Sonic (SSBU)/Forward tilt: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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==Overview== | ==Overview== | ||
The Horse Kick from Sonic the Fighters. It hits twice, has minimal start-up lag, and can be angled. Altogether, these traits make it useful for spacing or for starting [[tech-chase]]s. | The Horse Kick from Sonic the Fighters. It hits twice, has minimal start-up lag, and can be angled. Altogether, these traits make it useful for spacing or for starting [[tech-chase]]s. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | |||
*{{buff|Forward tilt connects more reliably.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
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|ks=3 | |ks=3 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=5.0 | ||
|bn=kneel | |bn=kneel | ||
|xpos=5.3 | |xpos=5.3 |
Revision as of 11:09, July 31, 2020
Sonic forward tilt hitbox visualizations | ||||
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Overview
The Horse Kick from Sonic the Fighters. It hits twice, has minimal start-up lag, and can be angled. Altogether, these traits make it useful for spacing or for starting tech-chases.
Update History
- Forward tilt connects more reliably.
Hitboxes
Timing
Hit 1 | 6 |
---|---|
Hit 2 | 8-11 |
Interruptible | 36 |
Animation length | 47 |
Lag time |
Hitbox |
Interruptible |
|