Mario (SSBU)/Down special: Difference between revisions
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|damage=0.0% | |damage=0.0% | ||
|angle=55 | |angle=55 | ||
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|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
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|rebound=f | |rebound=f | ||
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{{HitboxTableRowNote| | {{HitboxTableRowNote|Base knockback can increase up to 55 depending on charge.|42}} | ||
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Revision as of 17:57, January 20, 2022
Overview
Hitboxes
Timing
The move takes 19 frames to initiate before it can fire or start charging, and can be charge-canceled after this period. The timings listed below are without this initiation period.
Pumps | 2-13, 7-18, 12-23, 17-28, 22-33, 27-38, 32-43 |
---|---|
Interruptible | 49 |
Animation length | ? |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() ![]() Prop event |
![]() Interruptible |
Parameters
Move
Total charge time | 80 frames |
---|---|
Charge time for heavier shoot animation | 70 frames |
Recoil speed on release per charge frame | 0.02 |
Time to remove charge on release | 1 frame |
F.L.U.D.D.
Vertical offset | 0.5u |
---|---|
Default shot angle | 12° |
Maximum upward deviation | 50° |
Maximum downward deviation | 18° |
Deviation per frame | 1.9° |
Number of pumps shot | 7 |
Delay between pumps | 5 frames |
Pumps
Lifetime | 12 frames |
---|---|
Initial speed | 4.3 |
Maximum additional speed | 4.3 |
Maximum additional knockback | 55 |
Gravity | 0.17 |
Falling speed | 3 |
Minimum size multiplier | 0.8 |
Maximum size multiplier | 1.2 |
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