The Final Battle (World of Light): Difference between revisions
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'''The Final Battle''' is the final area in [[World of Light]] unlocked after defeating [[Dharkon]] in [[The Dark Realm]]. In this area, [[Galeem]] and Dharkon are fighting for full control. | '''The Final Battle''' is the final area in [[World of Light]] unlocked after defeating [[Dharkon]] in [[The Dark Realm]]. In this area, [[Galeem]] and Dharkon are fighting for full control, but are also seeking to destroy the fighters, creating a three-way battle that decides the fate of the universe. | ||
The area and [[spirit]]s are split into two parts, a Light side and a Dark side. Each spirit from one side matches one from the other side. Defeating more spirits from one side will grant the other side more power, causing one side to push into the other. Defeating enough of one side's spirits will create a path to that side's boss (e.g. defeating all Light spirits will create a path to Galeem), allowing the player to fight that boss. Defeating one of the bosses results in a bad ending where the opposite side seizes control. | The area and [[spirit]]s are split into two parts, a Light side and a Dark side. Each spirit from one side matches one from the other side. Defeating more spirits from one side will grant the other side more power, causing one side to push into the other. Defeating enough of one side's spirits will create a path to that side's boss (e.g. defeating all Light spirits will create a path to Galeem), allowing the player to fight that boss. Defeating one of the bosses results in a bad ending where the opposite side seizes control. | ||
When [[Master Hand]] and [[Crazy Hand]] are both freed and the number of spirits on each side is nearly equal or completely cleared, a path will be created in the top-center of the area leading to the hands. Interacting with the hands will lead to them creating a hole in the | When [[Master Hand]] and [[Crazy Hand]] are both freed and the number of spirits on each side is nearly equal or completely cleared, a path will be created in the top-center of the area leading to the hands. Interacting with the hands will lead to them creating a hole in the area. The player will then be able to temporarily play as Master Hand, where they are then pitted against 50 puppet fighters consisting of {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}. Clearing will result in the area "shattering" and revealing a golden backdrop, along with creating paths to Galeem, Dharkon, and a central path. At this point, defeating either light or dark spirits no longer causes a shift of power. The central path takes the player to the [[Final stage (World of Light)|final stage]] where they ultimately fight Galeem and Dharkon at the same time. Defeating both results in the true ending in which the spirits are freed. | ||
==Spirits== | ==Spirits== | ||
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==Captured Fighters== | ==Captured Fighters== | ||
The final 4 captured fighters can be unlocked in ''The Final Battle''. Unlike the previous realms, ''The Final Battle'' does not have any sub-worlds. {{SSBU|Palutena}} and {{SSBU|Bayonetta}} will only appear after beating the first Crazy Hand fight and Master Hand fight respectively. The list of fighters is organized roughly by order of appearance. | The final 4 captured fighters can be unlocked in ''The Final Battle''. Unlike the previous two realms, ''The Final Battle'' does not have any sub-worlds. {{SSBU|Palutena}} and {{SSBU|Bayonetta}} will only appear after beating the first Crazy Hand fight and Master Hand fight respectively. The list of fighters is organized roughly by order of appearance. | ||
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Revision as of 00:26, June 29, 2024
The Final Battle | |
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The map of The Final Battle, with all captured fighters. |
The Final Battle is the final area in World of Light unlocked after defeating Dharkon in The Dark Realm. In this area, Galeem and Dharkon are fighting for full control, but are also seeking to destroy the fighters, creating a three-way battle that decides the fate of the universe.
The area and spirits are split into two parts, a Light side and a Dark side. Each spirit from one side matches one from the other side. Defeating more spirits from one side will grant the other side more power, causing one side to push into the other. Defeating enough of one side's spirits will create a path to that side's boss (e.g. defeating all Light spirits will create a path to Galeem), allowing the player to fight that boss. Defeating one of the bosses results in a bad ending where the opposite side seizes control.
When Master Hand and Crazy Hand are both freed and the number of spirits on each side is nearly equal or completely cleared, a path will be created in the top-center of the area leading to the hands. Interacting with the hands will lead to them creating a hole in the area. The player will then be able to temporarily play as Master Hand, where they are then pitted against 50 puppet fighters consisting of Mario, Link, Samus, Meta Knight, Snake, Sonic, Cloud, and King K. Rool. Clearing will result in the area "shattering" and revealing a golden backdrop, along with creating paths to Galeem, Dharkon, and a central path. At this point, defeating either light or dark spirits no longer causes a shift of power. The central path takes the player to the final stage where they ultimately fight Galeem and Dharkon at the same time. Defeating both results in the true ending in which the spirits are freed.
Spirits
Light side
Spirit | Battle parameters | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music |
246 | Tetra | The Legend of Zelda Series | •Toon Link | 9,800 | Pirate Ship | •Item: Bullet Bill •Hazard: Heavy Wind |
•Dangerously high winds are in effect •The enemy is easily distracted by items |
The Great Sea / Menu Select | ||
1,017 | Balder | Bayonetta Series | •Giant Robin (140 HP) | 4,200 | Umbra Clock Tower (hazards off) | N/A | •The enemy's special moves have increased power •Stamina battle •The enemy's FS Meter charges quickly |
The Legend Of Aesir | ||
641 | Seliph | Fire Emblem Series | •Marth •Ike |
3,600 | Castle Siege | •Defense ↑ | •The enemy has increased defense when the enemy's at high damage | Edge of Adversity | ||
777 | Tails | Sonic the Hedgehog Series | •Fox | 9,600 | Windy Hill Zone | •Assist Trophy Enemies (Knuckles) •Hazard: Low Gravity |
•Gravity is reduced •Hostile assist trophies will appear •The enemy starts the battle with an enhanced Ray Gun |
Emerald Hill Zone | ||
322 | Yarn Poochy | Yoshi Series | •Duck Hunt Team | 4,600 | Yoshi's Island | •Hazard: Lava Floor | •The floor is lava •The enemy can deal damage by dashing into you |
Main Theme - Yoshi's Woolly World (Remix) | ||
905 | X | Mega Man X Series | •Mega Man (160 HP) | 9,400 | New Donk City Hall (Battlefield form) | N/A | •The enemy's energy attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Opening Stage | ||
1,168 | Isaac | Golden Sun Series | •Mii Swordfighter (Moveset 1222, Isaac Wig, Isaac's Outfit, High Voice Type 1) •Palutena •Robin •Roy |
8,900 | Wuhu Island (Swaying Bridge) | •Assist Trophy Enemies (Isaac) | •The enemy's magic attacks have increased power •Hostile assist trophies will appear •Reinforcements will appear during the battle |
Battle Scene / Final Boss - Golden Sun | ||
404 | General Pepper | Star Fox Series | •Fox | 3,500 | Corneria | •Sudden Final Smash | •The enemy will suddenly have a Final Smash after a little while | Main Theme - Star Fox | ||
726 | Magnus | Kid Icarus Series | •Ike | 4,300 | Coliseum (Ω form) | N/A | •The enemy has super armor but moves slower •The enemy's smash attacks have increased power •The enemy has increased attack power |
Magnus's Theme | ||
984 | Guile | Street Fighter Series | •Captain Falcon (180 HP) | 13,700 | Pilotwings (Ω form) | •Assist Trophy Enemies (Guile) •Jump Power ↓ |
•Stamina battle •Hostile assist trophies will appear •All fighters have reduced jump power |
Guile Stage Type A | ||
1,182 | Starly | The Legendary Starfy Series | •Jigglypuff | 3,800 | Tortimer Island (Battlefield form) | •Temporary Invincibility | •The enemy will occasionally be invincible after a little while | Tortimer Island Medley | ||
299 | Baby Mario | Yoshi Series | •Tiny Mario •Yoshi Team |
8,800 | Yoshi's Island | N/A | •Defeat the main fighter to win •The enemy shields often |
Yoshi's Island (Brawl) | ||
239 | Mipha | The Legend of Zelda Series | •Inkling (100 HP) | 3,900 | Great Bay (Battlefield form) | N/A | •Stamina battle •The enemy heals over time |
Main Theme - The Legend of Zelda: Breath of the Wild | ||
274 | Young Samus | Metroid Series | •Zero Suit Samus •Snake |
3,400 | Frigate Orpheon | N/A | •The enemy falls slowly | Theme of Samus Aran, Space Warrior | ||
1,206 | Chibi-Robo | Chibi-Robo! Series | •Tiny Mii Gunner (Moveset 1321, Chibi-Robo Hat, Chibi-Robo Outfit) | 3,500 | Living Room | •Sudden Damage •Assist Trophy Enemies (Nintendog) |
•The enemy's energy attacks have increased power •Hostile assist trophies will appear after a little while •The enemy takes serious damage after a little while |
Noisy Notebook | ||
569 | EVE | EarthBound Series | •Giant R.O.B. (160 HP) | 9,700 | Frigate Orpheon | •Defense ↓ •Attack Power ↓ |
•The enemy's energy attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Magicant | ||
933 | Giga Mac | Punch-Out!! Series | •Giant Little Mac (180 HP) | 13,900 | Boxing Ring | N/A | •The enemy has super armor and is hard to launch or make flinch •Stamina battle •The enemy is giant |
Title Theme - Punch-Out!! (Wii) | ||
582 | Hinawa | EarthBound Series | •Zelda •Lucas |
13,100 | Yoshi's Island | •Easy to Launch | •All fighters are easy to launch | Mother 3 Love Theme | ||
519 | Arceus | Pokémon Series | •Corrin | 13,900 | Spear Pillar (hazards off) | •Easy to Launch •Hazard: Heavy Wind |
•You are easy to launch •Dangerously high winds are in effect after a little while •Only certain Pokémon will emerge from Poké Balls (Arceus) |
Battle! (Dialga/Palkia) / Spear Pillar | ||
29 | Peach (Wedding) | Super Mario Series | •Peach •Mario |
9,900 | New Donk City Hall | •Flowery | •Defeat the main fighter to win •You constantly take minor damage •The enemy tends to avoid conflict |
Break Free (Lead The Way) | ||
680 | Takumi | Fire Emblem Series | •Pit ×2 | 9,100 | Mushroomy Kingdom (Battlefield form) | •Hazard: Heavy Wind | •Dangerously high winds are in effect •The enemy's neutral special has increased power •The enemy favors neutral specials |
Lost in Thoughts All Alone (Remix) |
Light side - Reinforcements
Spirit | Battle parameters | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music |
557 | Solgaleo | Pokémon Series | •Gold Incineroar (160 HP) | 9,400 | Spear Pillar (hazards off) | N/A | •Stamina battle •The enemy favors special moves •Only certain Pokémon will emerge from Poké Balls (Solgaleo) |
Battle! (Elite Four) / Battle! (Solgaleo/Lunala) | ||
968 | Mythra | Xenoblade Chronicles Series | •Corrin •Shulk |
13,500 | Gaur Plain (Battlefield form) | N/A | •The enemy will charge up a powerful Final Smash •The enemy starts the battle with an enhanced Beam Sword |
Still, Move Forward! |
Dark side
Spirit | Battle parameters | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music |
222 | Midna | The Legend of Zelda Series | •Bayonetta | 9,200 | Bridge of Eldin (hazards off) | •Assist Trophy Enemies (Midna) •Item: Transforming Types |
•Hostile assist trophies will appear | Midna's Lament | ||
1,010 | Jeanne | Bayonetta Series | •Bayonetta (160 HP) | 9,400 | Umbra Clock Tower | N/A | •The enemy's ranged weapons have increased power •Stamina battle |
Red & Black | ||
