Super Smash Bros. series

Air acceleration: Difference between revisions

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m (Undid edit by SacredFire37: Speed and Shield affect it but not Jump; did pixel measurements and Speed and Shield were noticeably altered. t:Head requires the game argument to be listed to work properly)
Tag: Undo
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{| class="wikitable sortable" style="text-align:center; display:inline-table;"
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|+JPN/NA/AUS
|+JPN/NA/AUS
!Rank!!Character!!Max
!Rank!!Character!!Stick Multiply!!Max
|-
|-
|'''1'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||0.07
|'''1'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||0.07||5.6
|-
|-
|'''2'''||{{CharHead|Pikachu|SSB|hsize=15px}}||0.055
|'''2'''||{{CharHead|Pikachu|SSB|hsize=15px}}||0.055||4.4
|-
|-
|rowspan=5|'''3-7'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||rowspan=5|0.04
|rowspan=5|'''3-7'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||rowspan=5|0.04||rowspan=5|3.2
|-
|-
|{{CharHead|Kirby|SSB|hsize=15px}}
|{{CharHead|Kirby|SSB|hsize=15px}}
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|{{CharHead|Yoshi|SSB|hsize=15px}}
|{{CharHead|Yoshi|SSB|hsize=15px}}
|-
|-
|'''N/A'''||{{CharHead|Metal Mario|SSB|hsize=15px}}||0.035
|'''N/A'''||{{CharHead|Metal Mario|SSB|hsize=15px}}||0.035||2.8
|-
|-
|rowspan=2|'''8-9'''||{{CharHead|Fox|SSB|hsize=15px}}||rowspan=2|0.03
|rowspan=2|'''8-9'''||{{CharHead|Fox|SSB|hsize=15px}}||rowspan=2|0.03||rowspan=2|2.4
|-
|-
|{{CharHead|Samus|SSB|hsize=15px}}
|{{CharHead|Samus|SSB|hsize=15px}}
|-
|-
|rowspan=3|'''10-12'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||rowspan=3|0.025
|rowspan=3|'''10-12'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||rowspan=4|0.025||rowspan=4|2
|-
|-
|{{CharHead|Luigi|SSB|hsize=15px}}
|{{CharHead|Luigi|SSB|hsize=15px}}
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|{{CharHead|Mario|SSB|hsize=15px}}
|{{CharHead|Mario|SSB|hsize=15px}}
|-
|-
|'''N/A'''||{{Head|Donkey Kong|g=SSB|s=15px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||0.025
|'''N/A'''||{{Head|Donkey Kong|g=SSB|s=15px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]
|}
|}


{| class="wikitable sortable" style="text-align:center; display:inline-table;"
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|+EUR
|+EUR
!Rank!!Character!!Max
!Rank!!Character!!Stick Multiply!!Max
|-
|-
|'''1'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||0.07
|'''1'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||0.07||5.6
|-
|-
|'''2'''||{{CharHead|Pikachu|SSB|hsize=15px}}||0.055
|'''2'''||{{CharHead|Pikachu|SSB|hsize=15px}}||0.055||4.4
|-
|-
|'''3'''||{{CharHead|Link|SSB|hsize=15px}}||0.05
|'''3'''||{{CharHead|Link|SSB|hsize=15px}}||0.05||4
|-
|-
|rowspan=4|'''4-7'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||rowspan=4|0.04
|rowspan=4|'''4-7'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||rowspan=4|0.04||rowspan=4|3.2
|-
|-
|{{CharHead|Kirby|SSB|hsize=15px}}
|{{CharHead|Kirby|SSB|hsize=15px}}
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|{{CharHead|Yoshi|SSB|hsize=15px}}
|{{CharHead|Yoshi|SSB|hsize=15px}}
|-
|-
|'''N/A'''||{{CharHead|Metal Mario|SSB|hsize=15px}}||0.035
|'''N/A'''||{{CharHead|Metal Mario|SSB|hsize=15px}}||0.035||2.8
|-
|-
|'''8-9'''||{{CharHead|Fox|SSB|hsize=15px}}||0.03
|rowspan=2|'''8-9'''||{{CharHead|Fox|SSB|hsize=15px}}||rowspan=2|0.03||rowspan=2|2.4
|-
|-
|'''8-9'''||{{CharHead|Samus|SSB|hsize=15px}}||0.03
|{{CharHead|Samus|SSB|hsize=15px}}
|-
|-
|rowspan=3|'''10-12'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||rowspan=3|0.025
|rowspan=3|'''10-12'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||rowspan=4|0.025||rowspan=4|2
|-
|-
|{{CharHead|Luigi|SSB|hsize=15px}}
|{{CharHead|Luigi|SSB|hsize=15px}}
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|{{CharHead|Mario|SSB|hsize=15px}}
|{{CharHead|Mario|SSB|hsize=15px}}
|-
|-
|'''N/A'''||{{Head|Donkey Kong|g=SSB|s=15px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]||0.025
|'''N/A'''||{{Head|Donkey Kong|g=SSB|s=15px|l=Giant Donkey Kong}} [[Giant Donkey Kong]]
|}
|}
</center>
</center>

