Sonic (SSBU)/Up smash: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | ||
*{{buff|Up smash has less startup (frame 18 → 14) with its total duration reduced (FAF 66 → 62).}} | *{{buff|Up smash has less startup (frame 18 → 14), with its total duration reduced as well (FAF 66 → 62).}} | ||
*{{buff| | *{{buff|It grants longer [[intangibility]] (frames 18-20 → 14-18).}} | ||
*{{buff| | *{{buff|It modifies Sonic's [[jostle]] area on frame 13, making it less likely for opponents to get pushed out of the move's range.}} | ||
*{{buff|The first hit's lower hitbox launches more inward (95° → 110°) with higher [[set knockback]] (70 → 120), allowing it to lead into the looping hits more effectively.}} | |||
*{{buff|The first hitbox | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 05:36, October 15, 2020
Overview
A jumping Spin Dash. It hits multiple times, with its last hit having extremely high knockback growth, but its last hit also has average base knockback, which makes it better suited for KO attempts later instead of earlier.
Update history
- Up smash's meteor smashing hitboxes have received a -100% trip chance, preventing them from tripping opponents on platforms and causing the last hit to miss due to the trip's intangibility.
- Up smash has less startup (frame 18 → 14), with its total duration reduced as well (FAF 66 → 62).
- It grants longer intangibility (frames 18-20 → 14-18).
- It modifies Sonic's jostle area on frame 13, making it less likely for opponents to get pushed out of the move's range.
- The first hit's lower hitbox launches more inward (95° → 110°) with higher set knockback (70 → 120), allowing it to lead into the looping hits more effectively.
Hitboxes
Timing
Charges between | 9-10 |
---|---|
Intangibility | 14-18 |
Hit 1 | 14 |
Hits 2-7 | 17, 19, 21, 23, 25, 27 |
Hit 8 | 29-30 |
Interruptible | 62 |
Animation length | 78 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|