[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Fox (SSB)/Back throw
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Overview[edit]
Fox rolls back with the opponent and then throws them away, dealing 15% damage and decent horizontal knockback (although it is weak for a back throw), while also launching them into the air slightly. It can be followed up with a short hop double laser to rack up some damage, and at low percentages, the move can lead into a dash attack→up tilt→aerial, up smash, or short hopped shine as a quick combo, or a forward smash to get the opponent offstage quickly. The move can also be used in conjunction with his forward throw to chaingrab in the "Tent" portion of Hyrule Castle. This can rack up damage quickly and easily, and it can easily lead into aerials, including an up aerial at high percentages for an easy KO.
Throw and Hitbox Data[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitbox | |||||||||||||||||||||||
0 | 0 | 10% | 1 | ![]() |
10 | 90 | 0 | 115 | 20 | 140 | 0 | 0 | ![]() |
![]() |
![]() |
![]() |
![]() | ||||||
1 | 0 | 10% | 1 | ![]() |
10 | 90 | 0 | 115 | 20 | 0 | 0 | 0 | ![]() |
![]() |
![]() |
![]() |
![]() |
Bone | Damage | Angle | BK | KS | FKV | Effect | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | bn! | 15% | ![]() |
80 | 60 | 0 | ![]() | ||||||||||||||||
Release | bn! | 6% | ![]() |
10 | 100 | 0 | ![]() |
Timing[edit]
Invincibility | 4-12 |
---|---|
Hitbox | 11-18 |
Throw Release | 19 |
Animation length | 39 |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |