Super Smash Bros. series

Control stick: Difference between revisions

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(Adding some things about the Circle Pad, as it and the Control Stick are related in function.)
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The '''control stick''', also known as the '''analogue stick''' or '''joystick''', is the gray stick on the Nintendo [[GameCube]] and [[Nintendo 64]] [[controller]]s, the white stick on the [[Nunchuk]], the two white sticks on the [[Classic Controller]], and the white or black sticks of the [[Wii U GamePad]] and [[Wii U Pro Controller]].
The '''control stick''', also known as the '''analogue stick''' or '''joystick''', is the gray stick on the Nintendo [[GameCube]] and [[Nintendo 64]] [[controller]]s, the white stick on the [[Nunchuk]], the two white sticks on the [[Classic Controller]], and the white or black sticks of the [[Wii U GamePad]] and [[Wii U Pro Controller]].
The [[Nintendo 3DS]] has a '''Circle Pad''', a sliding gray pad that serves as a handheld counterpart to the control stick. There's also a Circle Pad Pro, a detachable extension to the 3DS which houses an extra circle pad on the right side.
==Overview==
==Overview==
In the [[Super Smash Bros. series|''Super Smash Bros.'' series]], the control stick has four primary directions that can be input. During gameplay, tilting the control stick sideways will make a [[character]] walk in that direction. Tilting the control stick downward will make a character [[crouch]] if on the ground or [[fast fall]] if the character is airborne. Tilting the control stick upwards will cause a character to [[jump]], but only if the Tap Jump control function is enabled for the player. Inputting a regular attack while the control stick is tilted will result in a [[tilt attack]]. The control stick can also be directed in diagonal directions, which will allow for more precise movement in the air as well as allowing some [[attack]]s to be [[Angling|angled]]. Pushing this control stick hard will result in [[dashing]] and also increases the power of moves such as [[Samus]]'s [[Missile]]. If outside of gameplay, the control stick can be used to navigate the [[menu]].
In the [[Super Smash Bros. series|''Super Smash Bros.'' series]], the control stick has four primary directions that can be input. During gameplay, tilting the control stick sideways will make a [[character]] walk in that direction. Tilting the control stick downward will make a character [[crouch]] if on the ground or [[fast fall]] if the character is airborne. Tilting the control stick upwards will cause a character to [[jump]], but only if the Tap Jump control function is enabled for the player. Inputting a regular attack while the control stick is tilted will result in a [[tilt attack]]. The control stick can also be directed in diagonal directions, which will allow for more precise movement in the air as well as allowing some [[attack]]s to be [[Angling|angled]]. Pushing this control stick hard will result in [[dashing]] and also increases the power of moves such as [[Samus]]'s [[Missile]]. If outside of gameplay, the control stick can be used to navigate the [[menu]].
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GameCube Analog Stick.jpg|The control stick on the GameCube Controller
GameCube Analog Stick.jpg|The control stick on the GameCube Controller
Control stick CC.jpg|The control sticks on the Classic Controller.
Control stick CC.jpg|The control sticks on the Classic Controller.
Circle Pad 3DS.png|The '''Circle Pad''' of the [[Nintendo 3DS]]
Circle Pad 3DS.png|The Circle Pad of the [[Nintendo 3DS]]
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{{Controller}}
{{Controller}}
[[Category: Game Controls]]
[[Category: Game Controls]]

Revision as of 14:59, June 24, 2014

An analog stick on the Nunchuk.

The control stick, also known as the analogue stick or joystick, is the gray stick on the Nintendo GameCube and Nintendo 64 controllers, the white stick on the Nunchuk, the two white sticks on the Classic Controller, and the white or black sticks of the Wii U GamePad and Wii U Pro Controller.

The Nintendo 3DS has a Circle Pad, a sliding gray pad that serves as a handheld counterpart to the control stick. There's also a Circle Pad Pro, a detachable extension to the 3DS which houses an extra circle pad on the right side.

Overview

In the Super Smash Bros. series, the control stick has four primary directions that can be input. During gameplay, tilting the control stick sideways will make a character walk in that direction. Tilting the control stick downward will make a character crouch if on the ground or fast fall if the character is airborne. Tilting the control stick upwards will cause a character to jump, but only if the Tap Jump control function is enabled for the player. Inputting a regular attack while the control stick is tilted will result in a tilt attack. The control stick can also be directed in diagonal directions, which will allow for more precise movement in the air as well as allowing some attacks to be angled. Pushing this control stick hard will result in dashing and also increases the power of moves such as Samus's Missile. If outside of gameplay, the control stick can be used to navigate the menu.

On the Classic Controller, the left control stick is used for movement, while the right control stick, analogous to the GameCube C-Stick, is used for smash attacks. When the control stick is pushed in any direction, the pertaining smash attack will be executed immediately.

When holding the Wii Remote sideways, the directional pad serves as the control stick, as there are no control sticks on the Wii remote alone.

Gallery