Super Smash Bros. 4

Cucco: Difference between revisions

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|firstgame=''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' (1991)
|firstgame=''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' (1991)
|games=''[[SSB4]]''
|games=''[[SSB4]]''
|lastappearance= ''{{s|zeldawiki|Hyrule Warriors}}'' (2014)
|lastappearance= ''{{s|zeldawiki|Hyrule Warriors Legends}}'' (2016)
|console=Super Nintendo Entertainment System
|console=Super Nintendo Entertainment System
|species=Cucco
|species=Cucco

Revision as of 17:48, January 20, 2016

Cucco
Cucco Twilight Princess.png
ZeldaSymbol.svg
A Cucco, as it appears in The Legend of Zelda: Twilight Princess.
Universe The Legend of Zelda
Debut The Legend of Zelda: A Link to the Past (1991)
Smash Bros. appearances SSB4
Most recent non-Smash appearance Hyrule Warriors Legends (2016)
Console/platform of origin Super Nintendo Entertainment System
Species Cucco
Gender Varies
Place of origin Hyrule
Article on Zelda Wiki Cucco

A Cucco (コッコ, Cucco) is a chicken-like creature found throughout the The Legend of Zelda series.

In Super Smash Bros. 4

As an item

Robin holding a Cucco.

Cuccos appear as items. Like Mr. Saturn they are living, throwable items that can walk around on the stage without impacting gameplay. If a Cucco is hit by an attack or is thrown into an opponent it summons multiple other Cuccos from offscreen: these Cuccos will then jump all over the stage and inflict 1% to 4% damage to a specific target. If thrown at a player the Cuccos will target only them, ignoring all other characters. Having invincibility does not stop a thrown Cucco from becoming hostile. If hit by an attack, the Cuccos will target the player that hit the Cucco, but they can damage all players. If a Cucco is provoked by a stage hazard it will target a random player but they can damage all players. If a Cucco is thrown at a boss or stage hazard, it will target the player that threw it but they can damage all players. Shielding a thrown cucco does not prevent the cucco attack.

While unlikely to directly KO opponents, the rapid hits from multiple Cuccos can potentially knock players offstage and could knock them to the lower blastline.

Like most elements from The Legend of Zelda in Smash 4, their design is based on their appearance in Twilight Princess, though their coloration is slightly whiter.

In Smash Run

An enemy Cucco beside Kirby in Smash Run.

Cuccos appear as enemies, appearing as their two-dimensional sprite from The Legend of Zelda: A Link to the Past as opposed to the three-dimensional models for the item. Unlike most enemies in the Smash Run, Cuccos will ordinarily not attack characters: they will, however, summon a swarm of other hostile Cuccos if they take sufficient damage. As an added visual cue the screen also flashes red, akin to what occurs in Cucco swarms in A Link to the Past. Cuccos cannot be defeated, nor can they drop items or power-ups (They can also be grabbed and thrown, but this will not help anything): as such, Cuccos primarily act as an obstacle for players to fight around as they attempt to defend themselves from other enemies.

Trophy information

The enemy Cucco trophy is exclusive to Super Smash Bros. for Nintendo 3DS, while the item one appears in both versions, the item trophy is extremely rare.

Trophy in for 3DS.
Trophy in for Wii U.
Cucco (item)
North America "Why exactly a Cucco flees is anyone's guess. Maybe it knows what will happen when it is attacked and is trying to save you from that boundless rage. Once angered, it will call its flock and attack the last player to hit it. If thrown, whoever it hits will suffer its flock's wrath."
Europe These chicken-like birds don't seem to be aware that there's a fight going on, and if they get hit too often, they'll explode with rage! They'll call in a bunch of their mates to relentlessly peck whoever touched them last. Of course, that could be the person they were thrown at - not just the thrower!
SNES: The Legend of Zelda: A Link to the Past (04/1992)
N64: The Legend of Zelda: Ocarina of Time (11/1998)
CuccosTrophy3DS.png
Cucco (enemy)
North America "Now here's a creature that's just poultry in motion. It usually minds its own business, but if you attack it, the chickens will come home to roost—by body-slamming you over and over...and over... A pretty fowl tactic if you ask us. It's almost futile to fight back, and eventually they'll lose interest and stop driving you Cucco."
Europe Now here's a creature that's just poultry in motion. It usually minds its own business, but if you attack it, it'll call on all its little bird friends for help - a pretty fowl tactic if you ask us. However, just let them get on with body-slamming you and don't fight back, and eventually they'll lose interest and stop driving you Cucco.

Origin

Young Link using a Cucco to fly in The Legend of Zelda: Ocarina of Time.

Cuccos are a domestic animal found in many titles in The Legend of Zelda series, starting with A Link to the Past. In some games, Link can carry Cuccos above his head to slow his descent whenever he jumped. However, Cuccos would often become hostile if they were attacked too often, often in the form of swarms of Cuccos flooding the screen and attacking Link. The Legend Of Zelda: Twilight Princess is the only exception to this as Link gains control of the Cucco for a short while if he attacks it enough times.

Trivia

  • As an item in standard battles, Cuccos take on their appearance from The Legend of Zelda: Twilight Princess. Ironically, Twilight Princess is the only The Legend of Zelda game in which attacking them does not result in them ganging up on the player as in other games. After attacking Cuccos enough times in Twilight Princess, players take control of the Cucco for around 10 to 15 seconds.
  • In Smash Run, Cuccos appear as enemies in their 2D sprite form from The Legend of Zelda: A Link to the Past. However, their enemy trophy uses their models from The Legend of Zelda: Ocarina of Time 3D. This suggests the possibility that their 3D model was intended to be used in Smash Run, but similar to the Flying Men in Magicant, their 2D sprites were used instead to lessen the strain on the 3DS system.