Super Smash Bros. Ultimate

Adventure Mode: World of Light: Difference between revisions

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(→‎Restoration: Thought this was true for a long time but apparently not?)
(→‎Restoration: It's more like a fissure.)
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The fighters rescue {{SSBU|Roy}} and {{SSBU|Dark Samus}} and defeat a Master Hand and a Crazy Hand. Galeem calls on {{SSBU|Palutena}} and the original {{SSBU|Master Hand}} as reinforcements, while Dharkon calls on {{SSBU|Bayonetta}} and the original {{SSBU|Crazy Hand}}. The fighters also free all four from Galeem and Dharkon's control.
The fighters rescue {{SSBU|Roy}} and {{SSBU|Dark Samus}} and defeat a Master Hand and a Crazy Hand. Galeem calls on {{SSBU|Palutena}} and the original {{SSBU|Master Hand}} as reinforcements, while Dharkon calls on {{SSBU|Bayonetta}} and the original {{SSBU|Crazy Hand}}. The fighters also free all four from Galeem and Dharkon's control.


At this point, the Hands appear at the top center of the map, but there is no path to reach them unless the number of dark and light spirits on each side is equal or nearly equal. Once this condition is met, interacting with the Hands causes them to come to the fighters' aid, creating a fracture in the background where Master Hand dives in. He becomes a temporarily playable character as he defeats an onslaught of 50 puppet fighters consisting of {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}; destroying the former light and dark background and replacing it with a golden backdrop. This opens up the paths to fight Galeem or Dharkon solo (as seeing both bad endings is necessary to obtain 100% clear), but also creates a new true ending path in the middle where Galeem and Dharkon come together from their previous positions, face to face, for the final confrontation.
At this point, the Hands appear at the top center of the map, but there is no path to reach them unless the number of dark and light spirits on each side is equal or nearly equal. Once this condition is met, interacting with the Hands causes them to come to the fighters' aid, creating a fissure in the background where Master Hand dives in. He becomes a temporarily playable character as he defeats an onslaught of 50 puppet fighters consisting of {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}; destroying the former light and dark background and replacing it with a golden backdrop. This opens up the paths to fight Galeem or Dharkon solo (as seeing both bad endings is necessary to obtain 100% clear), but also creates a new true ending path in the middle where Galeem and Dharkon come together from their previous positions, face to face, for the final confrontation.
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Revision as of 22:57, November 7, 2020

This article is about the Adventure Mode in Ultimate. For other uses, see Adventure Mode (disambiguation).
World of Light
World of Light Logo.png
The World of Light logo, prior to defeating Galeem.

Adventure Mode: World of Light (灯火の星, The Star of Light), also called "The World of Light", is a single-player story mode in Super Smash Bros. Ultimate. The mode is accessed from the Spirits main menu item and revolves around the fighters teaming up with spirits to defeat an "ultimate enemy" named Galeem.

Gameplay

A spirit battle in the World of Light
Getting ready for a Spirit Battle.

Similar to The Subspace Emissary, World of Light features a navigable world map. Map navigation is unlike The Subspace Emissary but somewhat resembles Smash 3DS's Classic Mode: the player character has a fully rendered model on the map, and the character themselves navigate on predetermined paths between map locations.

Both spirits and imprisoned fighters appear on the map as rendered icons, with one type of icon for spirits and one type for fighters. Moving up to and interacting with an icon will reveal which character it is. Opponent fighters (including puppet fighters) appear with distinctive red eyes both on the map and in battle. Spirit fights consist of fighter characters with battle conditions that largely mimic the spirit in their home series, for example Smoky Progg features Mario in his black alternate costume with the ability to occasionally turn metal. Defeating an opponent puppet fighter obtains that spirit, along with Gold, SP, snacks, and Skill Spheres.

Kirby is the only available fighter at the start, as he is the only one to have escaped his own fate from Galeem. Defeating an imprisoned fighter unlocks that fighter both in the mode and in the main game, which can be swapped through the mode's menu. Mario is the first fighter to be unlocked, followed by a choice of Sheik, Marth, or Villager.

Defeating "master" spirits does not yield a collectible that joins the player, but instead unlocks "activities" to aid the player and their collected spirits. The Gym trains spirits until they reach their maximum level; explorations send spirits to find SP, snacks, and Spirit Board items; dojos train spirits that provide a stat modification when equipped to the correct fighter; and shops sell snacks, Spirit Board items, and other collectible spirits in exchange for SP.

Galeem protected by his shield.

The world map also features several many items and obstacles, such as treasure chests (resembling those found in Crazy Orders) which yield various rewards (including Spirits, music tracks, SP, and Skill Spheres), waterfalls that can be swum through, Warp Pipes and similar teleporters, and ! Switch that transforms a row of Dotted Line Blocks on the map into a bridge of red ! Blocks over lava. Certain spirits are required to pass through obstacles, such as needing Bomberman to remove large rocks, or Lapras to traverse an ocean. Some areas also have minigames and puzzles, such as a gourmet race that reveals spirits after collecting a certain score, or the Power Plant's Zapfish on various power generators that open up pathways so that they may reach the main reactor.

Bosses are present in subareas. While Master Hand, Crazy Hand, Rathalos, Galeem, and Dharkon have rendered models, the other bosses simply appear as an icon of swirling darkness with glowing eyes and their portraits shadowed before fought. Master Hand]also often plays a role in creating obstacles, such as forcefields or smashing bridges, before disappearing.

The player may zoom out to view the full map by pressing the L button; the right analog stick can also be used to scan over the map on a smaller scale. Areas not yet accessible are obscured with clouds. When fully zoomed out, the player character's model is replaced with their stock icon, opponent fighter icons similarly become flat, and various other icons representing activities, warp pipes, inaccessible obstacles, and swirling subareas appear on the map. Spirit icons do not appear on the zoomed-out map. In addition, the predetermined paths between map areas become explicitly drawn, with dotted lines showing paths that can't be traversed without the aid of a spirit.

Skill Tree

Main article: Skill Tree
The Skill Tree with skills unlocked.

The Skill Tree is a menu item in World of Light. In it, the player can spend Skill Spheres (スキルのかけら Skill Fragments) in order to learn Adventure Skills. These are effectively power-ups akin to the skills granted by Support Spirits (and can stack with their equivalent Spirit skills), and appear as icons resembling the stat boost icons found in Smash 4's Smash Tour and Smash Run. Obtaining a power-up also makes power-ups further down the tree available. The player can spend SP to forget a power-up and gain back all of the Skill Spheres spent on it.

Plot

World of Light

Galeem surrounded by a whole bunch of Master Hands.
Galeem and his army of Master Hand clones

The story begins with a close-up of a Blaster aimed at the horizon, revealing its wielder to be Fox, who gives the command of "Don't let a single one get away!". The camera then zooms out and pans to the left, revealing that Fox is addressing a massive army of fighters - all of whom have been summoned to the edge of a cliff, a cliff similar to the one shown in the intro of Super Smash Bros. Brawl and in the end cutscene in Subspace Emissary. The camera then pans upward to reveal Galeem, who is currently accompanied by a looming army of Master Hands that is slowly approaching the mount. As Marth explains that every fighter present will most likely need to take down at least ten, Zelda displays her resolve, exclaiming that the time has come to stow their fear and that it's now or never. Pit reassures himself and his fellow fighters that they'll win the upcoming battle. As the fighters prepare for battle, every Master Hand surrounding Galeem slowly disintegrates into a glowing, blue streak of light that ends up being absorbed by Galeem. As the fighters prepare for the god-like being's next move, Shulk suddenly envisions the downfall of his comrades and immediately looks at them all in shock and despair. The singularity between Galeem and his now-absorbed Master Hand army creates a black hole, which soon collapses, creating an array of beams of intense light.

With an army of Master Hands under its control, Galeem sought to create a new world. The fighters and their countless stories... came to an end as the light consumed them.
Sonic and Pikachu running from Galeem's beams of light.

The beams of light quickly extrude from the black hole, rapidly approaching the cliff where the fighters are situated. As they aim downwards to consume the fighters, Link successfully deflects three beams with his Hylian Shield before succumbing to a fourth beam. Samus attempts to fire at the beams, but it's to no avail before she too is engulfed by one. Both Zelda and Mewtwo simultaneously attempt to reflect the beams with Nayru's Love and Confusion respectively, before being immediately decimated. Sonic and Pikachu attempt to outrun the beams, with the former attempting to assist the latter in escaping, but both are ultimately disintegrated. Bayonetta successfully dodges three beams at once using Bat Within, but she is disintegrated by yet another beam of light as soon as she retains her original form. Both the male Pokémon Trainer and Bowser attempt to fight off Galeem's beams of light, with the former ordering his Pokémon to use Triple Finish and the latter using his Fire Breath, only to fail and be consumed by the light. Captain Falcon is briefly shown attempting to get into his Blue Falcon in order to escape the onslaught, but both he and his vehicle are destroyed just as quickly. Lucario is shown successfully teleporting away from one of the beams with Double Team, finding itself behind Greninja, who jumps upward to successfully escape from a beam. Unfortunately, this was all for naught as the beam Greninja hops over ends up engulfing Lucario instead, and yet another beam of light reaches Greninja in midair. The female and male Inklings use their Splattershots to shoot ink onto the ground and then try to hide in it, only to have yet another of Galeem's beams of light ram into the ground, decimating them. Falco is shown in his Arwing attempting to make his escape, but his exceptional flying skills are just not enough to evade the persistent tendrils of light, and he ends up getting taken down by multiple beams all at once. Both Pit and Dark Pit are seen flying away with the Power of Flight, bestowed unto them by Palutena, who attempts to buy the two angels more of a chance to escape by summoning a Reflect Barrier in the hopes of suppressing Galeem's attack. With little effort, however, the goddess is simply vaporized by a beam, which causes the (normally flightless) angelic duo to lose their ability to fly, resulting in each angel getting wiped out by a beam of light in midair. A lone cardboard box is shown on the cliff's edge, hiding away Snake, only to have a beam prove the espionage expert's attempt futile. Both Rosalina & Luma and Diddy Kong attempt to fly away from the onslaught using a Launch Star and his Rocketbarrel Pack respectively, but all three are eventually swallowed by the beams. Finally, a group consisting of the female Wii Fit Trainer (who simply strikes a yoga tree pose), Duck Hunt (consisting of the dog cowering in fear of Galeem's attack as the duck attempts to fly itself and its canine companion away to safety with Duck Jump), and the male Villager (who simply runs around in circles in a blind panic over his and the group's impending doom) eventually end up getting engulfed by the light.

Kirby before journeying into the World of Light.

