Mute City SNES: Difference between revisions
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{{ArticleIcons|ssb4-3=y|ultimate=y}} | ¿{{ArticleIcons|ssb4-3=y|ultimate=y}} | ||
{{for|the stage that originated in ''Super Smash Bros. Melee''|Mute City (SSBM)}} | {{for|the stage that originated in ''Super Smash Bros. Melee''|Mute City (SSBM)}} | ||
{{Infobox Stage | {{Infobox Stage | ||
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==Stage overview== | ==Stage overview== | ||
The stage consists of a racer below acting as a platform, flanked by two floating platforms at slightly different elevations swaying to and fro above it. The racer perpetually drives laps of the original Mute City track, occasionally getting sideswiped by other racers, which act as additional platforms. When two racers are onscreen, one will eventually be driven off the track and therefore off past the [[blast line]], as indicated by the word "CHECK" pointing to the racer about to be shoved off. If a racer drives over the track boundaries, any player standing on it will suffer moderate damage and knockback. In addition, the main racer will occasionally drive over a ramp and be popped into the air, during which its sides and bottom will become active [[hitbox]]es until it lands back on the track. Also, the racer will race through the pit stop | The stage consists of a racer below acting as a platform, flanked by two floating platforms at slightly different elevations swaying to and fro above it. The racer perpetually drives laps of the original Mute City track, occasionally getting sideswiped by other racers, which act as additional platforms. When two racers are onscreen, one will eventually be driven off the track and therefore off past the [[blast line]], as indicated by the word "CHECK" pointing to the racer about to be shoved off. If a racer drives over the track boundaries, any player standing on it will suffer moderate damage and knockback. In addition, the main racer will occasionally drive over a ramp and be popped into the air, during which its sides and bottom will become powerful active [[hitbox]]es until it lands back on the track. Also, the racer will occasionally race through the pit stop at the start of laps, indicated by a beam of light repairing the vehicle. The device emitting the beam is solid, acting as a ceiling and wall. | ||
Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a [[Mute City (SSBM)|couple]] [[Port Town Aero Dive|past]] ''F-Zero'' themed stages in the series. Additionally, there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary. | Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a [[Mute City (SSBM)|couple]] [[Port Town Aero Dive|past]] ''F-Zero'' themed stages in the series. Additionally, there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary. |
Revision as of 15:54, March 12, 2022
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F-Zero Mute City Mute City SNES | |
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{{{content2}}} Mute City SNES across the series. | |
Universe | F-Zero |
Appears in | SSB4 (3DS) Ultimate |
Availability | Unlockable (SSB4) Starter (Ultimate) |
Unlock criteria | Win three Smash battles with Captain Falcon. |
Crate type | Futuristic |
Maximum players | 4 (SSB4) 8 (Ultimate) |
Article on F-Zero Wiki | Mute City |
Mute City SNES (ミュートシティ SFC Mute City SFC), previously referred to as Mute City (ミュートシティ Mute City), is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It is based upon the Mute City track in the original F-Zero game for the SNES.
In Ultimate, it is renamed to distinguish it from the similarly named Melee stage, despite the fact that the Melee version is not in the game.
Stage overview
The stage consists of a racer below acting as a platform, flanked by two floating platforms at slightly different elevations swaying to and fro above it. The racer perpetually drives laps of the original Mute City track, occasionally getting sideswiped by other racers, which act as additional platforms. When two racers are onscreen, one will eventually be driven off the track and therefore off past the blast line, as indicated by the word "CHECK" pointing to the racer about to be shoved off. If a racer drives over the track boundaries, any player standing on it will suffer moderate damage and knockback. In addition, the main racer will occasionally drive over a ramp and be popped into the air, during which its sides and bottom will become powerful active hitboxes until it lands back on the track. Also, the racer will occasionally race through the pit stop at the start of laps, indicated by a beam of light repairing the vehicle. The device emitting the beam is solid, acting as a ceiling and wall.
Throughout the stage, players must take caution to avoid touching the road, which will cause heavy damage and vertical knockback, similarly to a couple past F-Zero themed stages in the series. Additionally, there is still a bottom blast line below the road that players can be KO'd through, if a player falling downward misses the track boundary.
