Fox (SSBM)/Back throw: Difference between revisions
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Fox throws the opponent behind him and shoots them with his [[Blaster]]. One of Fox's best throws due to its speed and capacity for setting up edgeguards, tech-chases and even combos. Commonly used to put the opponent offstage and quickly find a [[Shinespike]]. Against Fox and Falco, it can serve as a useful tech-chase starter due to its quick speed that can make it hard to DI appropriately when expecting an upthrow instead, and can be a kill confirm into upsmash when DI'd incorrectly. It can also occasionally true combo into upsmash on DI in against midfallers like Sheik, and at higher percent can combo into {{mvsub|Fox|SSBM|up | Fox throws the opponent behind him and shoots them with his [[Blaster]]. One of Fox's best throws due to its speed and capacity for setting up edgeguards, tech-chases and even combos. Commonly used to put the opponent offstage and quickly find a [[Shinespike]]. Against Fox and Falco, it can serve as a useful tech-chase starter due to its quick speed that can make it hard to DI appropriately when expecting an upthrow instead, and can be a kill confirm into upsmash when DI'd incorrectly. It can also occasionally true combo into upsmash on DI in against midfallers like Sheik, and at higher percent can combo into {{mvsub|Fox|SSBM|up aerial}} and {{mvsub|Fox|SSBM|neutral aerial}} against some lighter charatcers. | ||
==Throw Data== | ==Throw Data== | ||
===Throw=== | ===Throw=== |
Revision as of 10:00, January 22, 2022
Overview
Fox throws the opponent behind him and shoots them with his Blaster. One of Fox's best throws due to its speed and capacity for setting up edgeguards, tech-chases and even combos. Commonly used to put the opponent offstage and quickly find a Shinespike. Against Fox and Falco, it can serve as a useful tech-chase starter due to its quick speed that can make it hard to DI appropriately when expecting an upthrow instead, and can be a kill confirm into upsmash when DI'd incorrectly. It can also occasionally true combo into upsmash on DI in against midfallers like Sheik, and at higher percent can combo into up aerial and neutral aerial against some lighter charatcers.
Throw Data
Throw
Damage | Angle | BK | KS | FKV | Effect | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | ||||||||||||||||||
Throw | 2% | 80 | 85 | 0 | ||||||||||||||
Release | 3% | 60 | 100 | 0 |
Laser
Timing
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 4.95 | 5.4 | 6.3 | 6.57 | 6.66 | 6.75 | 7.2 | 7.65 | 7.83 | 7.92 | 8.1 | 8.46 | 8.82 | 9 | 9.36 | 9.72 | 9.81 | 9.9 | 9.99 | 10.26 | 10.53 | 10.62 |
Animation length | 20.9 | 22.8 | 26.6 | 27.74 | 28.12 | 28.5 | 30.4 | 32.3 | 33.06 | 33.44 | 34.2 | 35.72 | 37.24 | 38 | 39.52 | 41.04 | 41.42 | 41.8 | 42.18 | 43.32 | 44.46 | 44.84 |
Min (Pichu) | ||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser, PAL) | ||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |