Luigi (SSBU)/Neutral aerial: Difference between revisions
(Overview by CrimsonStarfall) |
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When platforms are present, the vertical launch angle allows it to be used to place opponents onto platforms, or in a position where another aerial can allow Luigi to utilize the platform to extend a combo. At certain percent ranges depending on weight, the opponent can be forced into a tech situation that Luigi can use to earn himself a K.O. | When platforms are present, the vertical launch angle allows it to be used to place opponents onto platforms, or in a position where another aerial can allow Luigi to utilize the platform to extend a combo. At certain percent ranges depending on weight, the opponent can be forced into a tech situation that Luigi can use to earn himself a K.O. | ||
Because of Luigi's slow and floaty jump, along with the move's | Because of Luigi's slow and floaty jump, along with the move's interruptibility, it isn't very useful when rising, being negative on hit until high percents, or when connecting with the final frames that it is active. The hitbox only covers below Luigi and as such isn't a great anti-air, but the speed allows it to break combos and in turn give Luigi advantage if he lands soon after. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 00:51, March 21, 2021
Overview
Luigi performs a short kick, with the front leg stretched out while the back leg remains close to his body. It is Luigi's fastest aerial and the second strongest in terms of damage, but does not kill until very high percents. Due to its low base knockback, low landing lag, very fast startup, and completely vertical launch angle, it is one of Luigi's most used moves when it comes to his combos. When used while landing it is capable of setting up into all of Luigi's moves at varying percents, with the exception of Down Taunt.
It has no sourspot, however it does have a lingering late hit that is much weaker than the early hit. This hit does not combo very well at very low percents, however the lower knockback allows it to continue being a combo starter past percents where the early hit launches too far. The trajectory of the late hit is a few degrees off of being entirely vertical.
When platforms are present, the vertical launch angle allows it to be used to place opponents onto platforms, or in a position where another aerial can allow Luigi to utilize the platform to extend a combo. At certain percent ranges depending on weight, the opponent can be forced into a tech situation that Luigi can use to earn himself a K.O.
Because of Luigi's slow and floaty jump, along with the move's interruptibility, it isn't very useful when rising, being negative on hit until high percents, or when connecting with the final frames that it is active. The hitbox only covers below Luigi and as such isn't a great anti-air, but the speed allows it to break combos and in turn give Luigi advantage if he lands soon after.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 3-5 |
Late hit | 6-31 |
Ending autocancel | 36- |
Interruptible | 45 |
Animation length | 51 |
Landing lag
Interruptible | 9 |
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Animation length | 56 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|