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Super Smash Bros. 4

Link (SSB4): Difference between revisions

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*[[Up throw]] - Link raises the opponent above him and slashes upward. 8% total damage.
*[[Up throw]] - Link raises the opponent above him and slashes upward. 8% total damage.
===Special Moves===
===Special Moves===
In Super Smash Bros. 4, [[special move]]s can be swapped out for different variants, but only a few of Link's are known. Link retains all of his original special moves and his final smash. These are Link's special moves:
In ''Super Smash Bros. 4'', [[special move]]s can be swapped out for different variants. Link retains all of his original special moves and his [[Final Smash]].


*[[Neutral special]] - [[Hero's Bow]]: Link equips the hero's bow from ''Twilight Princess'' and shoots an arrow. The longer he charges the bow, the farther and quicker the arrow will travel. 4% uncharged, 12% fully charged.
<table class="wikitable" style="table-layout: fixed; width: 100%; text-align: left;">
*[[Side special]] - [[Gale Boomerang]]: Link tosses the gale boomerang from ''Twilight Princess'' as a projectile. Unlike in ''Brawl'', the small whirlwind is only produced on the boomerang's way back. Boomerang does 7% close up, 5% distant.
  <tr>
*[[Up special]] - [[Spin Attack]]: Link performs a rapid 360˚ spin attack from ''Ocarina of Time''. It has its power from ''Melee'', but can still be charged from ''Brawl''. It's potential as a recovery move has been significantly improved. Hits max 4 times in the air, once on the ground, 1 hit of 4% then 3 hits of 2%. Can be charged on the ground - 12% uncharged, 20% charged.
      <th>[[Neutral special move|Neutral Specials]]</th>
*[[Down special]] - {{b|Bomb|Link}}: Link equips a bomb from ''Twilight Princess'', which he can then throw at an opponent for 5% damage. If he does not release the bomb, it will explode and damage him for 7%.
      <th>[[Side special move|Side Specials]]</th>
 
      <th>[[Up special move|Up Specials]]</th>
{| class="wikitable" style="margin:1em auto 1em auto;"
      <th>[[Down special move|Down Specials]]</th>
!Special Move!!Basic!!Custom 1!!Custom 2
  </tr>
|-
  <tr>
|[[Neutral Special]]||[[Hero's Bow]]||-||-
      <td style="vertical-align: top;">
|-
<strong>[[Hero's Bow]]</strong> is equipped by Link as he pulls it out. It can charge, and the longer it charges, the faster, stronger and more horizontal trajectory it has. It deals up to 4% uncharged, 12% fully charged.
|[[Side Special]]||[[Gale Boomerang]]||"Electric variant"||-
      </td>
|-
      <td style="vertical-align: top;">
|[[Up Special]]||[[Spin Attack]]||-||-
<strong>[[Gale Boomerang]]</strong>, which can hit opponents when it starts moving, or drags them in towards Link when it comes back. Boomerang does 7% close up, 5% distant.
|-
      </td>
|[[Down Special]]||{{b|Bomb|Link}}||Giant Bomb||-
      <td style="vertical-align: top;">
|-
<strong>[[Spin Attack]]</strong> allows Link to perform a quick Spin Attack when grounded, and when in air, is able to use it as his recovery. The Spin Attack is akin to most Zelda games Link has been in. It's potential as a recovery move has been significantly improved. Hits max 4 times in the air, once on the ground, 1 hit of 4% then 3 hits of 2%. Can be charged on the ground - 12% uncharged, 20% charged.
|[[Final Smash]]||[[Triforce Slash]]||-||-
      </td>
|}
      <td style="vertical-align: top;">
{{clear}}
<strong>[[Bomb]]</strong> is a [[projectile]] Link can pull out, similar to all of the ''The Legend of Zelda'' games he has been in. It explodes on contact with an opponent, object or has a set fuse to explode. They deal 5% damage when thrown on an opponent, but 7% when they explode on Link. They are also used for a recovery tactic.
      </td>
  </tr>
  <tr>
      <td style="vertical-align: top;">
<strong>Power Bow</strong>, unlike the regular Hero's Bow, this allows Link to cover more knockback at the expense of damage and speed of the arrow. When fully charged, they deal 20% damage with heavy knockback.
      </td>
      <td style="vertical-align: top;">
<strong>[[Boomerang]]</strong> travels on the same route as the Gale Boomerang, however, unlike the Gale Boomerang, this one retains its properties from both ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', where there's no whirlwind effects whatsoever. It does have less knockback, but more angle. It deals 7% damage when it goes towards you (no matter how far you are), but 3% damage coming back.
      </td>
      <td style="vertical-align: top;">
<strong>Super Spin Attack</strong> is much more powerful version of the Spin Attack, where Link is able to deal much more knockback with an electric effect. The downside however, is the fact that Link's recovery is much shorter. It deals 12% damage uncharged, and 23% when fully charged. The aerial version deals 4% damage on the first, followed by 3 hits of 1% damage, and finally, a finishing blow of 6% damage. The aerial version can also Semi-spike.
      </td>
      <td style="vertical-align: top;">
<strong>Big Bomb</strong> is a bomb that's grown to massive size, increasing its hitbox and properties, though it remains practically the same. However, they cannot blow up when thrown at the opponent, and need time or another explosion to blow up. They deal 8% to 10% damage, dependent on range.
      </td>
  </tr>
  <tr>
      <td style="vertical-align: top;">
<strong>Piercing Arrows</strong>, unlike regular Arrows, these arrows go straight, deal set knockback, and can go through enemy projectiles. They do, however, go a very short range. They deal 8% damage fully charged, and 4% damage when uncharged. They have no Stale Move negation.
      </td>
      <td style="vertical-align: top;">
<strong>Electric Boomerang</strong> travels across a much shorter range than the Gale Boomerang, but also deals multiple hits of low damage and adds stun to the opponents. It deals the first two hits deal 2% damage, followed up by fractions of 1%. However, up close, it will deal an extra hit of about 4% damage.
      </td>
      <td style="vertical-align: top;">
<strong>Whirlwind Spin</strong> is a special type of Spin Attack that can only be used as a recovery move. It produces no hits and thus, no damage whatsoever, but actually travels much higher and much, much further than the normal recovery, even to the point of not relying on momentum and performing multiple left and right movements.
      </td>
      <td style="vertical-align: top;">
<strong>Meteor Bombs</strong> are weaker versions of the bombs at lower percents, however, they have the unique property of actually causing a meteor to happen on your opponent or even yourself. It's not good for recoveries whatsoever, though it provides a new tool for Link's arsenal. They deal 5% damage and are able to meteor.
      </td>
  </tr>
</table>


====Final Smash====
====Final Smash====

Revision as of 19:45, September 24, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Link's appearance in Super Smash Bros. 4. For the character in other contexts, see Link.
Link
in Super Smash Bros. 4
Link
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Triforce Slash
Link (SSB4)

Link (リンク, Rinku) was the second veteran confirmed to be a playable character in Super Smash Bros. 4 on June 11th, 2013 during the E3 2013 Nintendo Direct. He will be among the first wave of compatible amiibo figures for Super Smash Bros. for Wii U. Akira Sasanuma is providing the voice of Link, but through reused voice clips from Super Smash Bros. Brawl.

He is joined by Princess Zelda, her alter-ego Sheik, and long-standing villain Ganondorf, as representation for his franchise. Another incarnation of Link from The Wind Waker, Toon Link, also returns from Brawl.

Changes from Brawl

While Link has traditionally been a weak character, he seems to have gone through many improvements that both make him a stronger fighter and better represent his abilities in The Legend of Zelda.

