Bowser (SSBU)/Back throw: Difference between revisions
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==Timing== | ==Timing== | ||
Bowser changes direction on frame 19. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
Revision as of 15:58, May 23, 2022
Bowser back throw hurtbox visualization | ||||
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Overview
Throws the opponent backward in a similar manner to Donkey Kong’s. Can KO at 180% in the center of Final Destination and around 135% in the edge of the stage. It has the exact damage output and knockback values as his forward throw, although it throws earlier.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 60 | 66 | 0 | 0.0× | None |
Timing
Bowser changes direction on frame 19.
Invincibility | 1-19 |
---|---|
Throw Release | 19 |
Interruptible | 39 |
Animation length | 68 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
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