In Ultimate, the fighters are now in 2D and Star KOs and Screen KOs can no longer occur. Additionally, the racer no longer races through the pit stop every other lap, instead doing so at random.
Ω forms and Battlefield form
In Super Smash Bros. for Nintendo 3DS, the Ω form has players fight on a single, yellow-colored platform. The stage now has a consistent bottom blast line and no other racers show up other than the Blue Falcon, Captain Falcon's F-Zero machine, which can still be seen racing around the track.
In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is similar to the Ω form in SSB4; however, it is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms are based on the two soft platforms of the normal form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result. As with some other Ω forms, the stage select preview of the Ω form of this stage is an early version of the stage, and the final version differs slightly in design.
Hazards Off
With stage hazards turned off in Ultimate, the blue platforms do not move, and the Blue Falcon is always the only vehicle on-screen. Fighters will still take damage if they fall onto the track, however.
Origin
This stage is based on the track Mute City 1 from F-Zero, and is graphically taken straight from the game in its original 2D appearance. The Blue Falcon, along with other F-Zero machines appear on this stage and are also directly based on their 2D sprites from F-Zero.
Additionally, the platform used in the Ω version in for 3DS is based on the Official Recorder from the F-Zero series, which refills the player's energy in pits and, in the original F-Zero, resets them if they stray too far from the intended route. In the Battlefield and Ω versions in Ultimate, the main platform uses an original design resembling the Official Recorder.
Tournament Legality
This stage is banned from all tournaments barring the Gentleman's Clause because of many reasons. There is no bottom blast zone which is usually an automatic ban, inconsistent platforms in the racecars that can carry fighters to their doom, and the track itself deals moderate damage and knockback if touched. The Battlefield and Ω forms are also banned due to the character's flat hitboxes.
Trophy
- F-Zero is an interstellar race spread over nine different planets. The Blue Falcon sprints through Mute City, the first circuit in the Knight League. Fighters must do battle as they move between the various racing machines, being careful not to get knocked off and left behind in this high-speed stage.
- A metropolis in the heart of the Space Federation, where all the racing leagues begin in the original F-Zero game. In this tricky stage, you fight on top of the Blue Falcon as it thunders along the track, switching to different vehicles suddenly as the race rages on. Whatever you do, don't fall onto the track. That's sure to hurt!
Gallery
Mute City in Super Smash Bros. for Nintendo 3DS.
Names in other languages
Trivia
- If a player is invincible and stands on the road, they can quickly move to the left or right, easily causing a self-destruct.
- This is due to the F-Zero Racer on the stage constantly turning, causing the track to quickly twist when the racer turns, especially on the sharp bend. In fact, the milestone for unlocking this stage even warns about this.
- This stage received a name change in Ultimate for disambiguation, but the stage whose name it shares, Mute City, does not itself appear in Ultimate.
- All other stages with name changes appear in Ultimate alongside the stage they were disambiguated from (for example, Kongo Falls and Kongo Jungle).
- In Ultimate, if a song directly from the original F-Zero is playing on this stage, it will only begin playing after the pre-match timer is finished, just like in a standard F-Zero race. This also applies to Port Town Aero Dive.
- In Ultimate, the following Assist Trophies cannot appear on this stage: Hammer Bro, Chain Chomp, Waluigi, Metroid, Nightmare, Knuckle Joe, Chef Kawasaki, Andross, Samurai Goroh, Burrowing Snagret, Kapp'n, Color TV-Game 15, Devil, Takamaru, Sablé Prince, Yuri Kozukata, Squid Sisters, Ghosts, Shadow the Hedgehog and Rathalos. Additionally, the following Poké Ball Pokémon cannot be summoned: Eevee, Gardevoir, Abomasnow, Palkia, Giratina, Zoroark, Genesect, Lunala and Marshadow.
F-Zero universe | |
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Fighter | Captain Falcon (SSB · SSBM · SSBB · SSB4 · SSBU) |
Assist Trophy | Samurai Goroh |
Stages | Mute City · Big Blue · Port Town Aero Dive · Mute City SNES F-Zero Grand Prix (Adventure Mode) |
Vehicles | F-Zero Racers (Blue Falcon) · Falcon Flyer |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | F-Zero |