Amidst the massacre, Kirby is shown flying away from a legion of Galeem's beams of light via his Warp Star. After deviating from many of them, the frequency of the Warp Star's blipping noise increases rapidly in intensity as Kirby attempts to push its power to its absolute limit, resulting in it moving at warp speed, temporarily warping Kirby to another plane of existence just before the aforementioned series of beams could swallow it and Kirby along with it. From this point onward, the beams are then shown atomizing multiple non-playable characters into oblivion. The scene then transitions to the planet in its entirety being engulfed by Galeem's light, with said light slowly expanding throughout the galaxy, engulfing and vaporizing multiple planets. Eventually, the deadly light produced by the deity-like being erases the entire universe, leaving nothing in its wake. The planet on which the ordeal started is now left as nothing more than a barren wasteland, with its remains currently inhabited by the now-hostile souls of non-playable characters. A glimmer of light is seen on the horizon, later revealed to be none other than Kirby, who has ended up becoming the sole survivor of Galeem's onslaught upon the universe, and makes a rough emergency landing into a nearby canyon. As he recovers from his crash-landing, he looks towards a vast landscape consisting of various areas, some of which are recognizable as coming from the fighters' old worlds. The landscape, constructed by Galeem, is none other than the World of Light.

Thus, the universe was crushed in the hands of Galeem. Those who fought the light were devoured. The others lost their bodies and became spirits. Only one survived... A star of hope twinkles faintly as the dust settles on the new world.

Army of Puppets

The Puppet Fighters.

Following Kirby's arrival in the World of Light, the scene cuts to a dark room, in which the only source of light found in it reveals that of a now-unconscious Mario being held captive by a series of fibers made out of pure energy. A golden liquid resembling that of molten metal is poured upon Mario's body, which is then absorbed by the fibers holding him. The liquid then passes through the stand on which he is situated to create a monochrome clone of him, which forms on the stand's opposite end. The resulting puppet fighter then disconnects from the stand and falls to the ground, motionless. The spirit of a Smoky Progg then weaves around the darkroom and, coming across the lifeless Mario clone, is forced by Galeem to possess it, thus giving life to the previously inanimate statue, which now dons distinctive red, glowing eyes. The camera slowly zooms outward, revealing that Galeem has already made puppet fighters out of every single playable character (except for Kirby), with the intention of unleashing this army upon the planet to stop Kirby from freeing his comrades. The scene then cuts back to Kirby, now about to take his first steps into the World of Light.

Galeem copied the fallen fighters, creating empty puppets in their likenesses... Then, Galeem forced the captive spirits to pull the puppets' strings. This army of puppet fighters spread themselves across the last remaining world. Can anyone free the spirits from Galeem's control? Is there any hope for the fallen fighters? The journey to defeat Galeem begins...

From Light to Dark

Dharkon and his Crazy Hand army.

Kirby rescues many fighters and spirits (with Mario always being the first fighter rescued) and defeats Giga Bowser, Galleom, and Rathalos powering Galeem's shield. A Master Hand puppet appears to intercept but is destroyed. The fighters defeat Galeem, but this victory is short-lived as a crack appears in the sky. The crack shatters and Dharkon and his army of Crazy Hands emerge, taking advantage of the situation and forcing Galeem to retreat. The World of Light is then swallowed by darkness, with Dharkon taking control of Galeem's remaining spirits and fighters.

With Galeem, the lord of light, defeated, darkness takes hold. In the blink of an eye, the land is swallowed by shadow. Galeem's spirits and puppet fighters fall under its control. The embodiment of chaos and darkness... Dharkon.

The Final Battle

The final clash between light and darkness.

The fighters continue to free the puppets and spirits under Dharkon's control, and defeat Ganon, Marx, and Dracula to force Dharkon to appear. After the fighters defeat Dharkon, he retreats, but Galeem soon comes back and launches an assault with a new army of spirits and puppet fighters. Both of them try to defeat the other, but Mario, Simon, Pit, Zelda, Kirby, Fox, Greninja, Bowser, Samus, Sonic, and the rest of the fighters soon catch up in the middle with both Dharkon and Galeem noticing. The final battle is about to begin.

Gameplay-wise, The Final Battle takes place on a map that uniquely has no sub-areas and no obscuring clouds, with the player at the center bottom, Dharkon at the top left, and Galeem at the top right. Initially, there is no path to reach either Galeem or Dharkon, and the background is split in half with Dharkon controlling the dark side and Galeem controlling the light side. As the player defeats more dark spirits, the background moves so that more of it is covered with light, and vice versa.

Endings

Consumed by Light

Dharkon's defeat.

This bad ending is achieved if the fighters defeat enough dark spirits, and few enough light spirits, allowing Galeem's light to dominate enough of the background that it covers Dharkon, creating a path to fight him. Alternatively, if the paths to both bosses are clear while the background is balanced, the player may choose to fight only Dharkon.

With Dharkon and his army of darkness defeated, Galeem blasts Dharkon with beams of light, vaporizing him. Galeem then consumes the universe in his light once more, engulfing Mario, Samus, Fox, Zelda, Greninja, Bowser, and the other fighters in the process.

Swallowed by Darkness

Galeem's defeat.

This bad ending is achieved if the fighters defeat enough light spirits, and few enough dark spirits, allowing Dharkon's darkness to dominate enough of the background that it covers Galeem, creating a path to fight him. Alternatively, if the paths to both bosses are clear while the background is balanced, the player may choose to fight only Galeem.

With Galeem and his army of light crushed, Dharkon then engulfs the world in darkness, destroying the Master Hand army in the process, and piercing Galeem with chains. Mario is then shown dropping on the ground (presumably dead) as the screen turns to static, then black. The world then rots into a necrotic desert, and Dharkon's eye is then shown in the corrupted world (watching the player), now completely dark forever.

Restoration

Master Hand and Crazy Hand conquering the battlefield.
Galeem and Dharkon before exploding.

The fighters rescue Roy and Dark Samus and defeat a Master Hand and a Crazy Hand. Galeem calls on Palutena and the original Master Hand as reinforcements, while Dharkon calls on Bayonetta and the original Crazy Hand. The fighters also free all four from Galeem and Dharkon's control.

At this point, the Hands appear at the top center of the map, but there is no path to reach them unless the number of dark and light spirits on each side is equal or nearly equal. Once this condition is met, interacting with the Hands causes them to come to the fighters' aid, creating a fissure in the background where Master Hand dives in. He becomes a temporarily playable character as he defeats an onslaught of 50 puppet fighters consisting of Mario, Link, Samus, Meta Knight, Snake, Sonic, Cloud, and King K. Rool; destroying the former light and dark background and replacing it with a golden backdrop. This opens up the paths to fight Galeem or Dharkon solo (as seeing both bad endings is necessary to obtain 100% clear), but also creates a new true ending path in the middle where Galeem and Dharkon come together from their previous positions, face to face, for the final confrontation.

The Spirits returning to their worlds.

The fighters climb the long stairwell while being attacked by Galeem and Dharkon and defeating more puppets. Afterward, they fight all six bosses once again. The two deity-like beings continue to battle each other before turning their attention to the fighters in a three-way climactic clash. Even in the midst of a shared enemy, the two deities still wage war against one another. When both Galeem and Dharkon are destroyed, their armies vanish as they fall into the ocean and explode, cleansing the universe of their influence. Now free, the spirits return to their original worlds. The imagery of this last scene strongly mirrors the lyrics of the main theme. The credits will then play.

Fighters

Overworld

Most of the characters in the game that appear at the beginning of the first cutscene.

All who opposed Galeem (aside from Kirby) are scattered among three realms, each being ruled over by Galeem and/or Dharkon, and must be defeated before joining the fight. 42 characters (with Pokémon Trainer counting as one) can be found in The Light Realm. 27 more characters can be found in The Dark Realm after defeating Galeem. The final 4 characters are found in The Final Battle following Dharkon's defeat. Several characters require more than just reaching their location on the map, such as King Dedede requiring collecting 11 foods in a minigame. DLC characters will only join after purchasing them and awakening at least 10 fighters. In total are 73 characters (with Pokémon Trainer counting as one) to rescue, not counting DLC.

The maps below show the location where the player can find the characters within the Adventure Mode. (Note: Luigi and Greninja are missing from the Dark Realm map)

Sub-worlds

Sub-worlds are additional maps that are separate from the main maps. There are eleven in total, eight in the Light Realm and three in the Dark Realm. They tend to have a puzzle in order to advance the area, and each has at least one character trapped within. Six of them also contain bosses, three per each realm; every sub-area of the Dark Realm has a boss. They are themed after certain games, many of which are related to the captured fighters hidden within.

In The Light Realm

Characters that are trapped within the Light Realm's sub-worlds are:

All other characters in the Light Realm are encountered outside of sub-worlds. They are Mario (right at the beginning), Donkey Kong, Link, Samus (beyond the light breach), Yoshi, Fox, Pikachu, Ness (beyond the light breach), Captain Falcon, Jigglypuff, Ice Climbers, Sheik (on the northern starter route), Dr. Mario, Falco, Marth (on the western starter route), Mr. Game & Watch (beyond the light breach), Zero Suit Samus (beyond the light breach), Pokémon Trainer (beyond the light breach), Lucas, Olimar, Lucario, Villager (on the eastern starter route), Mega Man, Wii Fit Trainer, Little Mac, Mii Swordfighter, Mii Gunner (beyond the light breach), Pac-Man, Shulk (beyond the light breach), Duck Hunt, Inkling, and Isabelle.

In The Dark Realm

With the exceptions of Lucina, Rosalina & Luma, and Incineroar, all fighters trapped inside of the Dark Realm are located inside sub-worlds:

These maps show where the player can find the characters in the sub-worlds of the Dark Realm.

In The Final Battle area

There are no sub-worlds in the Final Battle map, although Bayonetta and Palutena need to have Master Hand and Crazy Hand defeated to appear respectively, this does not happen with Roy or Dark Samus.

Fighter Battles

Each fighter must be unlocked through a fighter battle, with a few exceptions:

Kirby (SSBU) Kirby is always available from the beginning.
Bowser (SSBU) Bowser is unlocked after defeating Giga Bowser within the Molten Fortress sub-area in the Light Realm.
Downloadable fighters are directly available once finished downloading them, after freeing a total of 10 fighters. If a file is loaded where those conditions have been already met previously before downloading them, they will be made instantly available.

The fighter battles all feature the same single condition: Win the battle to awaken the fighter

No. Image Name Type Power Stage Music Location
01
Mario SSBU.png
Mario
Neutral
Neutral
2,500 Final Destination Final Destination In the Light Realm (right at the beginning)
02
Donkey Kong SSBU.png
Donkey Kong
Grab
Grab
3,300 Kongo Jungle Ω Jungle Level (64) In the Light Realm (middle of the western jungle)
03
Link SSBU.png
Link
Shield
Shield
3,600 Great Plateau Tower Ω Main Theme - The Legend of Zelda: Breath of the Wild In the Light Realm (the Sheikah Tower in the south)
04
Samus SSBU.png
Samus
Shield
Shield
7,500 Brinstar Ω Title Theme - Metroid In the Light Realm (just beyond the light breach)
04ε
Dark Samus SSBU.png
Dark Samus
Grab
Grab
12,500 Frigate Orpheon Ω Multiplayer - Metroid Prime 2: Echoes In The Final Battle area (dark side)
05
Yoshi SSBU.png
Yoshi
Grab
Grab
3,600 Super Happy Tree Ω Obstacle Course - Yoshi's Island In the Light Realm (in the ribbon hills)
07
Fox SSBU.png
Fox
Shield
Shield
3,700 Corneria Ω Star Fox Medley In the Light Realm (before the red button in the heart pond)
08
Pikachu SSBU.png
Pikachu
Attack
Attack
3,300 Pokémon Stadium Ω Main Theme - Pokémon Red & Pokémon Blue (Melee) In the Light Realm (the rapids above the wall)
09
Luigi SSBU.png
Luigi
Grab
Grab
10,600 Luigi's Mansion Ω Main Theme - Luigi's Mansion In the Dark Realm (in the Mysterious Dimension sub-area, in the flames)
10
Ness SSBU.png
Ness
Attack
Attack
7,500 Magicant Ω Magicant (for 3DS / Wii U) In the Light Realm (beyond the light breach, in the pink clouds)
11
Captain Falcon SSBU.png
Captain Falcon
Attack
Attack
3,300 Port Town Aero Dive Ω F-ZERO Medley In the Light Realm (race track east of the starting area)
12
Jigglypuff SSBU.png
Jigglypuff
Shield
Shield
3,300 Mushroom Kingdom U Ω Road to Viridian City - Pokémon Red / Pokémon Blue In the Light Realm (forest north of the starting area)
13
Peach SSBU.png
Peach
Grab
Grab
7,500 Mushroom Kingdom U Fortress Boss - Super Mario World In the Light Realm (in the Molten Fortress sub-area)
13ε
Daisy SSBU.png
Daisy
Attack
Attack
10,600 Mushroom Kingdom U Underground Theme - Super Mario Land In the Dark Realm (in the Dracula's Castle sub-area)
15
Ice Climbers SSBU.png
Ice Climbers
Grab
Grab
7,500 Summit Ω Ice Climber (Brawl) In the Light Realm (bottom of the icy mountain)
16
Sheik SSBU.png
Sheik
Shield
Shield
2,500 Final Destination Final Destination In the Light Realm, one of the 3 starter routes (north route)
17
Zelda SSBU.png
Zelda
Shield
Shield
10,100 Temple Ω Ocarina of Time Medley In the Dark Realm (in the Sacred Land sub-area, in Kakariko Village)
18
Dr. Mario SSBU.png
Dr. Mario
Shield
Shield
3,400 Mario Bros. Ω Fever In the Light Realm (north of the city towards the ribbon hills)
19
Pichu SSBU.png
Pichu
Attack
Attack
7,500 Prism Tower Ω Pokémon Red / Pokémon Blue Medley In the Light Realm (in the Power Plant sub-area)
20
Falco SSBU.png
Falco
Attack
Attack
7,500 Lylat Cruise Ω Space Armada In the Light Realm (the space area, on the yellow planet)
21
Marth SSBU.png
Marth
Attack
Attack
2,500 Final Destination Final Destination In the Light Realm, one of the 3 starter routes (west route)
21ε
Lucina SSBU.png
Lucina
Attack
Attack
10,000 Arena Ferox Ω Id (Purpose) In the Dark Realm (south-eastern path)
22
Young Link SSBU.png
Young Link
Grab
Grab
10,300 Temple Ω Saria's Song In the Dark Realm (in the Sacred Land sub-area, in the Lost Woods)
23
Ganondorf SSBU.png
Ganondorf
Attack
Attack
10,700 Bridge of Eldin Ω Death Mountain In the Dark Realm (in the Sacred Land sub-area, in the Gerudo Fortress)
24
Mewtwo SSBU.png
Mewtwo
Grab
Grab
12,000 Spear Pillar Ω Battle! (Dialga/Palkia) / Spear Pillar In the Dark Realm (in the Mysterious Dimension sub-area, in the red-leafed trees)
25
Roy SSBU.png
Roy
Attack
Attack
12,500 Castle Siege Ω Beyond Distant Skies - Roy's Departure In The Final Battle area (light side)
25ε
Chrom SSBU.png
Chrom
Attack
Attack
10,600 Castle Siege Ω Id (Purpose) (Remix) In the Dark Realm (in the Sacred Land sub-area, by jumping into a treasure chest in the Lost Woods)
26
Mr. Game & Watch SSBU.png
Mr. Game & Watch
Shield
Shield
7,500 Flat Zone X Ω Flat Zone 2 In the Light Realm (beyond the light breach, in the maze)
27
Meta Knight SSBU.png
Meta Knight
Attack
Attack
11,800 Halberd Ω Meta Knight's Revenge In the Dark Realm (in the Mysterious Dimension sub-area)
28
Pit SSBU.png
Pit
Shield
Shield
3,300 Skyworld Ω Underworld In the Light Realm (in the Temple of Light sub-area)
28ε
Dark Pit SSBU.png
Dark Pit
Shield
Shield
11,200 Reset Bomb Forest Ω Dark Pit's Theme In the Dark Realm (in the Dracula's Castle sub-area, through a fireplace)
29
Zero Suit Samus SSBU.png
Zero Suit Samus
Grab
Grab
7,500 Brinstar Depths Ω Theme of Samus Aran, Space Warrior In the Light Realm (beyond the light breach, on the volcano)
30
Wario SSBU.png
Wario
Attack
Attack
10,100 WarioWare, Inc. Ω WarioWare, Inc. In the Dark Realm (in the Dracula's Castle sub-area)
31
Snake SSBU.png
Snake
Grab
Grab
9,000 Final Destination Encounter In the Light Realm (in the Base sub-area)
32
Ike SSBU.png
Ike
Attack
Attack
11,200 Coliseum Ω Eternal Bond In the Dark Realm (in the Mysterious Dimension sub-area)
33-35
Pokemon Trainer SSBU.png
Pokémon Trainer (Squirtle, Ivysaur, and Charizard)
Attack
Attack
7,500 Battlefield Ω Main Theme - Pokémon Red & Pokémon Blue (Brawl) In the Light Realm (beyond the light breach, east of the coastal town)
36
Diddy Kong SSBU.png
Diddy Kong
Grab
