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Super Smash Bros. 4

Dr. Mario (SSB4): Difference between revisions

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*Dr. Mario is the only character designed as a clone in ''Super Smash Bros. 4'' to not appear in any trailers prior to release.
*Dr. Mario is the only character designed as a clone in ''Super Smash Bros. 4'' to not appear in any trailers prior to release.
*Dr. Mario is the only veteran from [[Super Smash Bros. Melee]] to be removed in [[Super Smash Bros. Brawl]] to be added in SSB4.
*Dr. Mario is the only veteran from [[Super Smash Bros. Melee]] to be removed in [[Super Smash Bros. Brawl]] to be added in SSB4.
*Dr. Mario's Final Smash is the exact same as [[Mario (SSB4)|Mario's]] final smash, except the fire is replaced with pills, like how the pills replace Mario's fireballs (being Mario's main special attack)


{{SSB4Characters}}
{{SSB4Characters}}

Revision as of 21:55, October 6, 2014

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This article is about Dr. Mario's appearance in Super Smash Bros. 4. For the character in other contexts, see Dr. Mario.
Dr. Mario
in Super Smash Bros. 4
Dr. Mario
MarioSymbol.svg
Universe Mario
Other playable appearance in Melee


Availability Unlockable
Final Smash Doctor Finale
Dr. Mario (SSB4)

Dr. Mario is a playable character in Super Smash Bros. 4. He is the first and only previously-cut veteran to return in a future installment in the series, thirteen years after his last appearance in Melee due to being absent from Brawl. His design has been updated to include the red tie he has had since Dr. Mario 64, while still retaining his black pants from Melee. However, his pants are now rolled up, revealing their white inside. His hair is a lighter shade of brown.

While Mario continues to use his updated moveset from Brawl, Dr. Mario retains the old Melee-style moveset, albeit with a Final Smash now. The Final Smash is similar to Mario Finale, but instead uses enormous Megavitamins rather than fire.

How To Unlock

  • Play 60 VS Matches.
  • Clear Classic Mode as Mario on difficulty 4.0 or higher.

Changes from Melee

  • Buff Dr. Mario jumps slightly higher.
  • Buff Down aerial deals 1% more damage.
  • Buff Up smash, up aerial, and forward tilt are faster.
  • Buff Pummel deals 4% damage.
  • Buff Jab combo is faster.
  • Buff Forward smash is notably stronger.
  • Buff Super Jump Punch has been given KO potential.
  • Buff Back air deals much stronger damage and has more knockback scaling, but less base knockback.
  • Buff Megavitamins are now immune to PSI Magnet.
  • Buff Up air deals more knockback.
    • Nerf However, it decreases its combo potential.
  • Buff Dr. Tornado has a faster startup and a slightly longer duration. The move itself is also stronger and harder to escape from. Additionally, Dr. Mario can recover more by mashing the special button.
    • Nerf It has slightly extended ending lag.
  • Nerf Several of Dr. Mario's other attacks, such as down and up tilts, up aerial, Super Sheet, and Megavitamins, have slightly decreased damage values.
  • Nerf Dr. Mario's Super Sheet does not move him up at all.
  • Nerf Down smash deals much less damage.
  • Change Megavitamins are much more brightly colored, lack the see-through half, and appear to be shorter, but more rounded.
  • Change Now has various things that Brawl introduced (or brought back in the first case), such as an on-screen appearance, multiple taunts, and a final smash.
  • Change Dr. Mario now grabs with one hand as opposed to two.

