Terry (SSBU)/Neutral attack/Hit 3: Difference between revisions
(Added overview, funny how a decent move can be turned garbage through being outclassed lol) |
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==Trivia== | ==Trivia== | ||
* This move is tied with {{SSBU|King K. Rool}} for the highest damage neutral attack hit 3 in the game. | * This move is tied with {{SSBU|King K. Rool}} for the highest damage neutral attack hit 3 in the game. | ||
==References== | |||
{{reflist}} | |||
{{MvSubNavTerry|g=SSBU}} | {{MvSubNavTerry|g=SSBU}} | ||
[[Category:Terry (SSBU)]] | [[Category:Terry (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Revision as of 02:19, April 21, 2020
Overview
A side kick. This move is rarely seen unless a Terry player misinputs, as Rising Tackle and Power Dunk are optimal options out of the 2nd hit of neutral attack.
This move deals a large amount of damage for a simple neutral attack, making Terry's jab combo one of the most damaging in the game. It also has a long-lasting hitbox, with 4 active frames. However, it cannot be cancelled into special moves, making it generally not worth going for.
Humorously, this move can hit many opponents on the ledge[1]. As a result of this, this attack has utility when ledgetrapping or aiming to 2-frame for its decently long-lasting hitbox. However, it lacks practicality due to the requirement to use the previous parts of the move to do it. Given that opponents will ledge attack upon seeing a poorly spaced neutral attack to avoid the trap, this feature rarely sees use.
Hitboxes
Timing
Hitbox | 7-10 |
---|---|
Interruptible | 34 |
Animation length | 46 |
Lag time |
Hitbox |
Interruptible |
Trivia
- This move is tied with King K. Rool for the highest damage neutral attack hit 3 in the game.
References
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