Bowser (SSBU)/Dash attack: Difference between revisions
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Line 12: | Line 12: | ||
|sd=1 | |sd=1 | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=110 | |bk=110 | ||
|ks=35 | |ks=35 | ||
Line 17: | Line 18: | ||
|r=7.0 | |r=7.0 | ||
|bn=top | |bn=top | ||
|ypos=9.0 | |ypos=9.0 | ||
|zpos=12.0 | |zpos=12.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
Line 30: | Line 29: | ||
|sd=1 | |sd=1 | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=110 | |bk=110 | ||
|ks=35 | |ks=35 | ||
Line 35: | Line 35: | ||
|r=4.0 | |r=4.0 | ||
|bn=top | |bn=top | ||
|ypos=9.0 | |ypos=9.0 | ||
|zpos=4.0 | |zpos=4.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
Line 49: | Line 47: | ||
|sd=1 | |sd=1 | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=30 | |ks=30 | ||
Line 54: | Line 53: | ||
|r=6.0 | |r=6.0 | ||
|bn=top | |bn=top | ||
|ypos=9.0 | |ypos=9.0 | ||
|zpos=10.0 | |zpos=10.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=1 | ||
|damage=10.0% | |damage=10.0% | ||
|sd=1 | |sd=1 | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=80 | |bk=80 | ||
|ks=30 | |ks=30 | ||
Line 72: | Line 70: | ||
|r=3.8 | |r=3.8 | ||
|bn=top | |bn=top | ||
|ypos=9.0 | |ypos=9.0 | ||
|zpos=4.0 | |zpos=4.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M |
Revision as of 08:14, May 31, 2022
Overview
A sidekick that’s similar to Meta Knight’s dash attack. It has good knockback statistics, KOing at around 225% in Final Destination. It launches opponents at an 80° angle and has solid active frames, which makes for a decent juggle setup, though even at 0% it's -5 on hit, giving the opponent the initiative. It's also very suceptible to being punished on whiff, while not having favourable cross-ups on shield, so dash grab and pivot cancelled forward tilt tend to be used more often.
Hitboxes
Timing
Clean hit | 11-14 |
---|---|
Late hit | 15-20 |
Interruptible | 56 |
Animation length | 60 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Interruptible |
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