Super Smash Bros. 4

Dr. Mario (SSB4)/Down special/Default: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Text replacement - " " to " ")
No edit summary
Line 3: Line 3:
[[File:Dr.MarioDr.TornadoGround.gif|thumb|270px|Hitbox visualization showing Dr. Mario's grounded Dr. Tornado.]]
[[File:Dr.MarioDr.TornadoGround.gif|thumb|270px|Hitbox visualization showing Dr. Mario's grounded Dr. Tornado.]]
[[File:Dr.MarioDr.TornadoAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's aerial Dr. Tornado.]]
[[File:Dr.MarioDr.TornadoAir.gif|thumb|270px|Hitbox visualization showing Dr. Mario's aerial Dr. Tornado.]]
==Overview==
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Hitboxes==
==Hitboxes==
Looping hits rehit every 6 frames.
===Ground===
===Ground===


{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Looping hit|42}}
{{HitboxTableTitle|Looping hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 33: Line 31:
|slvl=S
|slvl=S
}}
}}
|6
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
Line 52: Line 51:
|slvl=S
|slvl=S
}}
}}
|6
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
Line 71: Line 71:
|slvl=S
|slvl=S
}}
}}
|6
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=3
|id=3
Line 90: Line 91:
|slvl=S
|slvl=S
}}
}}
|6
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 111: Line 113:
|slvl=L
|slvl=L
}}
}}
|0
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
Line 131: Line 134:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}}
|0
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|25}}
|}
|}


Line 137: Line 141:


{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Looping hit|42}}
{{HitboxTableTitle|Looping hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 157: Line 162:
|slvl=S
|slvl=S
}}
}}
|6
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
Line 176: Line 182:
|slvl=S
|slvl=S
}}
}}
|6
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=2
Line 195: Line 202:
|slvl=S
|slvl=S
}}
}}
|6
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=3
|id=3
Line 214: Line 222:
|slvl=S
|slvl=S
}}
}}
|6
{{HitboxTableTitle|Final hit|42}}
{{HitboxTableTitle|Final hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 234: Line 243:
|slvl=L
|slvl=L
}}
}}
|0
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
Line 253: Line 263:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|24}}
|0
{{HitboxTableRowNote|The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.|25}}
|}
==Timing==
{|class="wikitable"
!Hitboxes
|10-33, 40
|-
!Interruptible
|75
|-
!Animation length
|91
|}
|}


{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=24}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{MvSubNavDrMario|g=SSB4}}
{{MvSubNavDrMario|g=SSB4}}
[[Category:Dr. Mario (SSB4)]]
[[Category:Dr. Mario (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]
[[Category:Down special moves (SSB4)]]

Revision as of 00:10, April 22, 2021

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Dr. Tornado.
Hitbox visualization showing Dr. Mario's grounded Dr. Tornado.
Hitbox visualization showing Dr. Mario's aerial Dr. Tornado.

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Looping hit
0 0 1.2% 0 AngleIcon90.png 0 60 30 3.5 0 0.0 10.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
1 0 1.2% 0 AngleIcon90.png 0 60 70 3.5 0 0.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
2 0 1.2% 0 AngleIcon180.png 45 20 0 4.2 0 0.0 10.0 -7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
3 0 1.2% 0 AngleIcon180.png 45 20 0 4.2 0 0.0 10.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
Final hit
0 0 3% 0 AngleIcon45.png 80 130 0 6.0 0 0.0 11.0 6.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
1 0 3% 0 AngleIcon45.png 80 130 0 6.0 0 0.0 3.0 2.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Rehit rate
Looping hit
0 0 1.2% 0 AngleIcon90.png 0 100 50 3.5 0 0.0 10.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
1 0 1.2% 0 AngleIcon90.png 0 100 50 3.5 0 0.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
2 0 1.2% 0 Autolink angle (366) 60 120 0 4.2 0 0.0 10.0 -7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
3 0 1.2% 0 Autolink angle (366) 60 120 0 4.2 0 0.0 10.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 6
Final hit
0 0 3% 0 AngleIcon45.png 80 130 0 6.0 0 0.0 11.0 6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
1 0 3% 0 AngleIcon45.png 80 130 0 6.0 0 0.0 3.0 2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 0
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

Timing

Hitboxes 10-33, 40
Interruptible 75
Animation length 91
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible