PictoChat 2: Difference between revisions
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{{Infobox Stage | {{Infobox Stage | ||
|location = ''PictoChat'' | |location = ''PictoChat'' | ||
|name = PictoChat | |name = PictoChat | ||
|image = [[File:SSB4 PictoChat 2.jpg|300px]] | |image = [[File:SSB4 PictoChat 2.jpg|300px]] | ||
|caption = [[File:DSSymbol.png|50px]] | |caption = [[File:DSSymbol.png|50px]] | ||
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|music = <small>''[[List of SSB4 Music (Nintendo series)#PictoChat|PictoChat]]''<br>''[[List of SSB4 Music (Super Mario Bros. series)#Dr. Mario|Dr. Mario]]'' ([[Alternate music|Alternate]]) | |music = <small>''[[List of SSB4 Music (Nintendo series)#PictoChat|PictoChat]]''<br>''[[List of SSB4 Music (Super Mario Bros. series)#Dr. Mario|Dr. Mario]]'' ([[Alternate music|Alternate]]) | ||
}} | }} | ||
'''PictoChat | '''PictoChat'' ({{ja|ピクトチャット}}, ''PictoChat'') is a stage in {{for3ds}} based on the PictoChat software for the [[Nintendo DS]]. It retains the same general layout as the [[PictoChat|previous PictoChat stage]], but has different drawings (with rivaling variety), each with different effects on gameplay. Two of the drawings include [[Pac-Man]]-like shapes that apparently move around the screen (based on ''Pac-Pix''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoNC5v79g ''Super Smash Bros.'' Miiverse]</ref>) and a street, which is designed to look like it has depth. {{SSB4|R.O.B.}} is fought here when he is being unlocked. | ||
==Variations== | ==Variations== | ||
Line 23: | Line 23: | ||
|Seesaw | |Seesaw | ||
|A seesaw appears in the center of the stage. This can be used to determine which characters weigh more than others, as a heavy character can weigh down the seesaw more than a lighter character. | |A seesaw appears in the center of the stage. This can be used to determine which characters weigh more than others, as a heavy character can weigh down the seesaw more than a lighter character. | ||
|[[File:PictoChat | |[[File:PictoChat Seesaw.jpeg|175px]] | ||
|- | |- | ||
|Paper Airplanes | |Paper Airplanes | ||
|Paper airplanes fly in from the left and right, which swoop down to the platform and rise slowly back up. They can be ridden by players, even to the [[blast line]]. | |Paper airplanes fly in from the left and right, which swoop down to the platform and rise slowly back up. They can be ridden by players, even to the [[blast line]]. | ||
|[[File:PictoChat | |[[File:PictoChat Paper Airplanes.jpeg|175px]] | ||
|- | |- | ||
|Car | |Car | ||
|The empty space to the left and right of the main platform is filled by two lines. However, after two horn sounds, a car will drive through the stage from the left or right, dealing heavy damage and launching players. If they land on a certain part of the car, they can ride it, but this is not recommended as the car's speed can easily send players to the blast line before they could react. Sometimes a car will instead drop from the sky before driving off. | |The empty space to the left and right of the main platform is filled by two lines. However, after two horn sounds, a car will drive through the stage from the left or right, dealing heavy damage and launching players. If they land on a certain part of the car, they can ride it, but this is not recommended as the car's speed can easily send players to the blast line before they could react. Sometimes a car will instead drop from the sky before driving off. | ||
|[[File:PictoChat | |[[File:PictoChat Car.jpg|175px]] | ||
|- | |- | ||
|Clouds | |Clouds | ||
|Three clouds float by, moving to and fro at different speeds. | |Three clouds float by, moving to and fro at different speeds. | ||
|[[File:PictoChat | |[[File:PictoChat Clouds.jpeg|175px]] | ||
|- | |- | ||
|Poles | |Poles | ||
|Two bars appear on both sides of the stage, with little stickmen hanging from them. When a player stands on a platform, it will wobble and then fall, respawning after a few seconds. | |Two bars appear on both sides of the stage, with little stickmen hanging from them. When a player stands on a platform, it will wobble and then fall, respawning after a few seconds. | ||
|[[File:PictoChat | |[[File:PictoChat Poles.jpeg|175px]] | ||
|- | |- | ||
|Escalator | |Escalator | ||
|Three escalators are drawn, two at the blast lines and one in the center of the stage. The escalator will pull players upward and drop them off at the base of the next escalator, as represented by sketches of humans riding them. | |Three escalators are drawn, two at the blast lines and one in the center of the stage. The escalator will pull players upward and drop them off at the base of the next escalator, as represented by sketches of humans riding them. | ||
|[[File:PictoChat | |[[File:PictoChat Elevator.jpeg|175px]] | ||
|- | |- | ||
|Sunset | |Sunset | ||
|A stage-wide line appears above the main platform, with part of the sun visible. Over time, the sun will slowly secede into the horizon. There are two lines representing birds that can be used as very small platforms. | |A stage-wide line appears above the main platform, with part of the sun visible. Over time, the sun will slowly secede into the horizon. There are two lines representing birds that can be used as very small platforms. | ||
|[[File:PictoChat | |[[File:PictoChat Sunset.jpeg|175px]] | ||
|- | |- | ||
|Gusty Gus | |Gusty Gus | ||
|Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. | |Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. | ||
|[[File:PictoChat | |[[File:PictoChat Gusty Gus 2.jpeg|175px]] | ||
|- | |- | ||
|Donkey Kong | |Donkey Kong | ||
Line 59: | Line 59: | ||
|Girders | |Girders | ||
|A layout resembling a part of World 1-2 of [[Super Mario Bros.]] appears, with the girders on the left moving downward, the ones on the right moving upward. | |A layout resembling a part of World 1-2 of [[Super Mario Bros.]] appears, with the girders on the left moving downward, the ones on the right moving upward. | ||
|[[File:PictoChat | |[[File:PictoChat Girders.jpeg|175px]] | ||
|- | |- | ||
|Noses | |Noses | ||
|Two noses from ''WarioWare Touched'' bounce around the stage. Players can stand atop the noses to ride them. | |Two noses from ''WarioWare Touched'' bounce around the stage. Players can stand atop the noses to ride them. | ||
|[[File:Pictochat | |[[File:Pictochat Jellyfish.jpeg|175px]] | ||
|- | |- | ||
|Dolphins | |Dolphins | ||
|Dolphins jump out of the main platform in both directions. Can be ridden, but one must be very careful as their fast speed can quickly send them to the blast line. | |Dolphins jump out of the main platform in both directions. Can be ridden, but one must be very careful as their fast speed can quickly send them to the blast line. | ||
|[[File:Pictochat | |[[File:Pictochat Dolphins.jpeg|175px]] | ||
|- | |- | ||
|Script | |Script | ||
|A jar of ink is first drawn, along with "paper." Then, a pen appears that draws lines that function as platforms. | |A jar of ink is first drawn, along with "paper." Then, a pen appears that draws lines that function as platforms. | ||
|[[File:PictoChat | |[[File:PictoChat Script.jpeg|175px]] | ||
|- | |- | ||
|Tornado | |Tornado | ||
|A tornado will appear that sweeps across the stage. Any players caught i it will be first sent to it's center, then flung upwards, causing no damage but leaving them wide open to attacks, as they'll move in an extremely predictable pattern. Characters with good recoveries, like [[R.O.B. (SSB4)|R.O.B.]], can escape the tornado. | |A tornado will appear that sweeps across the stage. Any players caught i it will be first sent to it's center, then flung upwards, causing no damage but leaving them wide open to attacks, as they'll move in an extremely predictable pattern. Characters with good recoveries, like [[R.O.B. (SSB4)|R.O.B.]], can escape the tornado. | ||
|[[File:PictoChat | |[[File:PictoChat Tornado.jpeg|175px]] | ||
|- | |- | ||
|Sparks | |Sparks | ||
|Two platforms are drawn, and two sparks orbit them, another orbiting the main platform. They function similarly to [[Hothead|Hotheads]] and deal minor electrical damage. | |Two platforms are drawn, and two sparks orbit them, another orbiting the main platform. They function similarly to [[Hothead|Hotheads]] and deal minor electrical damage. | ||
|[[File:PictoChat | |[[File:PictoChat Sparks.jpeg|175px]] | ||
|- | |- | ||
|Shooting Star | |Shooting Star | ||
|The entire background is covered in black, presumably to replicate the night sky. Shooting stars will fly in from the right, and split into two smaller stars when they land on the platform. They deal moderate damage on hit. | |The entire background is covered in black, presumably to replicate the night sky. Shooting stars will fly in from the right, and split into two smaller stars when they land on the platform. They deal moderate damage on hit. | ||