350 | Dark Mind | Kirby Series | •Reflect Ganondorf | 9,700 | Kalos Pokémon League (Battlefield form) | •Curry-Filled | •The enemy reflects projectiles •The enemy's explosion and fire attacks have increased power •The enemy breathes fire after a little while |
02 Battle | ||
776 | Dr. Eggman | Sonic the Hedgehog Series | •Roy •Metal Sonic |
13,200 | Green Hill Zone | •Bob-omb Festival •Item: Shooting Types |
•Bob-ombs will rain from the sky after a little while •The enemy's shooting items have increased power •Items will be pulled toward the enemy |
Green Hill Zone | ||
790 | Rouge the Bat | Sonic the Hedgehog Series | •Fox | 3,700 | Fourside | N/A | •The enemy's kicks and knee strikes have increased power •The enemy's melee blows will heal them when they hit •The enemy has increased jump power |
Sonic Heroes | ||
907 | Zero (Zero Buster) | Mega Man X Series | •Mega Man (140 HP) | 3,800 | Big Blue (Battlefield form) | •Assist Trophy Enemies (Zero) | •The enemy's energy attacks have increased power •Stamina battle •Hostile assist trophies will appear |
X vs ZERO | ||
1,066 | Shanoa | Castlevania Series | •Bayonetta | 9,900 | Brinstar Depths (Ω form) | •Sudden Final Smash •Hazard: Heavy Wind |
•The enemy will suddenly have a Final Smash after a little while •Dangerously high winds are in effect •The enemy's special moves have increased power |
Twilight Stigmata | ||
396 | Pigma Dengar | Star Fox Series | •Wario •Wolf |
4,300 | Lylat Cruise (Battlefield form) | •Move Speed ↑ | •Defeat the main fighter to win •The enemy has increased move speed when the enemy's at high damage •The enemy tends to avoid conflict |
Star Wolf (Brawl) | ||
716 | Thanatos | Kid Icarus Series | •King K. Rool | 3,800 | Kalos Pokémon League (Battlefield form) | •Tiny •Giant |
•The enemy is giant •The enemy is tiny after a little while |
In the Space-Pirate Ship | ||
995 | Nash | Street Fighter Series | •Captain Falcon (140 HP) | 3,700 | Halberd (Ship deck) | •Metal Shift •Jump Power ↓ |
•The enemy will occasionally turn metal when the enemy's at high damage •Stamina battle |
Guile Stage | ||
1,048 | Octoling Octopus | Splatoon Series | •Greninja Team ×4 | 3,900 | Moray Towers | N/A | •Timed battle (2:00) | Octoweaponry | ||
758 | Naked Snake | Metal Gear Solid Series | •Snake Team ×4 | 9,000 | Distant Planet (Rain) | N/A | •Defeat the main fighter to win •Reinforcements will appear during the battle |
Snake Eater | ||
162 | Kaptain K. Rool | Donkey Kong Series | •King K. Rool (180 HP) | 13,500 | Halberd | •Invisibility | •The enemy's neutral special has increased power •Stamina battle •The enemy is invisible after a little while |
Crocodile Cacophony | ||
289 | Little Birdie | Metroid Series | •Tiny Ridley | 3,700 | Distant Planet | •Defense ↑ •Attack Power ↑ •Giant |
•The enemy is giant after a little while •The enemy has increased attack power after a little while •The enemy has increased defense after a little while |
Vs. Ridley | ||
690 | Ball | Game & Watch Series | •Mr. Game & Watch •Pac-Man •Jigglypuff •Kirby |
3,900 | Flat Zone X (hazards off) | •Item: Balls | •The enemy favors grabs and throws •The enemy's throwing-type items have increased power |
Flat Zone 2 | ||
278 | Mother Brain | Metroid Series | •Dark Samus | 9,300 | Brinstar Depths (Ω form) | •Energy Output ↑ •Assist Trophy Enemies (Mother Brain) |
•Hostile assist trophies will appear •The enemy favors neutral specials •All fighters' energy attacks have increased power |
Escape | ||
959 | Mumkhar | Xenoblade Chronicles Series | •Wolf (140 HP) | 3,800 | Gaur Plain (hazards off) | •Metal Shift •Giant |
