OverviewEdit

Fox rolls back with the opponent and then throws them away, dealing 15% damage and decent horizontal knockback (although it is weak for a back throw), while also launching them into the air slightly. It can be followed up with a short hop double laser to rack up some damage, and at low percentages, the move can lead into a dash attackup tilt→aerial, up smash, or short hopped shine as a quick combo, or a forward smash to get the opponent offstage quickly. The move can also be used in conjunction with his forward throw to chaingrab in the "Tent" portion of Hyrule Castle. This can rack up damage quickly and easily, and it can easily lead into aerials, including an up aerial at high percentages for an easy KO.

Throw and Hitbox DataEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hitbox
0 0 10% 1   10 90 0 115 20 140 0 0           Kick
1 0 10% 1   10 90 0 115 20 0 0 0           Kick
Bone Damage Angle BK KS FKV Effect
Throw
Throw bn! 15%   80 60 0  
Release bn! 6%   10 100 0  

TimingEdit

Invincibility 4-12
Hitbox 11-18
Throw Release 19
Animation length 39
                                                                             
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point