|[[File:PictoChat | |[[File:PictoChat Shooting Star.jpeg|175px]] | ||
|- | |- | ||
|Staring Contest | |Staring Contest | ||
|Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart would appear instead of a spark, that heals the player when touched. | |Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart would appear instead of a spark, that heals the player when touched. | ||
|[[File:PictoChat | |[[File:PictoChat Staring Contest.jpeg|175px]] | ||
|- | |- | ||
|Infinity | |Infinity | ||
|An infinity symbol will appear at the center of the stage. Although the whole drawing is a thick line, viewing the drawing with the system's 3D active reveals that only the upper-left/lower-right diagonal is a platform, with the other half in the background. | |An infinity symbol will appear at the center of the stage. Although the whole drawing is a thick line, viewing the drawing with the system's 3D active reveals that only the upper-left/lower-right diagonal is a platform, with the other half in the background. | ||
|[[File:PictoChat | |[[File:PictoChat Infinity.jpeg|175px]] | ||
|- | |- | ||
|Clock | |Clock | ||
|Unlike the Clock from [[Super Smash Bros. Brawl]], this clock is much, much larger, only one quarter of it on screen. The center of the clock can be on the left or right. The minute hand turns clockwise, whereas the hour hand does the same but far slower. | |Unlike the Clock from [[Super Smash Bros. Brawl]], this clock is much, much larger, only one quarter of it on screen. The center of the clock can be on the left or right. The minute hand turns clockwise, whereas the hour hand does the same but far slower. | ||
|[[File:PictoChat | |[[File:PictoChat Clock.jpeg|175px]] | ||
|- | |- | ||
|Road | |Road | ||
|A drawing of a road, lined with trees and leading toward mountains, appears in the background. The thick lines at the sides of the road form long diagonal platforms above the stage. | |A drawing of a road, lined with trees and leading toward mountains, appears in the background. The thick lines at the sides of the road form long diagonal platforms above the stage. | ||
|[[File:PictoChat | |[[File:PictoChat Road.jpg|175px]] | ||
|- | |- | ||
|Pac-Pix | |Pac-Pix | ||
|Drawings of [[Pac-Man]] in his ball form appear and move around the stage, damaging players on contact. | |Drawings of [[Pac-Man]] in his ball form appear and move around the stage, damaging players on contact. | ||
|[[File:Pictochat | |[[File:Pictochat PacPix.jpg|175px]] | ||
|- | |- | ||
|Pipes | |Pipes | ||
|Multiple pipes appear, which can move the player to another pipe. The paths are chosen at random, but they remain the same the entire time they are present. | |Multiple pipes appear, which can move the player to another pipe. The paths are chosen at random, but they remain the same the entire time they are present. | ||
|[[File:Pictochat | |[[File:Pictochat Pipes.jpg|175px]] | ||
|- | |- | ||
|Faucet | |Faucet | ||
|A running faucet appears. The water pushes players along the stage and off the edge. | |A running faucet appears. The water pushes players along the stage and off the edge. | ||
|[[File:Pictochat | |[[File:Pictochat Faucet.jpg|175px]] | ||
|- | |- | ||
|Policeman | |Policeman | ||
|The background is covered in black and a stick-figure policeman with a flashlight appears on the stage. The triangular beam from the flashlight damages players | |The background is covered in black and a stick-figure policeman with a flashlight appears on the stage. The triangular beam from the flashlight damages players | ||
|[[File:PictoChat | |[[File:PictoChat Policeman.jpeg|175px]] | ||
|- | |- | ||
|Moon | |Moon | ||
|The background is covered in black and a new moon appears above the stage, which then progresses through a full lunar cycle. Once the moon disappears, the whole stage goes dark for a short while, making the fighters invisible. | |The background is covered in black and a new moon appears above the stage, which then progresses through a full lunar cycle. Once the moon disappears, the whole stage goes dark for a short while, making the fighters invisible. | ||
|[[File:PictoChat | |[[File:PictoChat Moon.jpeg|175px]] | ||
|- | |- | ||
|Boots | |Boots | ||
|A few pairs of boots walk across the stage, [[bury]]ing any fighter they walk over. Sometimes cleats will appear that damages fighters. | |A few pairs of boots walk across the stage, [[bury]]ing any fighter they walk over. Sometimes cleats will appear that damages fighters. | ||
|[[File:PictoChat | |[[File:PictoChat Boots.jpeg|175px]] | ||
|- | |- | ||
|Changing Weather <br> (Ω form only) | |Changing Weather <br> (Ω form only) | ||
|The weather in the background cycles through sun, approaching clouds, rain, receding clouds, and sun with rainbow. | |The weather in the background cycles through sun, approaching clouds, rain, receding clouds, and sun with rainbow. | ||
|[[File:PictoChat | |[[File:PictoChat Omega.jpg|175px]] | ||
|- | |- | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*This is the third stage to share its name with a previous stage, with an added number 2. The other two are [[Pokémon Stadium | *This is the third stage to share its name with a previous stage, with an added number 2. The other two are [[Pokémon Stadium]] and [[Flat Zone]]. | ||
==References== | ==References== |
Revision as of 20:19, December 21, 2014
PictoChat | |
---|---|
File:DSSymbol.png | |
Universe | Nintendo DS |
Appears in | SSB4 (3DS) |
Availability | Starter |
Tracks available | PictoChat Dr. Mario (Alternate) |
'PictoChat (ピクトチャット, PictoChat) is a stage in Super Smash Bros. for Nintendo 3DS based on the PictoChat software for the Nintendo DS. It retains the same general layout as the previous PictoChat stage, but has different drawings (with rivaling variety), each with different effects on gameplay. Two of the drawings include Pac-Man-like shapes that apparently move around the screen (based on Pac-Pix[1]) and a street, which is designed to look like it has depth. R.O.B. is fought here when he is being unlocked.
Variations
There are at least 27 sketches that can be drawn in PictoChat 2, 26 in the normal form and one in the Ω form of the stage. Like in its predecessor, dark lines can be walked on or can affect the players depending on the sketch, and faint lines are intangible.
Name | Description | Image |
---|---|---|
Seesaw | A seesaw appears in the center of the stage. This can be used to determine which characters weigh more than others, as a heavy character can weigh down the seesaw more than a lighter character. | File:PictoChat Seesaw.jpeg |
Paper Airplanes | Paper airplanes fly in from the left and right, which swoop down to the platform and rise slowly back up. They can be ridden by players, even to the blast line. | File:PictoChat Paper Airplanes.jpeg |
Car | The empty space to the left and right of the main platform is filled by two lines. However, after two horn sounds, a car will drive through the stage from the left or right, dealing heavy damage and launching players. If they land on a certain part of the car, they can ride it, but this is not recommended as the car's speed can easily send players to the blast line before they could react. Sometimes a car will instead drop from the sky before driving off. | File:PictoChat Car.jpg |
Clouds | Three clouds float by, moving to and fro at different speeds. | File:PictoChat Clouds.jpeg |
Poles | Two bars appear on both sides of the stage, with little stickmen hanging from them. When a player stands on a platform, it will wobble and then fall, respawning after a few seconds. | File:PictoChat Poles.jpeg |
Escalator | Three escalators are drawn, two at the blast lines and one in the center of the stage. The escalator will pull players upward and drop them off at the base of the next escalator, as represented by sketches of humans riding them. | File:PictoChat Elevator.jpeg |
Sunset | A stage-wide line appears above the main platform, with part of the sun visible. Over time, the sun will slowly secede into the horizon. There are two lines representing birds that can be used as very small platforms. | File:PictoChat Sunset.jpeg |
Gusty Gus | Gusty Gus will cover the entirety of the main platform and can be walked on, though players who happened to be standing on it can jump up onto his face. This time, Gusty Gus will blow upward, any player in range being sent up a fair distance. | File:PictoChat Gusty Gus 2.jpeg |
Donkey Kong | A layout vaguely resembling the first stage of Donkey Kong appears, with the titular character throwing barrels down the stage. The barrels can either fall off the edge of a platform, or roll down. They deal moderate knockback and damage to players it touches. | |
Girders | A layout resembling a part of World 1-2 of Super Mario Bros. appears, with the girders on the left moving downward, the ones on the right moving upward. | File:PictoChat Girders.jpeg |
Noses | Two noses from WarioWare Touched bounce around the stage. Players can stand atop the noses to ride them. | File:Pictochat Jellyfish.jpeg |
Dolphins | Dolphins jump out of the main platform in both directions. Can be ridden, but one must be very careful as their fast speed can quickly send them to the blast line. | File:Pictochat Dolphins.jpeg |
Script | A jar of ink is first drawn, along with "paper." Then, a pen appears that draws lines that function as platforms. | File:PictoChat Script.jpeg |
Tornado | A tornado will appear that sweeps across the stage. Any players caught i it will be first sent to it's center, then flung upwards, causing no damage but leaving them wide open to attacks, as they'll move in an extremely predictable pattern. Characters with good recoveries, like R.O.B., can escape the tornado. | File:PictoChat Tornado.jpeg |
Sparks | Two platforms are drawn, and two sparks orbit them, another orbiting the main platform. They function similarly to Hotheads and deal minor electrical damage. | File:PictoChat Sparks.jpeg |
Shooting Star | The entire background is covered in black, presumably to replicate the night sky. Shooting stars will fly in from the right, and split into two smaller stars when they land on the platform. They deal moderate damage on hit. | File:PictoChat Shooting Star.jpeg |
Staring Contest | Two intangible faces appear, and a large damaging spark will slide along a gray line. After a while, it will vanish, and another will appear. Sometimes, a heart would appear instead of a spark, that heals the player when touched. | File:PictoChat Staring Contest.jpeg |
Infinity | An infinity symbol will appear at the center of the stage. Although the whole drawing is a thick line, viewing the drawing with the system's 3D active reveals that only the upper-left/lower-right diagonal is a platform, with the other half in the background. | File:PictoChat Infinity.jpeg |
Clock | Unlike the Clock from Super Smash Bros. Brawl, this clock is much, much larger, only one quarter of it on screen. The center of the clock can be on the left or right. The minute hand turns clockwise, whereas the hour hand does the same but far slower. | File:PictoChat Clock.jpeg |
Road | A drawing of a road, lined with trees and leading toward mountains, appears in the background. The thick lines at the sides of the road form long diagonal platforms above the stage. | File:PictoChat Road.jpg |
Pac-Pix | Drawings of Pac-Man in his ball form appear and move around the stage, damaging players on contact. | File:Pictochat PacPix.jpg |
Pipes | Multiple pipes appear, which can move the player to another pipe. The paths are chosen at random, but they remain the same the entire time they are present. | File:Pictochat Pipes.jpg |
Faucet | A running faucet appears. The water pushes players along the stage and off the edge. | File:Pictochat Faucet.jpg |
Policeman | The background is covered in black and a stick-figure policeman with a flashlight appears on the stage. The triangular beam from the flashlight damages players | File:PictoChat Policeman.jpeg |
Moon | The background is covered in black and a new moon appears above the stage, which then progresses through a full lunar cycle. Once the moon disappears, the whole stage goes dark for a short while, making the fighters invisible. | File:PictoChat Moon.jpeg |
Boots | A few pairs of boots walk across the stage, burying any fighter they walk over. Sometimes cleats will appear that damages fighters. | File:PictoChat Boots.jpeg |
Changing Weather (Ω form only) |
The weather in the background cycles through sun, approaching clouds, rain, receding clouds, and sun with rainbow. | File:PictoChat Omega.jpg |
Trivia
- This is the third stage to share its name with a previous stage, with an added number 2. The other two are Pokémon Stadium and Flat Zone.
References
Nintendo DS universe | |
---|---|
Stages | PictoChat · PictoChat 2 |