Revision as of 03:01, October 19, 2022

This article is about how quickly a character can change speed in midair. For the maximum speed a character can move in midair, see Air speed.

Air acceleration is the rate at which a character can change their horizontal velocity in midair. High air acceleration is advantageous for recovery and aerial combat, as it allows a character to reach their maximum air speed sooner and change direction more easily. Characters with high air acceleration do not necessarily have high air speed. Air acceleration is measured in units/frame².

Air acceleration operates the same whether the character is attempting to speed up, slow down, or reverse direction. When the player is providing no horizontal input, air friction controls the character's rate of deceleration instead of air acceleration.

Air acceleration is controlled by two values: a base value that determines the minimum acceleration, and an additional value that is scaled based on how much the control stick is tilted. A character's maximum potential acceleration is the sum of these two values. For example, if a character has a base value of 0.01 and an additional value of 0.07, their acceleration can vary from 0.01 at minimum input to 0.08 at maximum input. It is most beneficial for a character to have a low base value with a high additional value, as this combination offers the most precise aerial control; a character with a high base and low additional would have a very limited range of possible speeds.

Air acceleration values

Note: By default, these lists are sorted first by total maximum acceleration, then by additional value in case of a tie.

Super Smash Bros.

In Super Smash Bros., characters have a single maximum acceleration value instead of the later games' two-value system.

JPN/NA/AUS
Rank Character Stick Multiply Max
1 Jigglypuff (SSB) Jigglypuff 0.07 5.6
2 Pikachu (SSB) Pikachu 0.055 4.4
3-7 Captain Falcon (SSB) Captain Falcon 0.04 3.2
Kirby (SSB) Kirby
Link (SSB) Link
Ness (SSB) Ness
Yoshi (SSB) Yoshi
N/A Metal Mario (SSB) Metal Mario 0.035 2.8
8-9 Fox (SSB) Fox 0.03 2.4
Samus (SSB) Samus
10-12 Donkey Kong (SSB) Donkey Kong 0.025 2
Luigi (SSB) Luigi
Mario (SSB) Mario
N/A Giant Donkey Kong Giant Donkey Kong
EUR
Rank Character Stick Multiply Max
1 Jigglypuff (SSB) Jigglypuff 0.07 5.6
2 Pikachu (SSB) Pikachu 0.055 4.4
3 Link (SSB) Link 0.05 4
4-7 Captain Falcon (SSB) Captain Falcon 0.04 3.2
Kirby (SSB) Kirby
Ness (SSB) Ness
Yoshi (SSB) Yoshi
N/A Metal Mario (SSB) Metal Mario 0.035 2.8
8-9 Fox (SSB) Fox 0.03 2.4
Samus (SSB) Samus
10-12 Donkey Kong (SSB) Donkey Kong 0.025 2
Luigi (SSB) Luigi
Mario (SSB) Mario
N/A Giant Donkey Kong Giant Donkey Kong

Version differences

PAL (EUR)
  • Buff Link's air acceleration: 0.04 → 0.05

Super Smash Bros. Melee

Rank Character Base Additional Max
1 Jigglypuff (SSBM) Jigglypuff 0.19 0.09 0.28
2 Fox (SSBM) Fox 0.02 0.06 0.08
3 Falco (SSBM) Falco 0.02 0.05 0.07
4 Peach (SSBM) Peach 0.01 0.06 0.07
5-11 Captain Falcon (SSBM) Captain Falcon 0.02 0.04 0.06
Ganondorf (SSBM) Ganondorf
Kirby (SSBM) Kirby
Link (SSBM) Link
Ness (SSBM) Ness
Sheik (SSBM) Sheik
Young Link (SSBM) Young Link
N/A Fighting Wire Frames (SSBM) Male Wire Frame 0.02 0.04 0.06
12-18 Bowser (SSBM) Bowser 0.02 0.03 0.05
Marth (SSBM) Marth
Mewtwo (SSBM) Mewtwo
Mr. Game & Watch (SSBM) Mr. Game & Watch
Pichu (SSBM) Pichu
Pikachu (SSBM) Pikachu
Roy (SSBM) Roy
N/A Giga Bowser (SSBM) Giga Bowser 0.02 0.03 0.05
19 Zelda (SSBM) Zelda 0.01 0.038 0.048
N/A Fighting Wire Frames (SSBM) Female Wire Frame 0.01 0.038 0.048
20 Yoshi (SSBM) Yoshi 0.02 0.028 0.048
21 Ice Climbers (SSBM) Ice Climbers 0.02 0.027 0.047
22 Mario (SSBM) Mario 0.02 0.025 0.045
23 Dr. Mario (SSBM) Dr. Mario 0.02 0.024 0.044
24 Luigi (SSBM) Luigi 0.015 0.025 0.04
25 Donkey Kong (SSBM) Donkey Kong 0.02 0.02 0.04
26 Samus (SSBM) Samus 0.02 0.0125 0.0325

Super Smash Bros. Brawl

Rank Character Base Additional Max
1 Wario (SSBB) Wario 0.04 0.3 0.34
N/A Wario-Man 0.04 0.3 0.34
2 Jigglypuff (SSBB) Jigglypuff 0.05 0.08 0.13
3 Squirtle (SSBB) Squirtle 0.01 0.11 0.12
4 Peach (SSBB) Peach 0.01 0.1 0.11
5 Kirby (SSBB) Kirby 0.03 0.08 0.11
6-9 Ness (SSBB) Ness 0.01 0.09 0.1
Pikachu (SSBB) Pikachu
Zelda (SSBB) Zelda
Zero Suit Samus (SSBB) Zero Suit Samus
10 Mr. Game & Watch (SSBB) Mr. Game & Watch 0.07 0.03 0.1
11-12 Ivysaur (SSBB) Ivysaur 0.01 0.085 0.095
Lucas (SSBB) Lucas
13-18 Fox (SSBB) Fox 0.01 0.08 0.09
Ice Climbers (SSBB) Ice Climbers
Mario (SSBB) Mario
Sheik (SSBB) Sheik
Toon Link (SSBB) Toon Link
Wolf (SSBB) Wolf
N/A Fighting Alloy Team 0.01 0.08 0.09
19 Samus (SSBB) Samus 0.04 0.05 0.09
20-24 Falco (SSBB) Falco 0.01 0.07 0.08
Marth (SSBB) Marth
Meta Knight (SSBB) Meta Knight
Olimar (SSBB) Olimar
Yoshi (SSBB) Yoshi
25 Luigi (SSBB) Luigi 0.0 0.075 0.075
26 Pit (SSBB) Pit 0.01 0.065 0.075
27 Lucario (SSBB) Lucario 0.0 0.07 0.07
28-30 Captain Falcon (SSBB) Captain Falcon 0.01 0.05 0.06
Charizard (SSBB) Charizard
Donkey Kong (SSBB) Donkey Kong
31 Diddy Kong (SSBB) Diddy Kong 0.0 0.05 0.05
32-36 Bowser (SSBB) Bowser 0.01 0.04 0.05
Ike (SSBB) Ike
King Dedede (SSBB) King Dedede
Link (SSBB) Link
Sonic (SSBB) Sonic
37 R.O.B. (SSBB) R.O.B. 0.04 0.006 0.046
38 Ganondorf (SSBB) Ganondorf 0.01 0.03 0.04
N/A Giga Bowser 0.015 0.025 0.04
39 Snake (SSBB) Snake 0.01 0.02 0.03

Super Smash Bros. 4

Rank Character Base Additional Max
N/A Wario-Man 0.04 0.3 0.34
1 Jigglypuff (SSB4) Jigglypuff 0.05 0.08 0.13
2 Wario (SSB4) Wario 0.04 0.08 0.12
3-6 Mega Man (SSB4) Mega Man 0.01 0.1 0.11
Palutena (SSB4) Palutena
Peach (SSB4) Peach
Rosalina & Luma (SSB4) Rosalina & Luma
7-9 Ness (SSB4) Ness 0.01 0.09 0.1
Pikachu (SSB4) Pikachu
Falco (SSB4) Falco
10 Mr. Game & Watch (SSB4) Mr. Game & Watch 0.07 0.03 0.1
11 Yoshi (SSB4) Yoshi 0.03 0.068 0.098
12-14 Bayonetta (SSB4) Bayonetta 0.01 0.085 0.095
Lucas (SSB4) Lucas
Zero Suit Samus (SSB4) Zero Suit Samus
15 Kirby (SSB4) Kirby 0.03 0.065 0.095
16-19 Fox (SSB4) Fox 0.01 0.08 0.09
Sheik (SSB4) Sheik
Toon Link (SSB4) Toon Link
Wii Fit Trainer (SSB4) Wii Fit Trainer
20 Samus (SSB4) Samus 0.04 0.05 0.09
21 R.O.B. (SSB4) R.O.B. 0.04 0.045 0.085
22-31 Bowser Jr. (SSB4) Bowser Jr. 0.01 0.07 0.08
Duck Hunt (SSB4) Duck Hunt
Greninja (SSB4) Greninja
Lucina (SSB4) Lucina
Mario (SSB4) Mario
Marth (SSB4) Marth
Mii Gunner (SSB4) Mii Gunner
Olimar (SSB4) Olimar
Pac-Man (SSB4) Pac-Man
Robin (SSB4) Robin
32 Luigi (SSB4) Luigi 0.0 0.075 0.075
33-36 Captain Falcon (SSB4) Captain Falcon 0.01 0.065 0.075
Dark Pit (SSB4) Dark Pit
Pit (SSB4) Pit
Meta Knight (SSB4) Meta Knight
37 Lucario (SSB4) Lucario 0.0 0.07 0.07
N/A Mega Lucario 0.0 0.07 0.07
38 Cloud (SSB4) Cloud 0.01 0.06 0.07
39 Mewtwo (SSB4) Mewtwo 0.02 0.05 0.07
40 Mii Brawler (SSB4) Mii Brawler 0.01 0.058 0.068
41 Zelda (SSB4) Zelda 0.01 0.055 0.065
42 Dr. Mario (SSB4) Dr. Mario 0.00808 0.05656 0.06464
43-45 Charizard (SSB4) Charizard 0.01 0.05 0.06
Donkey Kong (SSB4) Donkey Kong
Villager (SSB4) Villager
46 Diddy Kong (SSB4) Diddy Kong 0.0 0.05 0.05
47-54 Bowser (SSB4) Bowser 0.01 0.04 0.05
Corrin (SSB4) Corrin
Ike (SSB4) Ike
King Dedede (SSB4) King Dedede
Link (SSB4) Link
Mii Swordfighter (SSB4) Mii Swordfighter
Shulk (SSB4) Shulk
Sonic (SSB4) Sonic
N/A Giga Mac 0.01 0.04 0.05
55 Roy (SSB4) Roy 0.02 0.03 0.05
N/A Giga Bowser 0.02 0.025 0.045
56 Ganondorf (SSB4) Ganondorf 0.01 0.03 0.04
57 Little Mac (SSB4) Little Mac 0.01 0.028 0.038
58 Ryu (SSB4) Ryu 0.01 0.025 0.035

