Mario (SSBU)/Down special: Difference between revisions
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{{HitboxTableRowNote|Fixed knockback value can increase up to 125 depending on charge.|25}} | |||
|} | |||
==Timing== | |||
The move takes 19 frames to initiate before it can fire or start charging, and can be [[charge-cancel]]ed after this period. The timings listed below are without this initiation period. | |||
{|class="wikitable" | |||
!Pumps | |||
|2-13, 7-18, 12-23, 17-28, 22-33, 27-38, 32-43 | |||
|- | |||
!Interruptible | |||
|49 | |||
|- | |||
!Animation length | |||
|? | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Blank|c=1}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=36}} | |||
|- | |||
{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=31}} | |||
|- | |||
{{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=26}} | |||
|- | |||
{{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=21}} | |||
|- | |||
{{FrameStrip|t=Blank|c=21}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
{{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=11}} | |||
|- | |||
{{FrameStrip|t=Blank|c=31}}{{FrameStrip|t=Hitbox|c=12}}{{FrameStrip|t=Blank|c=6}} | |||
|- | |||
{{FrameStrip|t=Lag|c=1|e=LagPropS}}{{FrameStrip|t=Lag|c=47|s=LagPropE}}{{FrameStrip|t=Interruptible|c=1}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}} | |||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Total charge time | |||
|80 frames | |||
|- | |||
!Charge time for heavier shoot animation | |||
|70 frames | |||
|- | |||
!Recoil speed on release per charge frame | |||
|0.02 | |||
|- | |||
!Time to remove charge on release | |||
|1 frame | |||
|} | |||
===F.L.U.D.D.=== | |||
{|class="wikitable" | |||
!Vertical offset | |||
|0.5u | |||
|- | |||
!Default shot angle | |||
|12° | |||
|- | |||
!Maximum upward deviation | |||
|50° | |||
|- | |||
!Maximum downward deviation | |||
|18° | |||
|- | |||
!Deviation per frame | |||
|1.9° | |||
|- | |||
!Number of pumps shot | |||
|7 | |||
|- | |||
!Delay between pumps | |||
|5 frames | |||
|} | |||
===Pumps=== | |||
{|class="wikitable" | |||
!Lifetime | |||
|12 frames | |||
|- | |||
!Initial speed | |||
|4.3 | |||
|- | |||
!Maximum additional speed | |||
|4.3 | |||
|- | |||
!Maximum additional knockback | |||
|55 | |||
|- | |||
!Gravity | |||
|0.17 | |||
|- | |||
!Falling speed | |||
|3 | |||
|- | |||
!Minimum size multiplier | |||
|0.8 | |||
|- | |||
!Maximum size multiplier | |||
|1.2 | |||
|} | |} | ||
Revision as of 11:33, September 13, 2021
Overview
Hitboxes
Timing
The move takes 19 frames to initiate before it can fire or start charging, and can be charge-canceled after this period. The timings listed below are without this initiation period.
Pumps | 2-13, 7-18, 12-23, 17-28, 22-33, 27-38, 32-43 |
---|---|
Interruptible | 49 |
Animation length | ? |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() ![]() Prop event |
![]() Interruptible |
Parameters
Move
Total charge time | 80 frames |
---|---|
Charge time for heavier shoot animation | 70 frames |
Recoil speed on release per charge frame | 0.02 |
Time to remove charge on release | 1 frame |
F.L.U.D.D.
Vertical offset | 0.5u |
---|---|
Default shot angle | 12° |
Maximum upward deviation | 50° |
Maximum downward deviation | 18° |
Deviation per frame | 1.9° |
Number of pumps shot | 7 |
Delay between pumps | 5 frames |
Pumps
Lifetime | 12 frames |
---|---|
Initial speed | 4.3 |
Maximum additional speed | 4.3 |
Maximum additional knockback | 55 |
Gravity | 0.17 |
Falling speed | 3 |
Minimum size multiplier | 0.8 |
Maximum size multiplier | 1.2 |
|