Pyra (SSBU)/Neutral attack/Infinite: Difference between revisions
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}} | }} | ||
|'''+4''' frames | |'''+4''' frames | ||
| | |8× | ||
{{HitboxTableTitle|Rapid jab finisher|42}} | {{HitboxTableTitle|Rapid jab finisher|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
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==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|9, 13, 17, 21 | |6-7, 22-23 | ||
|- | |||
!Rapid jab | |||
|9, 13, 17, 21 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 17:13, August 6, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 6-7, 22-23 |
---|---|
Rapid jab | 9, 13, 17, 21 |
Finisher | 6-7 |
Interruptible | 38 |
Animation length | 59 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|