Super Smash Bros. Ultimate

Min Min (SSBU): Difference between revisions

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**She can move around and jump while performing the tilt variations of said attacks and use the smash versions in the air. She can also punch behind herself when alternating punches, as well as angle the attacks up and down. The arms have no hurtbox, making them disjointed, and the hitbox is only on the "fists".
**She can move around and jump while performing the tilt variations of said attacks and use the smash versions in the air. She can also punch behind herself when alternating punches, as well as angle the attacks up and down. The arms have no hurtbox, making them disjointed, and the hitbox is only on the "fists".
*While Min Min's right ARM can be swapped, her left ARM will always utilize the Dragon. Holding the attack button will have the dragon fire a laser.
*While Min Min's right ARM can be swapped, her left ARM will always utilize the Dragon. Holding the attack button will have the dragon fire a laser.
**Min Min's left Dragon ARM can become stronger, indicated by its larger appearance and flames billowing from it. Much like in her base game, this happens after Min Min throws an opponent, but it can also happen when she gains her Final Smash. When powered up, the Dragon ARM's punch and the laser will be stronger for an unknown period of time.
**Min Min's left Dragon ARM can become stronger, indicated by its larger appearance and flames billowing from it as well as her ARM changing to look like a dragon's body. Much like in her base game, this happens after Min Min throws an opponent, but it can also happen when she gains her Final Smash. When powered up, the Dragon ARM's punch and the laser will be stronger for an unknown period of time.


{{MovesetTable
{{MovesetTable

Revision as of 09:41, June 29, 2020

This article is about Min Min's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Min Min.
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Min Min
in Super Smash Bros. Ultimate
Min Min
ARMSSymbol.svg
Universe ARMS
Availability Downloadable
Final Smash ARMS Rush
Min Min (SSBU)
Min Min Arms Herself!
—Introduction Tagline

Min Min (ミェンミェン, Min Min) is an upcoming playable fighter in Super Smash Bros. Ultimate. She is the seventh downloadable character in Ultimate and the first part of Fighters Pass Vol. 2. An ARMS character was announced to be playable as part of Challenger Pack 6 on March 26th, 2020 during a Nintendo Direct Mini. However, it was not revealed that it would be Min Min until June 22nd, 2020 during a Mr. Sakurai Presents. Min Min was released on June 29th, 2020, and is classified as Fighter #76.


Moveset

An icon for denoting incomplete things.
  • The attack (A) and special (B) buttons are designated to Min Min's left and right ARMS respectively, allowing her to attack while alternating between ARMS. Pressing these buttons simultaneously will have Min Min attack with both ARMS at once, though they can't both be launched at the exact same time.
    • She can move around and jump while performing the tilt variations of said attacks and use the smash versions in the air. She can also punch behind herself when alternating punches, as well as angle the attacks up and down. The arms have no hurtbox, making them disjointed, and the hitbox is only on the "fists".
  • While Min Min's right ARM can be swapped, her left ARM will always utilize the Dragon. Holding the attack button will have the dragon fire a laser.
    • Min Min's left Dragon ARM can become stronger, indicated by its larger appearance and flames billowing from it as well as her ARM changing to look like a dragon's body. Much like in her base game, this happens after Min Min throws an opponent, but it can also happen when she gains her Final Smash. When powered up, the Dragon ARM's punch and the laser will be stronger for an unknown period of time.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   Tapped: The Kung Fu Combo, a quick hook kick followed by a leg sweep, which then transitions into either an outward roundhouse kick or a rapid series of kicks that ends with a side kick.


Held: Fires a single straight punch with her left arm.

Forward tilt   Fires a single straight punch with her left arm.
Up tilt   A quick wheel kick.
Down tilt   A sliding kick, similar to Joker. This is potentially a reference to one of Kid Cobra's abilities in ARMS, where when charged his dash is a slide that can evade under incoming punches and close in on opponents.
Dash attack A flying kick, similar to Fox.
Forward smash   Fires a single straight punch with her left arm. Her forward smash is slightly stronger compared to most of her other punching moves and has more range. The smash attack can be angled so that it curves upward or downward. Min Min's "fist" will temporarily hover at its furthest extended point, and she can move forward, back, and jump while the "fist" is extending, extended fully, or retracting.
Up smash A somersault kick that can reflect projectiles. Based on her ability to deflect attacks with a kick in ARMS. Unlike most reflectors, it can be used from out of shield effectively, aiding her defense.
Down smash   A split kick, similar to Sonic.
Neutral aerial   Rotates her left ARM in a downward circular motion.
Forward aerial   Fires a single straight punch with her left arm. If performed using a smash input, the move will have more range and power but will be slower, with similar properties to forward smash, including the ability to be angled.
Back aerial   Fires a single straight punch behind her with her left arm. If performed using a smash input, the move will have more range and power but will be slower, with similar properties to forward smash, including the ability to be angled.
Up aerial   A flip kick, similar to Mario.
Down aerial   A dive kick, similar to Sheik.
Grab   Min Min has an extended grab, which is identical to her grab in ARMS, albeit unable to reach the same range as her standard punches.
Pummel  
Forward throw   Kicks the opponent away, similar to Zero Suit Samus.
Back throw  
Up throw   Kicks the opponent upwards.
Down throw  
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
 
Floor attack (back)
Floor getups (back)
 
Floor attack (trip)
Floor getups (trip)
 
Edge attack
Edge getups
 
Neutral special [[ ]] Fires a single straight punch with her right arm. In the air, Min Min rotates her right ARM in a circular motion.
Side special [[ ]] Fires a single straight punch with her right arm.
Up special ARMS Jump / ARM Hook On the ground, Min Min boosts herself into the air with her ARMS; it can be charged to increase her height, and has intangibility as she begins to rise. In the air, she uses her left Dragon ARM as a tether recovery.
Down special ARMS Change Swaps her right ARM between three different weapons (being identical to her standard ARMS in ARMS), each of which have a different effect on her ARM-based moves:
  • Ramram fires a curving projectile that covers a wider attack range at the cost of power. Angling it changes its trajectory slightly.
  • Megawatt is slightly slower and has a shorter reach, though makes up for it in power.
  • Dragon can be held down to fire a short-ranged laser beam. This is also her left ARM at all times.
Final Smash ARMS Rush Min Min punches forward. If this punch connects with a fighter, a cinematic will play in which six ARMS fighters (Spring Man, Ribbon Girl, Ninjara, Twintelle, Mechanica, and Master Mummy) will attack the fighter with a barrage of punches. Min Min then finishes the Final Smash with a blast from her left Dragon ARM, sending the opponent away.

On-screen appearance

  • Jumps onto the stage while spinning around like a corkscrew, performing a landing pose and then another pose afterwards.

Taunts

  • Performs two roundhouse kicks.

Idle poses

Victory poses

  • Min Min does a high kick before assuming a defensive stance. This is based on the animation that plays after Min Min wins a round in ARMS.

Role in World of Light

The Min Min spirit in World of Light

Despite her status as downloadable content, Min Min does have a legitimate role in World of Light, as she appears in the base game as a spirit that can be found in the Light Realm, as one of the two spirits the player can beat to get to Lucas, meaning that she was vaporized by Galeem. However, it is unknown if her role will change after downloading her.

Spirits

The Min Min Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins, but only after she has been downloaded. Unlocking her in World of Light allows the player to preview the first spirit below in the Spirit List under the name "Min Min".

Additionally, Min Min has an Attack-type Primary Spirit as part of Ultimate's base game.

Spirit Battles

As the main opponent

Spirit Battle parameters
No. Image Name Series Enemy Fighter(s) Type Power Stage Rules Conditions Music
Kid Cobra Spirit.png
Kid Cobra ARMS Series Min Min Min Min (SSBU)
Attack
8,700 Fourside (Battlefield form) •Move Speed ↑ •The enemy has increased move speed when the enemy's at high damage
•The enemy starts the battle with a Drill

As a minion

Alternate costumes

Alternate costume (SSBU)

Trailers

Series announcement Trailer

Character Introduction Trailer

Gallery

Trivia

  • Min Min is the first character added to represent a new universe in Super Smash Bros. who is neither the poster character nor the default player character of their series.
    • According to the series director Masahiro Sakurai, Min Min was selected as the ARMS representative by special request of Kosuke Yabuki; the lead producer of the ARMS. Prior to this, both Min Min and Ninjara were in consideration for the spot.
      • In a special episode of Nintendo Minute that was released approximately two years before Min Min's reveal in Ultimate, Kosuke Yabuki confirmed that his favorite character from ARMS was Min Min, thus presumably clarifying why he requested her.
    • In justifying her inclusion over the perceived series protagonist Spring Man, Kosuke Yabuki explained that every character in ARMS is a protagonist.
  • Min Min is the first fighter to speak Chinese, as well as the first fighter to speak a language other than English or Japanese in all regions.
  • Min Min is the fourth fighter to have appeared in a base Super Smash Bros. game in a non-playable capacity before eventually becoming a downloadable fighter, after both Mewtwo and Lucas as trophies in Smash 4 and Piranha Plant as a stage hazard in Ultimate.
    • Of the four, she is the only one to be included as a non-Fighter Spirit in Ultimate's base game.
  • Min Min's right ARM in ARMS is Megawatt by default, while in Smash, it is Ramram.
  • Min Min appears at the beginning of her trailer without her mask and with normal human arms and eyes. This depiction differs from the ARMS universe, where fighters with the ARMS ability of extendable ARMS are always shown to have coiled arms even when constricted to normal length and a spiral pattern in their irises. Fighters are also rarely if ever depicted without a mask, as it is explained in ARMS to be a regulator device that prevents their ARMS from extending and contracting uncontrollably.
  • Min Min is the first DLC newcomer in any Smash game that came from a new first-party series; as Corrin, Piranha Plant, and Byleth were all from preexisting series (Fire Emblem and Mario respectively).
  • Min Min and Inkling are the only characters in Smash to have had their series debut on an eighth generation video game console.
    • Additionally, Min Min is the only newcomer in Ultimate hailing from a series that debuted on the Nintendo Switch.
  • Min Min and Inkling are currently the only newcomers in Ultimate to have received a Smash Bros. 4-style character poster to promote their inclusion as a playable character.
    • Both characters are the only ones in Ultimate to represent new first-party universes.
    • Both characters are also from series developed by Nintendo EPD.
  • Min Min is the first solo DLC fighter in Ultimate to be female by default and the second female DLC newcomer in the series overall, with the first being Bayonetta in Smash 4.
    • Coincidentally, both are the seventh DLC fighter in their Smash Bros. series debut games.
  • Min Min is the only DLC character in Ultimate to not be released within a few weeks of a new wave of amiibo.
  • Min Min is the only character to have a different recovery move on the ground and in the air.

References