intangibility frames, leaving fighters more vulnerable.
- Airdodges now act as a combination of Melee and Smash 4: airdodging to the left and right grant fighters a quick momentum boost in said direction, but without making them helpless. Fighters still suffer from landing lag should they attempt this too close to the ground.
- Final Smashes are quicker, with versions granting a controllable transformation (such as Landmaster or Octopus) being removed, so players can return to fighting quickly. As a result, many fighters receive new Final Smashes or have returning Final Smashes with altered functionalities.
- Knockback functions much differently than previous games: fighters "speed up" for several moments after being hit, before losing significant momentum and returning to normal.
- Instead of Bob-ombs falling, Sudden Death consists of the screen slowing zooming in, making the blast zones gradually shrink.
Aesthetic changes
- The particle effects of the game are significantly more cartoony, with a solid-color or cel-shaded aesthetic. Compared to Smash 4, hits are signified by spark-like blows instead of colorful stars.
- Melee blows sound harder-hitting compared to the previous game.
- Fighters sent flying now leave a colorful, lingering trial of solid-colored smoke behind them.
- The game camera is presented more dramatically, slowing down time with a colorful overlay upon landing very strong hits such Falcon Punch. Similarly, potential final hits of a match will dramatically pause the camera while zooming in.
- The damage counter now displays tenths of a damage percentage (i.e. 10.5%).
- Star KO'd characters now use a tumbling animation similar to Brawl's Screen KOs, rolling away from the screen as they fly away.
- Many Assist Trophies and Final Smashes now affect the background of the stage.
Item changes
- There can now be more than one Assist Trophy active at any given time. Additionally, characters summoned by an Assist Trophy can be KO'd, granting a point to whoever KO'd said character.
- Smash Balls have a chance of spawning with Soccer Ball physics, rolling around the stage and respawning once it drops offstage. These despawn after a set time.
- Fake Smash Balls were introduced, with inverted lines as its design. When broken, these explode into a colorful X-shaped explosion, causing heavy knockback and damage to nearby fighters.
- The Boss Galaga causes a black background to cover the screen, complete with pixel stars.
Gallery
- Super Smash Bros Ultimate Logo.jpg
English logo
Trivia
- This is the first Super Smash Bros. game since the original Super Smash Bros. to not be announced alongside new hardware. Super Smash Bros. Melee was revealed alongside the final retail version of the Nintendo GameCube at E3 2001, Super Smash Bros. Brawl was announced alongside the Wii itself, then-codenamed Revolution at E3 2005, and Super Smash Bros. 4 was announced alongside the Wii U at E3 2011. Moreover, unlike the latter two games, this is the first time since Super Smash Bros. Melee that a Smash Bros. game is not announced years in advance, as Super Smash Bros. Brawl was announced in 2005 and revealed a year later, and Super Smash Bros. 4 was announced in 2011 and revealed two years later, with both released in 2008 and 2014 respectively.
- This is the first Super Smash Bros. game to not feature the involvement of Satoru Iwata as he passed away in July 2015.
- This is the first Smash game since Melee where no veteran characters were cut. This game also brings back the greatest number of cut veterans, with the total being seven (Ice Climbers, Young Link, Pichu, Squirtle, Ivysaur, Wolf and Snake).
- This is the first Super Smash Bros. game to have a planned simultaneous worldwide release.
References
- ^ "Famitsu News — “Sakurai Catching a Breather”" - Source Gaming.
- ^ “Nintendo Apply for a Number of Trademarks” - Japanese Nintendo.
- ^ Sakurai announces that he has been working on Smash for Switch.
- ^ Translation of Sakurai's Smash for Switch tweet.
- ^ "“Compliance and Labor” – Sakurai’s Famitsu Column, Vol. 542" - Source Gaming.
- ^ Several trademarks from Nintendo are approved for use.
External links
Super Smash Bros. series | |
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Super Smash Bros. · Super Smash Bros. Melee · Super Smash Bros. Brawl · Super Smash Bros. 4 (for Nintendo 3DS · for Wii U) · Super Smash Bros. Ultimate |