Bowser (SSBU)/Up tilt: Difference between revisions
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==Overview== | ==Overview== | ||
A 180-degree overhead arcing claw swipe. It comes with a wide range and average [[ending lag]], allowing it to [[combo]] into itself at low percents. At slightly higher percents, it can combo into [[Bowser (SSBU)/Neutral aerial|neutral air]] and [[Bowser (SSBU)/Back aerial|back air]]. The attack will almost always send the opponent directly above Bowser. It also boasts a respectable amount of kill power, being one of the strongest [[Up tilt|up tilts]] in the game and [[KO|KOing]] at around 120%. Has damage based [[armor]] (frames 8-10) and makes Bowser's arm [[intangible]] (frames 11-16). However, it has noticeable startup lag, coming out on frame 11. | A 180-degree overhead arcing claw swipe. It comes with a wide range and average [[ending lag]], allowing it to [[combo]] into itself at low percents. At slightly higher percents, it can combo into [[Bowser (SSBU)/Neutral aerial|neutral air]] and [[Bowser (SSBU)/Back aerial|back air]], especially if hit near the end of the move's duration. The attack will almost always send the opponent directly above Bowser, making for strong juggle situations. It also boasts a respectable amount of kill power, being one of the strongest [[Up tilt|up tilts]] in the game and [[KO|KOing]] at around 120%. Thanks to its incredible range, up tilt is an excellent anti-air tool which, combined with the aforementioned KO potential, makes it difficult for airborne fighters to play around. Has 4% damage based [[armor]] (frames 8-10) and makes Bowser's arm [[intangible]] (frames 11-16). However, it has noticeable startup lag, coming out on frame 11. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
! | !Damage-based armor | ||
|8-10 | |8-10 | ||
|- | |- |
Revision as of 21:16, October 15, 2021
Overview
A 180-degree overhead arcing claw swipe. It comes with a wide range and average ending lag, allowing it to combo into itself at low percents. At slightly higher percents, it can combo into neutral air and back air, especially if hit near the end of the move's duration. The attack will almost always send the opponent directly above Bowser, making for strong juggle situations. It also boasts a respectable amount of kill power, being one of the strongest up tilts in the game and KOing at around 120%. Thanks to its incredible range, up tilt is an excellent anti-air tool which, combined with the aforementioned KO potential, makes it difficult for airborne fighters to play around. Has 4% damage based armor (frames 8-10) and makes Bowser's arm intangible (frames 11-16). However, it has noticeable startup lag, coming out on frame 11.
Hitboxes
Timing
Damage-based armor | 8-10 |
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Arm intangible | 11-16 |
Hitboxes | 11-16 |
Interruptible | 41 |
Animation length | 54 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Body | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arm |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Armour |
Interruptible |
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