Grab
9,000 Kongo Jungle Ω Stickerbrush Symphony In the Light Realm (in the DK Island sub-area)
37
Lucas SSBU.png
Lucas
Shield
Shield
6,600 New Pork City Ω Unfounded Revenge / Smashing Song of Praise In the Light Realm (in the western village)
38
Sonic SSBU.png
Sonic
Attack
Attack
9,800 Green Hill Zone Ω Green Hill Zone In the Dark Realm (in the Sacred Land sub-area, between Kakariko Village and the Lost Woods)
39
King Dedede SSBU.png
King Dedede
Attack
Attack
9,000 Fountain of Dreams Ω King Dedede's Theme (Brawl) In the Light Realm (in the Gourmet Race sub-area, after obtaining a score of 11)
40
Olimar SSBU.png
Olimar
Grab
Grab
3,300 Distant Planet Ω Main Theme - Pikmin In the Light Realm (the mushroom forest)
41
Lucario SSBU.png
Lucario
Attack
Attack
3,300 Spear Pillar Ω Battle! (Team Galactic) In the Light Realm (along the wall, near the light breach)
42
R.O.B. SSBU.png
R.O.B.
Shield
Shield
10,500 Wrecking Crew Ω Stack-Up/Gyromite In the Dark Realm (in the Mysterious Dimension sub-area, eastern optional path)
43
Toon Link SSBU.png
Toon Link
Attack
Attack
7,500 Wuhu Island Main Theme - The Legend of Zelda: Tri Force Heroes In the Light Realm (in the Forest Hill sub-area)
44
Wolf SSBU.png
Wolf
Attack
Attack
11,800 Lylat Cruise Ω Star Wolf (Brawl) In the Dark Realm (in the Mysterious Dimension sub-area, on the crashed plane)
45
Villager SSBU.png
Villager
Grab
Grab
2,500 Final Destination Final Destination In the Light Realm, one of the 3 starter routes (east route)
46
Mega Man SSBU.png
Mega Man
Shield
Shield
7,500 Wily Castle Ω Mega Man 2 Medley In the Light Realm (near the Base entrance)
47
Wii Fit Trainer SSBU.png
Wii Fit Trainer
Shield
Shield
3,300 Wii Fit Studio Ω Yoga In the Light Realm (northern part of the city)
48
Rosalina & Luma SSBU.png
Rosalina & Luma
Shield
Shield
10,000 Mario Galaxy Ω Egg Planet In the Dark Realm (northern path, 2nd path from the left)
49
Little Mac SSBU.png
Little Mac
Attack
Attack
3,300 Boxing Ring Ω Jogging / Countdown In the Light Realm (in the city's stadium after clearing Power Plant)
50
Greninja SSBU.png
Greninja
Shield
Shield
10,600 Kalos Pokémon League Ω Battle! (Trainer Battle) - Pokémon X / Pokémon Y In the Dark Realm (in the Mysterious Dimension sub-area)
51
Mii Brawler SSBU.png
Mii Brawler
Attack
Attack
10,000 Final Destination Final Destination - Super Smash Bros. for 3DS / Wii U In the Dark Realm (in the Sacred Land sub-area, in Kakariko Village after setting the clock to 4:40)
52
Mii Swordfighter SSBU.png
Mii Swordfighter
Shield
Shield
3,300 Final Destination Final Destination - Super Smash Bros. for 3DS / Wii U In the Light Realm (north of the eastern town)
53
Mii Gunner SSBU.png
Mii Gunner
Grab
Grab
7,500 Tortimer Island Final Destination - Super Smash Bros. for 3DS / Wii U In the Light Realm (beyond the light breach, on the southern island)
54
Palutena SSBU.png
Palutena
Attack
Attack
12,500 Palutena's Temple Ω Destroyed Skyworld In The Final Battle area (light side after beating Crazy Hand)
55
Pac-Man SSBU.png
Pac-Man
Grab
Grab
3,300 Pac-Land Ω PAC-MAN In the Light Realm (between the mushroom forest and Base)
56
Robin SSBU.png
Robin
Grab
Grab
10,700 Castle Siege Ω Prelude (Ablaze) In the Dark Realm (in the Dracula's Castle sub-area)
57
Shulk SSBU.png
Shulk
Attack
Attack
8,200 Gaur Plain Ω Xenoblade Chronicles Medley In the Light Realm (beyond the light breach, atop the waterfall)
58
Bowser Jr. SSBU.png
Bowser Jr.
Grab
Grab
12,500 Mushroomy Kingdom Ω Fortress Boss - Super Mario Bros. 3 In the Dark Realm (in the Sacred Land sub-area, on top of a pyramid in the Gerudo Desert)
59
Duck Hunt SSBU.png
Duck Hunt
Grab
Grab
3,300 Duck Hunt Ω Duck Hunt Medley In the Light Realm (in the shrouded forest)
60
Ryu SSBU.png
Ryu
Attack
Attack
9,000 Suzaku Castle Ω Ryu Stage In the Light Realm (in the World Tour sub-area)
60ε
Ken SSBU.png
Ken
Neutral
Neutral
10,600 Boxing Ring Ω Ken Stage In the Dark Realm (in the Dracula's Castle sub-area)
61
Cloud SSBU.png
Cloud
Attack
Attack
11,200 Midgar Ω Fight On! In the Dark Realm (in the Sacred Land sub-area, before the Master Sword)
62
Corrin SSBU.png
Corrin
Shield
Shield
10,700 Castle Siege Ω Lost in Thoughts All Alone In the Dark Realm (in the Mysterious Dimension sub-area, on white clouds)
63
Bayonetta SSBU.png
Bayonetta
Shield
Shield
12,500 Umbra Clock Tower Ω Let's Hit the Climax! In The Final Battle area (dark side after beating Master Hand)
64
Inkling SSBU.png
Inkling
Attack
Attack
3,300 Moray Towers Ω Splattack! In the Light Realm (southern part of the city)
65
Ridley SSBU.png
Ridley
Attack
Attack
10,600 Brinstar Depths Ω Vs. Ridley (Brawl) In the Dark Realm (in the Dracula's Castle sub-area)
66
Simon SSBU.png
Simon
Grab
Grab
7,500 Dracula's Castle Ω Vampire Killer In the Light Realm (in the Temple of Light sub-area)
66ε
Richter SSBU.png
Richter
Grab
Grab
11,800 Dracula's Castle Ω Divine Bloodlines In the Dark Realm (in the Dracula's Castle sub-area, after killing all evil ghosts)
67
King K. Rool SSBU.png
King K. Rool
Attack
Attack
10,600 Pirate Ship Gang-Plank Galleon In the Dark Realm (in the Mysterious Dimension sub-area, the pirate ship optional path)
68
Isabelle SSBU.png
Isabelle
Grab
Grab
3,900 Town and City Ω Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World In the Light Realm (east of the town by taking the bus from the western village)
69
Incineroar SSBU.png
Incineroar
Attack
Attack
12,500 Spear Pillar Ω The Battle at the Summit! In the Dark Realm (south-western path)