Update history

1.0.8
  • Buff Falco's max additional air acceleration: 0.07 → 0.09

Super Smash Bros. Ultimate

Rank Character Base Additional Max
1 Jigglypuff (SSBU) Jigglypuff 0.05 0.08 0.13
2-4 Peach (SSBU) Peach 0.04 0.08 0.12
Daisy (SSBU) Daisy
Wario (SSBU) Wario
5 Palutena (SSBU) Palutena 0.01 0.105 0.115
6-7 Mega Man (SSBU) Mega Man 0.01 0.1 0.11
Rosalina & Luma (SSBU) Rosalina & Luma
8 Squirtle (SSBU) Squirtle 0.01 0.095 0.105
9-12 Pikachu (SSBU) Pikachu 0.01 0.09 0.1
Ness (SSBU) Ness
Pichu (SSBU) Pichu
Falco (SSBU) Falco
13 Mr. Game & Watch (SSBU) Mr. Game & Watch 0.07 0.03 0.1
14 Yoshi (SSBU) Yoshi 0.03 0.068 0.098
15 Sora (SSBU) Sora 0.01 0.086 0.096
16-19 Zero Suit Samus (SSBU) Zero Suit Samus 0.01 0.085 0.095
Ivysaur (SSBU) Ivysaur
Lucas (SSBU) Lucas
Bayonetta (SSBU) Bayonetta
20 Kirby (SSBU) Kirby 0.03 0.065 0.095
21 Ice Climbers (SSBU) Nana 0.0105 0.084 0.0945
22-28 Fox (SSBU) Fox 0.01 0.08 0.09
Ice Climbers (SSBU) Popo
Sheik (SSBU) Sheik
Lucario (SSBU) Lucario
Toon Link (SSBU) Toon Link
Wolf (SSBU) Wolf
Wii Fit Trainer (SSBU) Wii Fit Trainer
29-30 Samus (SSBU) Samus 0.04 0.05 0.09
Dark Samus (SSBU) Dark Samus
31 R.O.B. (SSBU) R.O.B. 0.04 0.045 0.085
32-43 Mario (SSBU) Mario 0.01 0.07 0.08
Marth (SSBU) Marth
Lucina (SSBU) Lucina
Olimar (SSBU) Olimar
Greninja (SSBU) Greninja
Pac-Man (SSBU) Pac-Man
Robin (SSBU) Robin
Bowser Jr. (SSBU) Bowser Jr.
Duck Hunt (SSBU) Duck Hunt
Inkling (SSBU) Inkling
Joker (SSBU) Joker
Sephiroth (SSBU) Sephiroth 0.01 0.07 0.08
44 Luigi (SSBU) Luigi 0 0.075 0.075
45-48 Captain Falcon (SSBU) Captain Falcon 0.01 0.065 0.075
Meta Knight (SSBU) Meta Knight
Pit (SSBU) Pit
Dark Pit (SSBU) Dark Pit
49-53 Cloud (SSBU) Cloud 0.01 0.06 0.07
Ridley (SSBU) Ridley 0.01 0.06 0.07
Incineroar (SSBU) Incineroar
Banjo & Kazooie (SSBU) Banjo & Kazooie
Mythra (SSBU) Mythra
54 Mewtwo (SSBU) Mewtwo 0.02 0.05 0.07
55 Mii Brawler (SSBU) Mii Brawler 0.01 0.058 0.068
56-57 Zelda (SSBU) Zelda 0.01 0.055 0.065
Pyra (SSBU) Pyra
58 Dr. Mario (SSBU) Dr. Mario 0.007648 0.053536 0.061184
59-66 Donkey Kong (SSBU) Donkey Kong 0.01 0.05 0.06
Charizard (SSBU) Charizard
Villager (SSBU) Villager
Mii Swordfighter (SSBU) Mii Swordfighter
Isabelle (SSBU) Isabelle
Piranha Plant (SSBU) Piranha Plant
Terry (SSBU) Terry
Min Min (SSBU) Min Min
67 Young Link (SSBU) Young Link 0.02 0.04 0.06
68 Hero (SSBU) Hero 0.01 0.045 0.055
69-70 Mii Gunner (SSBU) Mii Gunner 0.01 0.043 0.053
Byleth (SSBU) Byleth
71 Diddy Kong (SSBU) Diddy Kong 0 0.05 0.05
72-80 Shulk (SSBU) Shulk 0.01 0.04 0.05
Link (SSBU) Link 0.01 0.04 0.05
Bowser (SSBU) Bowser
Ike (SSBU) Ike
Sonic (SSBU) Sonic
King Dedede (SSBU) King Dedede
Corrin (SSBU) Corrin
King K. Rool (SSBU) King K. Rool
Steve (SSBU) Steve
81-82 Roy (SSBU) Roy 0.02 0.03 0.05
Chrom (SSBU) Chrom
83-85 Ganondorf (SSBU) Ganondorf 0.01 0.03 0.04
Little Mac (SSBU) Little Mac
Kazuya (SSBU) Kazuya
86-87 Ryu (SSBU) Ryu 0.01 0.025 0.035
Ken (SSBU) Ken
88-90 Snake (SSBU) Snake 0.01 0.02 0.03
Simon (SSBU) Simon
Richter (SSBU) Richter

See also

References