•The enemy is giant when the enemy's at high damage •The enemy will occasionally turn metal when the enemy's at high damage •Stamina battle |
You Will Know Our Names | ||
590 | Claus | EarthBound Series | •Lucas •Metal Lucas |
13,200 | Garden of Hope (Battlefield form) | •Strengthen Weapon | •Reinforcements will appear after an enemy is KO'd •All fighters' melee weapons have increased power after a little while •The enemy is metal |
Mother 3 Love Theme | ||
1,009 | Madama Butterfly | Bayonetta Series | •Bayonetta (180 HP) | 13,900 | Umbra Clock Tower | •Hazard: Poison Cloud | •The stage is covered in a poisonous cloud •Stamina battle •The enemy favors smash attacks |
Let's Hit The Climax! | ||
30 | Bowser (Wedding) | Super Mario Series | •Bowser •Ally: Peach |
9,700 | New Donk City Hall | N/A | •You lose if your CPU ally is KO'd •The enemy favors dash attacks •The enemy has increased attack power |
Underground Moon Caverns | ||
686 | Garon | Fire Emblem Series | •Ganondorf (160 HP) | 9,600 | Final Destination | •Jump Power ↓ •Hazard: Poison Floor |
•The floor is poisonous •You have reduced jump power •Stamina battle |
Lost in Thoughts All Alone (Remix) |
Dark side - Reinforcements
Spirit | Battle parameters | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Series | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music |
558 | Lunala | Pokémon Series | •Gold Ridley (160 HP) | 9,400 | Luigi's Mansion (Battlefield form) | N/A | •Stamina battle •Only certain Pokémon will emerge from Poké Balls (Lunala) |
Battle! (Elite Four) / Battle! (Solgaleo/Lunala) | ||
208 | Fierce Deity Link | The Legend of Zelda Series | •Giant Link | 13,900 | Great Bay (Ω form) | •Defense ↓ •Easy to Launch •Attack Power ↑ |
•You are easy to launch •You have reduced defense after a little while •The enemy has increased attack power |
Calamity Ganon Battle - Second Form |
Bosses
There are no new bosses in the Final Battle. Rather, the area faces the player against Master Hand twice, Crazy Hand twice, Galeem, Dharkon, and both Galeem and Dharkon. The Galeem & Dharkon fight lets the player choose any three currently available fighters and pits them against the sub-world bosses before fighting them.
Image(s) | Name | Type | Power | Music |
---|---|---|---|---|
Master Hand | ??? | Master Hand | ||
Crazy Hand | ??? | Crazy Hand | ||
Galeem | ??? | Galeem | ||
Dharkon | ??? | Dharkon | ||
Galeem & Dharkon | ??? | Galeem / Dharkon |
Captured Fighters
The final 4 captured fighters can be unlocked in The Final Battle. Unlike the previous two realms, The Final Battle does not have any sub-worlds. Palutena and Bayonetta will only appear after beating the first Crazy Hand fight and Master Hand fight respectively. The list of fighters is organized roughly by order of appearance.
No. | Image | Name | Type | Power | Stage | Music |
---|---|---|---|---|---|---|
25 | Roy | 12,500 | Castle Siege Ω | Beyond Distant Skies - Roy's Departure | ||
04ε | Dark Samus | 12,500 | Frigate Orpheon Ω | Multiplayer - Metroid Prime 2: Echoes | ||
54 | Palutena | 12,500 | Palutena's Temple Ω | Destroyed Skyworld | ||
63 | Bayonetta | 12,500 | Umbra Clock Tower Ω | Let's Hit the Climax! |
Names in other languages
Trivia
- Masahiro Sakurai has claimed that Bayonetta and Palutena were the only two characters other than Kirby that could have feasibly survived Galeem's initial attack in the opening to World of Light.[1] Those two are also the final fighter unlocks required for the true ending the player encounters in a regular playthrough of the mode.
References