Dr. Mario (SSB4)/Back aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Dr.MarioBAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's back aerial.]] | [[File:Dr.MarioBAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's back aerial.]] | ||
{{technical data}} | {{technical data}} | ||
==Overview== | ==Overview== | ||
A dropkick. Its minimal start-up lag and its clean hitbox's respectable damage output make it effective for spacing when used as part of a reverse aerial rush or edgeguarding. Its clean hitbox KOs middleweights at 147% while near the edge. | A dropkick. Its minimal start-up lag and its clean hitbox's respectable damage output make it effective for spacing when used as part of a reverse aerial rush or edgeguarding. Its clean hitbox KOs middleweights at 147% while near the edge. It also has good range and is able to perform wall of pains due to the late hit's low knockback. It has more power than Mario's, but at the cost of its utility. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 23:03, February 15, 2018
Overview
A dropkick. Its minimal start-up lag and its clean hitbox's respectable damage output make it effective for spacing when used as part of a reverse aerial rush or edgeguarding. Its clean hitbox KOs middleweights at 147% while near the edge. It also has good range and is able to perform wall of pains due to the late hit's low knockback. It has more power than Mario's, but at the cost of its utility.
Hitboxes
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