Super Smash Bros. 4

Ganondorf (SSB4)/Dash attack: Difference between revisions

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==Overview==
==Overview==
Ganondorf performs a shoulder tackle. The attack has decent start-up, grants him a quick speed boost and its sweetspot has respectable power, which KOs at 140%. It also grants him very brief invincibility, though it does not last long enough to be viable for defense. The sourspot is incredibly weak and thus has virtually no KO potential. However, when coupled with its angle, it has good combo potential at varying percents, with his up aerial being a noticeably effective follow-up due to it being able to combo on the entire cast at 70%-90%.  
Ganondorf performs a shoulder tackle. The attack has decent start-up, grants him a quick speed boost and its sweetspot has respectable power, which KOs at 140%. It also grants him very brief invincibility, though it does not last long enough to be viable for defense. The sourspot is incredibly weak and thus has virtually no KO potential. However, when coupled with its angle, it has good combo potential at varying percents, with his up aerial being a noticeably effective follow-up due to it being able to combo on the entire cast at 70%-90%.  

Revision as of 12:23, January 26, 2017

Overview

Ganondorf performs a shoulder tackle. The attack has decent start-up, grants him a quick speed boost and its sweetspot has respectable power, which KOs at 140%. It also grants him very brief invincibility, though it does not last long enough to be viable for defense. The sourspot is incredibly weak and thus has virtually no KO potential. However, when coupled with its angle, it has good combo potential at varying percents, with his up aerial being a noticeably effective follow-up due to it being able to combo on the entire cast at 70%-90%.

Update 1.1.5 buffed dash attack by decreasing its ending lag, which makes it slightly safer and even improves its sourspot's combo potential.

Update history

  • Buff Ending lag decreased: 41 frames → 37.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 0 AngleIcon70.png 50 80 0 7.0 0 0.0 9.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late hit
0 0 10% 0 AngleIcon80.png 45 60 0 4.0 0 0.0 9.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing

Early hitboxes 10-12
Late hitboxes 13-19
Animation length 37
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change