List of updates (SSBU)/10.0.0 changelog: Difference between revisions
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This is the list of known changes in version 10.0.0 of ''[[Super Smash Bros. Ultimate]]''. While the 10.1.0 update noted {{SSBU|Olimar}}, the adjustment was officially introduced in version 10.0.0. | This is the list of known changes in version 10.0.0 of ''[[Super Smash Bros. Ultimate]]''. While the 10.1.0 update noted {{SSBU|Olimar}}, the adjustment was officially introduced in version 10.0.0. | ||
==Universal== | |||
{{UpdateList (SSBU)/10.0.0|char=Universal}} | |||
=={{SSBU|Olimar}}== | =={{SSBU|Olimar}}== | ||
{{UpdateList (SSBU)/10.0.0|char=Olimar}} | {{UpdateList (SSBU)/10.0.0|char=Olimar}} |
Latest revision as of 11:41, December 27, 2020
This is the list of known changes in version 10.0.0 of Super Smash Bros. Ultimate. While the 10.1.0 update noted Olimar, the adjustment was officially introduced in version 10.0.0.
Universal[edit]
- Fixed an issue where getting hit by a Hammer right before Zoroark's final attack connects would result in a fighter getting stuck in midair. Summoning Zoroark again would proceed to crash the game.
- Fixed an issue where some characters would remain at their T-pose model, by performing an attack before Zoroark's Fury Swipes.
Olimar[edit]
- Fixed an issue where after using Winged Pikmin, trying to use aerial attacks using Pikmin would not work if used after performing a forward smash or Pikmin Throw.
Super Smash Bros. Ultimate updates | |
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List of updates | 1.0.0 · 1.1.0 · 1.2.0 · 1.2.1 · 2.0.0 · 2.0.1 · 2.0.2 · 3.0.0 · 3.0.1 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 6.1.0 · 6.1.1 · 7.0.0 · 8.0.0 · 8.1.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 11.0.1 · 12.0.0 · 13.0.0 · 13.0.1 · 13.0.2 · 13.0.3 |
Patch changelogs | 1.1.0 · 1.2.0 · 2.0.0 · 3.0.0 · 3.1.0 · 4.0.0 · 5.0.0 · 6.0.0 · 7.0.0 · 8.0.0 · 9.0.0 · 9.0.1 · 9.0.2 · 10.0.0 · 10.1.0 · 11.0.0 · 12.0.0 · 13.0.0 · 13.0.1 |