  • Buff Forward smash is stronger.
  • Buff Forward tilt is now faster.
  • Buff Clawshot's Tether is dramatically buffed as with other tethers.
  • Buff His grab aerial comes out much faster.
  • Buff Gale Boomerang has its tornado come out upon returning, and has better damage and knockback.
  • Buff Link's Dash attack is now the Jump Attack from Ocarina of Time. It is capable of hitting both horizontally and vertically depending on placement of the hitbox, and appears to have been strengthened.
  • Buff Up aerial has changed from its Zelda II: The Adventures of Link animation to a very wide scissor kick. It appears to have quicker start up and also a smaller hitbox, as the size looks very different than before.
  • Buff Down aerial has a meteor smash if the tip of his sword hits with the initial hitbox, similar to Toon Link's in Brawl. Link's down aerial also experiences significantly less lag after impacting the ground.
  • Buff The Spin Attack has been given its power from Melee, along with its charge ability from Brawl. The Spin Attack also seems to have been buffed, as seen in the E3 Invitational, where it acted similarly to Melee's.
  • Buff Link's Master Sword seems to be much larger, improving its already great reach.
  • Buff Link appears to have greater speed in both the air and on the ground, alongside overall less lag in his attacks.
  • Buff Link's grab has been changed to be both much faster, grab at a longer reach and also regains its Super Smash Bros. trajectory, in which it shoots straight, and doesn't fall to the ground.
  • Buff Hero's Bow charges faster.
    • Nerf However, it deals less damage.
  • Buff Link's bombs deal slightly more damage and no longer harm him if thrown close to an opponent.
    • Nerf However, they suffer from more gravity, somewhat weakening his approach.
  • Nerf Triforce Slash's power has been lowered from 83% to 69%.
  • Change Link has a new edge attack based on the Crouch Stab from Ocarina of Time.
  • Change Link's roll animations are now based on Link's abilities from Ocarina of Time.

The design of Link's clothing, weaponry, and hair are based on The Legend of Zelda: Twilight Princess. However, his facial structure and his bright color contrast draw inspiration from The Legend of Zelda: Skyward Sword. The Hylian Sheild and Master Sword that Link wield have been given much sleeker appearances, which is reminiscent to Ocarina of Time 3D and Skyward Sword. It would appear that instead of being designed after a specific incarnation, Link is a general representation of the Hero that draws inspiration from multiple games in The Legend of Zelda. His facial expressiveness is somewhat more varied than past installments as well.

Moveset

Ground attacks

Normal

  • Neutral attack - Link takes three actions with his sword; he swipes his sword across his body, followed by an outward swipe, and then thrusts it in a forward stab. It is based off of a finishing move from Ocarina of Time. Does 2%, 3%, and 5%.
  • Dash attack - Link performs a leaping downward slash - a Jump Attack - from Ocarina of Time. It is capable of hitting both horizontally and vertically. 13 - 15% damage.
  • Forward tilt - Link performs an overhand swipe with his sword. 13% damage.
  • Up tilt - Link swings his sword in an arch above his head. It is now effective for combos. 9% damage.
  • Down tilt - Link swipes his sword across the ground. 12% damage.

Smash

  • Forward smash - Link forcefully swings his sword forward. If directional input is applied, he will swing again with even more power. 8%, then 13% uncharged, 10% then 20% fully charged.
  • Up smash - Link swipes his sword in an arc three times. 4%, 3%, 12% uncharged. 5%, 5%, 16% fully charged.
  • Down smash - Link swipes his sword from front to back. 15% front, 13% back uncharged, 20% front, 17% back fully charged

Aerial attacks

  • Neutral aerial - Link performs a sex kick. It is one of the few attacks that doesn't utilize his sword. 11% damage if clean, 6% damage if late.
  • Forward aerial - Link swipes his sword twice as he swings his body 360˚. 8% damage for the first swing, 10% damage for the second.
  • Back aerial - Link performs a two kick combo. It is one of the few attacks that doesn't utilize his sword. 3% then 5% damage.
  • Up aerial - Link thrusts his sword upward with his body dangling. 15% damage.
  • Down aerial - Link takes his sword into a downward thrust from Zelda II: The Adventures of Link. If positioned correctly, Link will perform a powerful meteor smash. 19% damage, 15% without sweetspot, 8% second hit.

Throws and grabs

  • Forward throw - Link releases the opponent from his pummel and kicks them away. 3% then 4% damage.
  • Back throw - Link takes his opponent behind him and kicks them away. 3% then 4% damage.
  • Down throw - Link takes the opponent onto the ground and elbow drops them. 3% then 4% damage.
  • Up throw - Link raises the opponent above him and slashes upward. 8% total damage.

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants. Link retains all of his original special moves and his Final Smash.

