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Super Smash Bros. 4

Falco (SSB4): Difference between revisions

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*{{buff|Forward air has less ending lag.}}
*{{buff|Forward air has less ending lag.}}
*{{buff|Back air has a new animation and is faster.}}
*{{buff|Back air has a new animation and is faster.}}
*{{buff|[[Falco Phantasm]] has less startup lag.}}
*{{buff|[[Falco Phantasm]] has slightly less startup lag and can no longer suicide on while on the ground.}}
*{{buff|Up smash is stronger.}}
*{{buff|Up smash is stronger.}}
*{{buff|[[Fire Bird]] gains more recovery distance.}}
*{{buff|[[Fire Bird]] gains more recovery distance.}}

Revision as of 00:12, September 14, 2014

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This article is about Falco's appearance in Super Smash Bros. 4. For the character in other contexts, see Falco Lombardi.
Falco
in Super Smash Bros. 4
Falco
StarFoxSymbol.svg
Universe Star Fox
Other playable appearances in Melee
in Brawl

Availability Unlockable
Final Smash Landmaster
Falco (SSB4)

Falco returns as a playable character in Super Smash Bros. 4, as confirmed by a leaker's Twitch stream. His moveset appears to be largely unchanged from its Brawl incarnation.

His appearance also hasn't changed much from Brawl, albeit a lighter shade of blue for the feathers and a smaller eye reticle.

Changes from Brawl

  • Buff Forward air and neutral air connect better.
  • Buff Neutral attack has a finisher.
  • Buff Forward air has less ending lag.
  • Buff Back air has a new animation and is faster.
  • Buff Falco Phantasm has slightly less startup lag and can no longer suicide on while on the ground.
  • Buff Up smash is stronger.
  • Buff Fire Bird gains more recovery distance.
  • Nerf Down air is slower.
    • Buff However, it is stronger.
  • Nerf Forward smash has more startup lag.

The following moves appear unchanged: