Sonic (SSB4)/Up smash: Difference between revisions
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Smash Master (talk | contribs) (New Page: {{ArticleIcons|ssb4=y}} ==Overview== A jumping Spin Dash. It hits multiple times, with its first hit rendering Sonic intangible. It has very high knockback growth, but average base knoc...) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:SonicUpSmash.gif|thumb|270px|Hitbox visualization showing Sonic's up smash.]] | |||
==Overview== | ==Overview== | ||
A jumping Spin Dash. It hits multiple times, with its first hit rendering Sonic intangible. It has very high knockback growth, but average base knockback, which makes it better suited for KO attempts later rather than earlier. It also comes out on frame 19 and has 32 frames of ending lag, making it risky if used unwisely. | A jumping Spin Dash. It hits multiple times, with its first hit rendering Sonic intangible. It has very high knockback growth, but average base knockback, which makes it better suited for KO attempts later rather than earlier. It also comes out on frame 19 and has 32 frames of ending lag, making it risky if used unwisely. |
Revision as of 16:36, January 15, 2018
Overview
A jumping Spin Dash. It hits multiple times, with its first hit rendering Sonic intangible. It has very high knockback growth, but average base knockback, which makes it better suited for KO attempts later rather than earlier. It also comes out on frame 19 and has 32 frames of ending lag, making it risky if used unwisely.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Throw | 14% (total) | 82° | 80 | 165 | — | ? | Normal | ? |
Timing
Intangibility | 18-20 | ||
---|---|---|---|
Hitboxes | 19, 21, 23, 25, 27, 29, 31, 33-34 | ||
Interruptible | 66 | ||
Animation length | ? |
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