Unlockables

Characters may be unlocked through this mode. Playing this mode is required to unlock the ability to train spirits in the dojo or have them explore for treasure. Defeating bosses in this mode is the only way to get their spirits. Completing the mode with the true ending requirements grants the player spirits of Galeem and Dharkon which makes attacks more powerful against puppet fighters controlled by Dharkon and Galeem respectively if used, and unlocks the ability to change the menu's music in My Music.

Completing the mode also unlocks New Game+ which allows the player to begin a new save file while carrying over any fighters and Activities they unlocked.

Spirits required to overcome obstacles

  • Cyrus & Reese, Guts Man, Bord & Cord & Barst, or Dion, Max & Jack - Bridge Repair
  • Mouser, Link (The Legend of Zelda), Bomb Man, Bomberman, or Poppy Bros. Jr. - Boulder Destruction
  • Ho-oh - Rainbow Creation (used to connect the Magicant area with the Sky area in the Light Realm, activated from the Sky area)
  • Lapras - Beachside Town Transportation
  • Kapp'n - Southern Great Plateau Boat Transportation
  • Kapp'n (Wild World) - Northwestern Town Bus Transportation
  • Pico - Raceway Entrance
  • Susie, Porygon, MegaMan.EXE, ProtoMan.EXE, or Hal Emmerich - Base Entrance
  • Great Zapfish - Power Plant Activation
  • Slippy Toad or ROB 64 - Great Fox Activation
  • Alfonzo & Engineer Link - Train Transportation
  • Lip, Kammy Koopa, Kamek, Celebi, or Viridi - Rain Conjuring (used to grow the mushrooms leading to Olimar's fighter battle and to grow a giant beanstalk leading to the Sky area in the Light Realm)

Bosses

Light Realm

Main article: The Light Realm

There are five bosses present in the Light Realm, with three of them fought in sub-worlds. Giga Bowser is found in the Molten Fortress, Galleom is found in the Base, and Rathalos is found in the Forest Hill. After defeating the previous three bosses, Master Hand will then guard the path to Galeem.

Dark Realm

Main article: The Dark Realm

There are five bosses in the Dark Realm with Crazy Hand fought three separate times. Marx is fought in the Mysterious Dimension, Dracula is fought in Dracula's Castle, and Ganon is fought in the Sacred Land. Defeating every boss lets the player fight Dharkon.

Final Battle

There are no new bosses in the Final Battle. Rather, the area faces the player against Master Hand twice, Crazy Hand twice, Galeem, Dharkon, and both Galeem and Dharkon together. The Galeem & Dharkon fight lets the player choose any three currently available fighters and pits them against the sub-world bosses before fighting them.

