Dr. Mario (SSB4)/Down smash: Difference between revisions
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[[File:Dr.MarioDSmash.gif|thumb|270px|Hitbox visualization showing Dr. Mario's down smash.]] | [[File:Dr.MarioDSmash.gif|thumb|270px|Hitbox visualization showing Dr. Mario's down smash.]] | ||
{{technical data}} | {{technical data}} | ||
==Overview== | |||
Dr. Mario's down smash is a breakdancing sweep with low startup lag. It has good range, decent power, and is a semi-spike, making it a good finisher, and also great at gimping recoveries. It also transitions well to the second hit, so it is great at punishing rolls. It is not as reliable a finisher as his other smashes, back throw, clean up special, or sweetspotted forward aerial however due to its low vertical range and merely average power. | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 23:22, February 15, 2018
Overview
Dr. Mario's down smash is a breakdancing sweep with low startup lag. It has good range, decent power, and is a semi-spike, making it a good finisher, and also great at gimping recoveries. It also transitions well to the second hit, so it is great at punishing rolls. It is not as reliable a finisher as his other smashes, back throw, clean up special, or sweetspotted forward aerial however due to its low vertical range and merely average power.
Hitboxes
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