Neutral Specials Side Specials Up Specials Down Specials

Hero's Bow is equipped by Link as he pulls it out. It can charge, and the longer it charges, the faster, stronger and more horizontal trajectory it has. It deals up to 4% uncharged, 12% fully charged.

Gale Boomerang, which can hit opponents when it starts moving, or drags them in towards Link when it comes back. Boomerang does 7% close up, 5% distant.

Spin Attack allows Link to perform a quick Spin Attack when grounded, and when in air, is able to use it as his recovery. The Spin Attack is akin to most Zelda games Link has been in. It's potential as a recovery move has been significantly improved. Hits max 4 times in the air, once on the ground, 1 hit of 4% then 3 hits of 2%. Can be charged on the ground - 12% uncharged, 20% charged.

Bomb is a projectile Link can pull out, similar to all of the The Legend of Zelda games he has been in. It explodes on contact with an opponent, object or has a set fuse to explode. They deal 5% damage when thrown on an opponent, but 7% when they explode on Link. They are also used for a recovery tactic.

Power Bow, unlike the regular Hero's Bow, this allows Link to cover more knockback at the expense of damage and speed of the arrow. When fully charged, they deal 20% damage with heavy knockback.

Boomerang travels on the same route as the Gale Boomerang, however, unlike the Gale Boomerang, this one retains its properties from both Super Smash Bros. and Super Smash Bros. Melee, where there's no whirlwind effects whatsoever. It does have less knockback, but more angle. It deals 7% damage when it goes towards you (no matter how far you are), but 3% damage coming back.

Super Spin Attack is much more powerful version of the Spin Attack, where Link is able to deal much more knockback with an electric effect. The downside however, is the fact that Link's recovery is much shorter. It deals 12% damage uncharged, and 23% when fully charged. The aerial version deals 4% damage on the first, followed by 3 hits of 1% damage, and finally, a finishing blow of 6% damage. The aerial version can also Semi-spike.

Big Bomb is a bomb that's grown to massive size, increasing its hitbox and properties, though it remains practically the same. However, they cannot blow up when thrown at the opponent, and need time or another explosion to blow up. They deal 8% to 10% damage, dependent on range.

Piercing Arrows, unlike regular Arrows, these arrows go straight, deal set knockback, and can go through enemy projectiles. They do, however, go a very short range. They deal 8% damage fully charged, and 4% damage when uncharged. They have no Stale Move negation.

Electric Boomerang travels across a much shorter range than the Gale Boomerang, but also deals multiple hits of low damage and adds stun to the opponents. It deals the first two hits deal 2% damage, followed up by fractions of 1%. However, up close, it will deal an extra hit of about 4% damage.

Whirlwind Spin is a special type of Spin Attack that can only be used as a recovery move. It produces no hits and thus, no damage whatsoever, but actually travels much higher and much, much further than the normal recovery, even to the point of not relying on momentum and performing multiple left and right movements.

Meteor Bombs are weaker versions of the bombs at lower percents, however, they have the unique property of actually causing a meteor to happen on your opponent or even yourself. It's not good for recoveries whatsoever, though it provides a new tool for Link's arsenal. They deal 5% damage and are able to meteor.


Final Smash

  • Triforce Slash: Link's final smash from Super Smash Bros. Brawl. Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Link slashes them. The final strike launches the opponent.

Taunts

  • Performs two swipes with his sword, twirls it, and then sheathes it. He will then quickly unsheathe it. It is based on Link's victory pose from Twilight Princess.
  • Link pulls in his right knee and draws his sword back behind his head in a threatening battle pose. It originates from Super Smash Bros..
  • Link takes out his guide from Ocarina of Time, Navi, who proceeds to fly around as Link watches her.

On-Screen Appearance

Small whirlwinds appear on the battlefield, from which Link appears. Link then proceeds to equip his sword and shield.

Victory Fanfare

A flourished remix directly from Brawl. It is a remix of the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System. It is shared with Zelda, Sheik, and Toon Link.

Palette Swaps

Link Palette (SSB4).png

Trophy

Link's trophy has been seen in Super Smash Bros. for Nintendo 3DS. In addition to a trophy of Link's normal appearance, a trophy of Link in his Ocarina of Time 3D design, riding Epona, appears in the 3DS version.

Gallery

References