Trailer

Trivia

  • If World of Light's Japanese name has its characters reversed, it can be read as 星の火灯, which is pronounced very similarly to 星のカービィ (Kirby of the Stars), the Japanese name of the Kirby series. Sakurai has stated, however, that this was coincidental.[1]
  • After Galeem is defeated for the first time, the title screen will feature Dharkon alongside him.
  • The cliff appearing at the start of World of Light's opening cutscene is a reference to the opening cutscene from Brawl and the cliff overlooking the Isle of the Ancients, and it is even used borderline identically—showing all of the fighters before changing perspective to look over a sunrise/sunset and an ocean.
    • The location where Kirby's Warp Star crash-lands strongly resembles the cliffs used in the reveal trailers for Mega Man, Greninja, and Bowser Jr. prior to the release of Super Smash Bros. 4 (between the releases of the 3DS and Wii U versions in Bowser Jr.'s case). This cliff area is further shown to overlook the area in the background of Battlefield.
  • The premise of World of Light is identical to an idea that Masahiro Sakurai considered for The Subspace Emissary in Brawl. He had initially envisioned a story in which a single character survives the annihilation of their squadron and must fight back while rounding up his allies.[2] In World of Light, Kirby is this sole survivor.
    • Coincidentally, Kirby is one of the few characters to revive himself after Tabuu's attack.
  • As with The Subspace Emissary, Kirby and Mario are the first characters to be playable in World of Light; additionally, in both modes, Mario is attacked or captured near the beginning, leaving Kirby more prominent during the early portions of the story.
  • According to Sakurai, the reason Kirby, a character he created, was chosen as the sole starting character in World of Light was because he was one of the few characters who could plausibly escape Galeem's attack (the others being Bayonetta and Palutena, although it would contradict the fact spirits of similar powers did not survive), but was also the most suitable as an introductory character among them.[1]
    • Incidentally, Bayonetta and Palutena can't be freed until the very end, implying that their respective captors realized their threat potential should they be freed (and are being used to guard the next-biggest threats to Dharkon and Galeem, respectively).
  • Due to World of Light, Super Smash Bros. Ultimate is one of two Super Smash Bros. games where characters can be unlocked without challengers approaching, the first being Super Smash Bros. Brawl in The Subspace Emissary.
  • While the mode effectively encourages players to use almost every character in the game, it is possible to complete World of Light saving as few as twenty-one characters, or barely one-fourth of the base roster, with only Kirby, Mario, Fox, Bowser, Simon, Pit, Samus, Sonic, Zelda, Young Link, Cloud, Ganondorf, Greninja, Ike, Meta Knight, Roy, Dark Samus, Bayonetta, Palutena, and one of the following pairs of fighters (Marth and Pac-Man, Sheik and Yoshi, or Villager and Lucario) being mandatory to reach the true ending.
    • Young Link is, therefore, the only one of the three Links whose unlock is required even though he isn’t featured in the opening cutscene.
    • This also makes Dark Samus the only Echo Fighter to be a required unlock.
    • Out of the three sub-realms in the Dark Realm, Dracula's Castle is the only one that doesn't have mandatory fighters to unlock.
  • As few as 198 spaces cleared out of 615 are needed to complete World of Light, which is 32.19% completion.[3]
  • Some spirits possess puppet fighters of Kirby, even though he was never captured by Galeem and could not have puppet fighters made from him. Masahiro Sakurai addressed this in an interview, stating that Galeem managed to analyze Kirby halfway through the story, making it possible to create puppets of him.[4]
  • When fighting off the fifty puppet fighter army as Master Hand in World of Light, there are eight fighters fought there, each being affiliated with Galeem and Dharkon by four.
    • Specifically, the "light" puppet fighters fought are Mario, Link, Samus, and Snake; the "dark" puppet fighters encountered are Meta Knight, Sonic, Cloud, and King K. Rool.
  • Some of the buildings in the city on the World of Light are the past Nintendo consoles, such as the Famicom, Nintendo 64, GameCube, and Wii; other Nintendo paraphernalia such as the Nintendo 64 logo and a Super NES Mouse are also present. Additionally, a building resembles Nintendo's headquarters in Kyoto, Japan. Moray Towers is also present.
  • All Echo Fighters are found affiliated with Dharkon, whereas their original fighters are all affiliated with Galeem.
  • Hero's trailer is the only reveal trailer thus far to reference the events of World of Light, with Dharkon appearing at the beginning, and several puppet fighters appearing under his control.
  • It is implied that spirits not appearing in World of Light are also victims of Galeem's attack. In the Direct that revealed World of Light, when Sakurai mused before the trailer that revealed the mode on what caused the characters to be turned into spirits, some spirits such as K.K. Slider and the Moon were shown, which are unobtainable in World of Light. Additionally, the spirits of Hades (exclusive to the Spirit Board) and Hanenbow (exclusive to shopping) are explicitly known to be victims of Galeem, with the former being mentioned by Sakurai in an interview, and the latter being shown during to the World of Light opening cutscene as one of the non-playable characters vaporized by Galeem.
  • This is the first Adventure Mode in any of the games to be guaranteed to include every playable character outside of DLC fighters, as Melee's Adventure Mode only featured a select few unlockable characters upon their unlocking and the Subspace Emissary did not include Jigglypuff, Wolf, or Toon Link in the main story.
  • The light vs. dark theme was previously shown in Bayonetta's Smash 4 poster.

See also

References

  1. ^ a b Source Gaming - Sakurai Discusses the World of Light and Smash Ultimate
  2. ^ "Iwata Asks - Super Smash Bros. Brawl" "I had envisioned a more serious tone for the story. Something with some misfortune like a single character escaping total annihilation of his squadron and then fighting back while rounding up his allies."
  3. ^ https://youtu.be/zMF2t6SpPpE?t=8938
  4. ^ https://twitter.com/PushDustIn/status/1098252915532165120?s=20