Reverse: Difference between revisions
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(More research is needed into this glitch. I'm not quite sure exactly how it works) |
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'''Reverse''' is an attack [[effect]] in the ''{{b|Super Smash Bros.|series}}'' series that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. A fighter hit by a reverse attack is forcibly turned around to face the opposite direction instead of [[flinch]]ing. | '''Reverse''' is an attack [[effect]] in the ''{{b|Super Smash Bros.|series}}'' series that debuted in ''[[Super Smash Bros. Melee]]'' and has appeared in every subsequent game. A fighter hit by a reverse attack is forcibly turned around to face the opposite direction instead of [[flinch]]ing. | ||
A fighter flipped by a reverse attack turns away from the screen and assumes a mirrored stance, showing their backside, the reverse effect is the only way to see this pose. If the | A fighter flipped by a reverse attack turns away from the screen and assumes a mirrored stance, showing their backside, the reverse effect is the only way to see this pose. If the opponent is performing an action while being reversed, they continue the animation as if nothing happened, putting them at a positional disadvantage due to facing the opposite direction and having to wait until the animation can be interrupted. | ||
While hitboxes with the reverse effect generally do not cause [[knockback]], there are situations where they can boost the momentum of an airborne character. Reverse attacks typically also [[reflect]] [[projectile]]s, but this is solely a design convention and is not a property of the reverse effect. | While hitboxes with the reverse effect generally do not cause [[knockback]], there are situations where they can boost the momentum of an airborne character. Reverse attacks typically also [[reflect]] [[projectile]]s, but this is solely a design convention and is not a property of the reverse effect. | ||
In ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}}, and {{SSBU|Kazuya}} always face their opponent in 1v1 matches, but if one of them is hit by an attack with the reverse effect in a 1v1 match, he immediately turns back to face his opponent again. {{SSBU|Min Min}} cannot be reversed when charging her forward smash. | In ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}}, and {{SSBU|Kazuya}} always face their opponent in 1v1 matches, but if one of them is hit by an attack with the reverse effect in a 1v1 match, he immediately turns back to face his opponent again. {{SSBU|Min Min}} cannot be reversed when charging her forward smash. | ||
In ''Ultimate'', the reverse effect is bugged; if an opponent is hit by any attack, they will enter a state in which the momentum which is normally applied by reversing attacks is not applied. This glitched state will continue until the opponent is knocked down, although using a getup option will reactivate it. It will sometimes also end if the opponent techs. | |||
==List of reverse attacks== | ==List of reverse attacks== |
Revision as of 18:22, March 6, 2022
- This article is about the effect. For the technique in Melee, see pivoting. For the technique in all five games, see B-sticking.
Reverse is an attack effect in the Super Smash Bros. series that debuted in Super Smash Bros. Melee and has appeared in every subsequent game. A fighter hit by a reverse attack is forcibly turned around to face the opposite direction instead of flinching.
A fighter flipped by a reverse attack turns away from the screen and assumes a mirrored stance, showing their backside, the reverse effect is the only way to see this pose. If the opponent is performing an action while being reversed, they continue the animation as if nothing happened, putting them at a positional disadvantage due to facing the opposite direction and having to wait until the animation can be interrupted.
While hitboxes with the reverse effect generally do not cause knockback, there are situations where they can boost the momentum of an airborne character. Reverse attacks typically also reflect projectiles, but this is solely a design convention and is not a property of the reverse effect.
In Super Smash Bros. Ultimate, Ryu, Ken, Terry, and Kazuya always face their opponent in 1v1 matches, but if one of them is hit by an attack with the reverse effect in a 1v1 match, he immediately turns back to face his opponent again. Min Min cannot be reversed when charging her forward smash.
In Ultimate, the reverse effect is bugged; if an opponent is hit by any attack, they will enter a state in which the momentum which is normally applied by reversing attacks is not applied. This glitched state will continue until the opponent is knocked down, although using a getup option will reactivate it. It will sometimes also end if the opponent techs.
List of reverse attacks
By characters
Character | Move(s) | Games |
---|---|---|
Dr. Mario | Super Sheet | |
Breezy Sheet | ||
Jigglypuff | Spinphony | |
Mario | Cape | |
Gust Cape | ||
Mii Swordfighter | Reversal Slash | |
Olimar | Dizzy Whistle | |
Pit | Mirror Shield | |
Zelda | Nayru's Rejection |
By items
Character | Move(s) | Games |
---|---|---|
Poké Ball Pokémon | Ditto: Transform (if the summoner possesses reversing attacks) |
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |