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Pikachu (SSB)/Dash attack: Difference between revisions
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Ghhhooossst (talk | contribs) No edit summary |
(→Hitboxes: Added hitbox data from the Japanese version.) |
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==Hitboxes== | ==Hitboxes== | ||
===NTSC-J=== | |||
{{SSB64HitboxTableHeader}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|part=0 | |||
|damage=12% | |||
|angle=361 | |||
|bk=20 | |||
|ks=70 | |||
|fkv=0 | |||
|r=135 | |||
|ypos=70 | |||
|zpos=15 | |||
|bn=11 | |||
|sfx=Punch | |||
|slvl=L | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|part=0 | |||
|damage=12% | |||
|angle=361 | |||
|bk=20 | |||
|ks=70 | |||
|fkv=0 | |||
|r=90 | |||
|ypos=20 | |||
|bn=5 | |||
|sfx=Punch | |||
|slvl=L | |||
}} | |||
|} | |||
===NTSC-U/PAL=== | |||
{{SSB64HitboxTableHeader}} | {{SSB64HitboxTableHeader}} | ||
{{SSB64HitboxTableRow | {{SSB64HitboxTableRow | ||
Line 13: | Line 47: | ||
|angle=361 | |angle=361 | ||
|bk=40 | |bk=40 | ||
|bkbg=buff | |||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
Line 28: | Line 63: | ||
|angle=361 | |angle=361 | ||
|bk=40 | |bk=40 | ||
|bkbg=buff | |||
|ks=70 | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
Line 37: | Line 73: | ||
}} | }} | ||
|} | |} | ||
====Summary==== | |||
*{{buff|Base knockback (20 → 40).}} | |||
==Timing== | ==Timing== |
Latest revision as of 20:58, December 8, 2020
Overview[edit]
Pikachu does a running headbutt and falls on the ground, doing 9%-12% damage and average knockback. While its power is high enough to make it a decent move for getting opponents offstage, and it is a decent punishing option because of this, its very high ending lag and predictability makes it very easy for opponents to punish (especially against a shielding opponent, who can immediately shield grab Pikachu). This makes its usefulness rather questionable. Commonly considered Pikachu's second worst move behind its forward tilt.
Hitboxes[edit]
NTSC-J[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 12% | 0 | ![]() |
20 | 70 | 0 | 135 | 11 | 0 | 70 | 15 | ![]() |
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1 | 0 | 12% | 0 | ![]() |
20 | 70 | 0 | 90 | 5 | 0 | 20 | 0 | ![]() |
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NTSC-U/PAL[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 12% | 0 | ![]() |
40 | 70 | 0 | 135 | 11 | 0 | 70 | 15 | ![]() |
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1 | 0 | 12% | 0 | ![]() |
40 | 70 | 0 | 90 | 5 | 0 | 20 | 0 | ![]() |
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Summary[edit]
Base knockback (20 → 40).
Timing[edit]
Hitboxes | 5-19 |
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Animation length | 57 |
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![]() Lag time |
![]() Hitbox |