Ganondorf (SSB4)/Back aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Ganondorf turns around and performs a backfist. Like all of Ganondorf's aerials, this move is powerful and has a fairly large hitbox. It sports high base knockback for one of Ganondorf's aerials. Due to its high power, the move serves as a KO option at relatively low percentages when near the blast line of any stage. | Ganondorf turns around and performs a backfist. Like all of Ganondorf's aerials, this move is powerful and has a fairly large hitbox. It sports high base knockback for one of Ganondorf's aerials. Due to its high power, the move serves as a KO option at relatively low percentages when near the blast line of any stage. | ||
==Update history== | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | |||
*{{buff|Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.}} | |||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | |||
*{{buff|Neutral, forward, back and up aerials all have 1 frame less landing lag.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 09:19, January 26, 2017
Overview
Ganondorf turns around and performs a backfist. Like all of Ganondorf's aerials, this move is powerful and has a fairly large hitbox. It sports high base knockback for one of Ganondorf's aerials. Due to its high power, the move serves as a KO option at relatively low percentages when near the blast line of any stage.
Update history
- Landing lag on all aerial attacks has been reduced, with neutral aerial having a moderate decrease while the rest of his aerials had a slight decrease.
- Neutral, forward, back and up aerials all have 1 frame less landing lag.
Hitboxes
Timing
Attack
Hitboxes | 10-12 |
---|---|
Autocancel | 1-6, 22-36 |
Animation length | 36 |
Landing lag
Animation length | 19 |
---|
Lag time |
Hitbox |
Autocancel |
|