Duck Hunt (SSBU)/Back aerial: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage=10.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=40 | |bk=40 | ||
|ks=90 | |ks=90 | ||
Line 28: | Line 29: | ||
|damage=12.5% | |damage=12.5% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=30 | |bk=30 | ||
|ks=90 | |ks=90 | ||
Line 42: | Line 44: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=12.5% | |damage=12.5% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=30 | |bk=30 | ||
|ks=90 | |ks=90 | ||
Line 97: | Line 100: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |29 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=15}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
==Trivia== | |||
*On frame 9, the scripts have a line to change the ID 0 hitbox's damage to 10.5%, which has no effect due to the hitbox also being deleted on that frame. This line was likely intended to reduce the damage of the sweetspot (ID 1) during the late hit, as with Duck Hunt's {{mvsub|Duck Hunt|SSBU|forward aerial}}, but was assigned the wrong ID. | |||
{{MvSubNavDuckHunt|g=SSBU}} | {{MvSubNavDuckHunt|g=SSBU}} | ||
[[Category:Duck Hunt (SSBU)]] | [[Category:Duck Hunt (SSBU)]] | ||
[[Category:Back aerials (SSBU)]] | [[Category:Back aerials (SSBU)]] |
Latest revision as of 17:10, July 31, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-3 |
---|---|
Clean hit | 7-8 |
Late hit | 9-10 |
Ending autocancel | 35- |
Interruptible | 42 |
Animation length | 49 |
Landing lag[edit]
Interruptible | 15 |
---|---|
Animation length | 29 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Trivia[edit]
- On frame 9, the scripts have a line to change the ID 0 hitbox's damage to 10.5%, which has no effect due to the hitbox also being deleted on that frame. This line was likely intended to reduce the damage of the sweetspot (ID 1) during the late hit, as with Duck Hunt's forward aerial, but was assigned the wrong ID.
|