Sonic (SSBU)/Neutral attack/Hit 1: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Raul Retana (talk | contribs) m (Added hitstun) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbu=y}} | |||
[[File:SonicJab1SSBU.gif|thumb|330px|Hitbox visualization showing Sonic's first jab.]] | [[File:SonicJab1SSBU.gif|thumb|330px|Hitbox visualization showing Sonic's first jab.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
Line 10: | Line 11: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=20 | |ks=20 | ||
Line 15: | Line 17: | ||
|r=1.4 | |r=1.4 | ||
|bn=top | |bn=top | ||
|ypos=7.0 | |ypos=7.0 | ||
|zpos=6.7 | |zpos=6.7 | ||
|ff=1.6 | |ff=1.6 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
Line 29: | Line 29: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=20 | |ks=20 | ||
Line 34: | Line 35: | ||
|r=1.4 | |r=1.4 | ||
|bn=top | |bn=top | ||
|ypos=7.0 | |ypos=7.0 | ||
|zpos=9.2 | |zpos=9.2 | ||
|ff=1.6 | |ff=1.6 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
Line 48: | Line 47: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=180 | |angle=180 | ||
|af=3 | |||
|hitbits=Fighter Only | |||
|bk=20 | |bk=20 | ||
|ks=15 | |ks=15 | ||
Line 58: | Line 59: | ||
|ff=1.6 | |ff=1.6 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S | ||
Line 67: | Line 67: | ||
|damage=2.0% | |damage=2.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=15 | |ks=15 | ||
Line 72: | Line 73: | ||
|r=1.6 | |r=1.6 | ||
|bn=top | |bn=top | ||
|ypos=7.0 | |ypos=7.0 | ||
|zpos=12.0 | |zpos=12.0 | ||
|ff=1.6 | |ff=1.6 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=S | |slvl=S |
Revision as of 13:38, April 8, 2022
Overview
The first punch of Sonic's neutral attack. It is capable of locking opponents.
Hitboxes
Timing
Hitboxes | 3 |
---|---|
Earliest continuable | 7 |
Interruptible | 20 |
Animation length | 29 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|