Moveset

Name Damage Description
Neutral attack Left Jab, Right Cross, Toe Kick 2%, 2%, 4% Dr. Mario jabs with one fist, his other fist, and then finishes with a forward kick.
Forward tilt Dr. Kick 7% Dr. Mario performs a spinning kick.
Up tilt Uppercut 7% Dr. Mario performs a spinning uppercut.
Down tilt Reflex Test 5% Dr. Mario sweeps with his leg low to the ground. Sends his opponent behind him, unlike Mario's.
Dash attack Slide 8% Dr. Mario slides forward and kicks with both feet.
Forward smash Defibrillator 15-21% Dr. Mario thrusts his arm forward and produces a small blast of electricity. It has longer range than in Melee.
Up smash Ear, Nose and Throat 15-21% Dr. Mario performs a standard headbutt skyward.
Down smash Surgical Sweep 13-18% Dr. Mario performs a breakdance sweep.
Neutral aerial Dr. Kick 9% Does an inverted sex kick, which increases in power the longer it's held out.
Forward aerial Dr. Punch 15% Winds up and punches forwards. It knocks the opponent away at an upwards angle, instead of having a meteor smash effect like Mario's.
Back aerial Drop Kick, M.D. 13% Dr. Mario spins and kicks backwards.
Up aerial Bicycle Kick 7% Dr. Mario performs a somersault and kicks backward.
Down aerial Bone Drill 12% Dr. Mario spins around in the air repeatedly, hitting the opponent multiple times.
Grab
Pummel Eye Exam 2% Headbutts opponent.
Forward throw Routine Physical 7% Dr. Mario spins his opponent around once and tosses the opponent forward.
Back throw Traction 12% A powerful throw that has Dr. Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed.
Up throw Check Up 7% Dr. Mario throws his opponent high into the air with both hands.
Down throw Hospital Bed 6% Dr. Mario slams his opponent into the ground.
Floor attack (front) ?% Gets up then kicks behind him, then in front of him.
Floor attack (back) ?% Gets up then punches behind him, then in front of him.
Floor attack (trip) ?% Kicks behind him, then in front of him while getting up.
Edge attack (fast) ?% Does a somersault and then kicks upwards, from a laying down position.
Edge attack (slow) ?% Gets up then does a kick similar to his forward tilt.
Neutral special Megavitamins 5% Dr. Mario fires a weak, bouncing capsule from his hand as a projectile.
Neutral special custom 1 Fast Capsule 2% Dr. Mario quickly fires a capsule as if a shot from the Ray Gun. It does not bounce on the ground.
Neutral special custom 2 Mega Capsule 8% if all hits connect A slow but large megavitamin is launched from Dr. Mario's hand. It will damage any opponent it hits in its predetermined path until it vanishes, because unlike the other two variants of Fireball it does not disappear upon impact.
Side special Super Sheet 4% Dr. Mario swings a defensive sheet that reflects projectiles and enemies. It has a taller hitbox than Mario's, but covers less horizontal distance. It also cannot be used to recover with.
Side special custom 1 Shocking Sheet 11% An offensive variant of the sheet that shoots electricity. It cannot be used to reflect projectiles.
Side special custom 2 Breezy Sheet 4% Dr. Mario shoots a small gust of wind from his sheet, pushing his opponent back in addition to turning them around.
Up special Super Jump Punch 13% Dr. Mario performs a strong rising punch. It travels less distance than Mario's and only hits once, but can be sweetspotted for extra damage, like Luigi's.
Up special custom 1 Super Jump 0% A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox.
Up special custom 2 Ol' One-Two 8% first hit, 13% explosion A much stronger punch that causes explosive fire damage, at the cost of recovery distance.
Down special Dr. Tornado ?% A spinning tornado attack, similar to Luigi's, but stronger. It also traps the opponent, hitting them constantly, before knocking them back. Dr. Mario can move around on the ground while spinning, and can hover in the air by repeatedly pressing the B button while using it.
Down special custom 1 Soaring Tornado ?% A rapidly spinning move that launches Dr. Mario into the air. It has much greater vertical mobility, at the cost of horizontal movement.
Down special custom 2 Clothesline Tornado ?% A slower tornado that has higher knockback.
Final Smash Dr. Mario's Final Smash 31% Dr. Mario shoots two massive megavitamins, which move forwards and spiral outwards, creating exploding capsule effects as it travels across the stage. Based on the Mario Finale.

Taunts

  • Up taunt: Grinds his shoe on the ground
  • Side taunt: Dr. Mario pulls out a randomly colored Megavitamin, rolls it down his arm, uses his shoulder to toss it into the air, then catches it.
  • Down taunt: Pats his shoulder with his fist

On-Screen Appearance

A large stack of capsules appear on stage. Another capsule lands on the top, causing a chain reaction which wipes away the entire stack, revealing Dr. Mario from behind them.

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared with Mario, Luigi, and Peach.

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Dr. Mario
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage.
Dr. Mario (All-Star)
Mario and Dr. Mario are only slightly different. Basically, Dr. Mario is stronger, but his MD slows his speed and lowers his jump. He also has a move Mario doesn't: Dr. Tornado, a down special that can trap opponents before launching them. You can move left and right while doing it and press the button repeatedly to rise into the air.

Palette Swaps

Dr. Mario Palette (SSB4).png

Trivia

  • In the Japanese version, due to a glitch, when the crowd is cheering for a Villager that is fighting against Dr. Mario, the crowd will instead cheer for the Ice Climbers, who do not appear as fighters in the actual game.
  • Dr. Mario appears to have his shirt and tie done up on the artwork, but in gameplay, his collar is open and tie is loose.
  • Dr. Mario is the only character designed as a clone in Super Smash Bros. 4 to not appear in any trailers prior to release.
  • Dr. Mario is the only veteran from Super Smash Bros. Melee to be removed in Super Smash Bros. Brawl to be added in SSB4.
  • Dr. Mario's Final Smash is the exact same as Mario's final smash, except the fire is replaced with pills, like how the pills replace Mario's fireballs (being Mario's main special attack)