Super Smash Bros. Ultimate

Meta Knight (SSBU)/Neutral special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MetaKnightNSpecialSSBU.gif|thumb|450px|Hitbox visualization showing Meta Knight's neutral special, Mach Tornado.]]
[[File:MetaKnightNSpecialSSBU.gif|thumb|450px|Hitbox visualization showing Meta Knight's neutral special, Mach Tornado.]]
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. Ultimate]]''|the move itself|Mach Tornado}}
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==

Revision as of 12:12, August 12, 2020

Hitbox visualization showing Meta Knight's neutral special, Mach Tornado.
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Mach Tornado.
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Overview

Update History

Super Smash Bros. Ultimate 8.0.0

  • Buff Mach Tornado's clean hit has a longer duration.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.0% 0 Sakurai angle Standard 90 44 0 HitboxTableIcon(False).png 9.0 top 0.0 8.0 0.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 1 0 0.0% 0 AngleIcon180.png Standard 30 100 0 HitboxTableIcon(False).png 15.0 top 0.0 10.0 0.0 1.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 8.0% 0 Sakurai angle Standard 70 60 0 HitboxTableIcon(False).png 9.0 top 0.0 8.0 0.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 1 0 0.0% 0 AngleIcon180.png Standard 30 100 0 HitboxTableIcon(False).png 15.0 top 0.0 10.0 0.0 1.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
The windboxes use weight-independent knockback.